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<blockquote data-quote="jkason" data-source="post: 6627512" data-attributes="member: 2710"><p><strong>Round 4</strong></p><p></p><p>The human laughs at Erin's strike when she closes, but finds herself suddenly unsteady on her legs after Wilmorn takes advantage of the distraction to open up both the warrior's sides. She wobbles, unsteady, and though Erin's next attack is barely a scratch, it seems to be the final push. The human's eyes roll back in her head, her bulk seeming to lessen, and she collapses, bleeding out on the rocky ground.</p><p></p><p>The fetish-covered orc begins to swear and bellow, turning to order the other warriors to come to his aid, but his turn to look gives him a spectacular view of his clansman's head smashing on the ground, propelled by the magically-enhanced arrow from Siddhartha. </p><p></p><p>He stands, shocked for a moment, then the creature's eyes turn dark and primal. He decides that Wilmorn's longer blade is more trouble than he's willing to risk, he stumbles back and around his fallen comrade, trying to lash out at the weaker Erin with his morningstar. The spiked ball merely skitters across Erin's ceremonial armor, however, leaving the orc with no success in his desperate gambit. </p><p></p><p><a href="http://beta.ditzie.com/69861/55676f8ad4bee" target="_blank"><strong>UPDATED MAP</strong></a></p><p></p><p>[sblock=Environmental Notes]* Any square with debris in it is difficult terrain.</p><p></p><p>* Targets on the wall have a cover bonus (+4 AC) against ranged attacks from anyone in a ground-level square adjacent to the wall. </p><p></p><p>* Targets on the wall have a cover bonus (+4 AC) against ranged attacks which pass through more than 1 plane of walls (e.g., the orc has a bonus against Siddhartha at his current position).</p><p></p><p>* Targets in ground-level squares adjascent to the wall have a cover bonus (+4 AC) against ranged attacks from anyone on the wall.[/sblock]</p><p></p><p>[sblock=ooc]Wilmorn's original 5' was into a square that had rubble, which isn't possible (rubble = difficult terrain). I adjusted to a square he could 5' step to, instead. </p><p></p><p>It may not be the best crit, but 1 point + 1 nonlethal sends the human unconscious, which ends her rage--and her temp HP from rage. She's stable, but not getting up any time soon. </p><p></p><p>The only one left standing takes an arc around trying to stay clear of Wilmorn, but because he was on that same difficult terrain, he can't take a 5', either. Wilmorn gets an AoO.</p><p></p><p>Orc misses Erin, so no damage to the party this round. I imagine it's all done but the mopping, but maybe orcy will get lucky.</p><p></p><p>STATUS:</p><p></p><p><strong>Wilmorn</strong> 9/21, Str 16/18</p><p><strong>Erin</strong> 14/14, Str 9/12 </p><p><strong>Siddhartha</strong> 12/17, Fury (+2 attack / vs fear) 2/3 rounds remain</p><p><strong>Kepli</strong> 13/20 </p><p><strong>Scuttle</strong> 1/10 </p><p><strong>Aszar</strong> 14/14</p><p><strong>Klot'Kar</strong> 3/3 </p><p><strong>Horsie</strong> 15/15 </p><p></p><p>Resources used: Aszar: Sleep, Ill Omen, </p><p>Kepli: CLW</p><p>Erin: Arcane Pool 4 / 5 remain, Aszar's Healing Hex</p><p>Siddhartha: potion CLW</p><p>Wilmorn: Chakram</p><p></p><p><strong>Human:</strong> -6/34 (1 nonlethal), Stable, Unconscious, Prone (used: javelin)</p><p><strong>Orc 1:</strong> So very, very Dead.</p><p><strong>Orc 2:</strong> 1/6 (2 nonlethal), AC 13 (T:10, FF:13), Unconscious, Prone, Dazzled (-1 attacks & Perception), Bless (+1 attack & fear)</p><p><strong>Orc Shaman:</strong> 19/19, AC 13 (T:9, FF: 13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) (used: Bless, Cause Fear), Touch of Fatigue charge still viable.[/sblock]</p><p></p><p>Have at, folks.</p></blockquote><p></p>
[QUOTE="jkason, post: 6627512, member: 2710"] [b]Round 4[/b] The human laughs at Erin's strike when she closes, but finds herself suddenly unsteady on her legs after Wilmorn takes advantage of the distraction to open up both the warrior's sides. She wobbles, unsteady, and though Erin's next attack is barely a scratch, it seems to be the final push. The human's eyes roll back in her head, her bulk seeming to lessen, and she collapses, bleeding out on the rocky ground. The fetish-covered orc begins to swear and bellow, turning to order the other warriors to come to his aid, but his turn to look gives him a spectacular view of his clansman's head smashing on the ground, propelled by the magically-enhanced arrow from Siddhartha. He stands, shocked for a moment, then the creature's eyes turn dark and primal. He decides that Wilmorn's longer blade is more trouble than he's willing to risk, he stumbles back and around his fallen comrade, trying to lash out at the weaker Erin with his morningstar. The spiked ball merely skitters across Erin's ceremonial armor, however, leaving the orc with no success in his desperate gambit. [url=http://beta.ditzie.com/69861/55676f8ad4bee][b]UPDATED MAP[/B][/URL] [sblock=Environmental Notes]* Any square with debris in it is difficult terrain. * Targets on the wall have a cover bonus (+4 AC) against ranged attacks from anyone in a ground-level square adjacent to the wall. * Targets on the wall have a cover bonus (+4 AC) against ranged attacks which pass through more than 1 plane of walls (e.g., the orc has a bonus against Siddhartha at his current position). * Targets in ground-level squares adjascent to the wall have a cover bonus (+4 AC) against ranged attacks from anyone on the wall.[/sblock] [sblock=ooc]Wilmorn's original 5' was into a square that had rubble, which isn't possible (rubble = difficult terrain). I adjusted to a square he could 5' step to, instead. It may not be the best crit, but 1 point + 1 nonlethal sends the human unconscious, which ends her rage--and her temp HP from rage. She's stable, but not getting up any time soon. The only one left standing takes an arc around trying to stay clear of Wilmorn, but because he was on that same difficult terrain, he can't take a 5', either. Wilmorn gets an AoO. Orc misses Erin, so no damage to the party this round. I imagine it's all done but the mopping, but maybe orcy will get lucky. STATUS: [b]Wilmorn[/b] 9/21, Str 16/18 [b]Erin[/b] 14/14, Str 9/12 [b]Siddhartha[/b] 12/17, Fury (+2 attack / vs fear) 2/3 rounds remain [b]Kepli[/b] 13/20 [b]Scuttle[/b] 1/10 [b]Aszar[/b] 14/14 [b]Klot'Kar[/b] 3/3 [b]Horsie[/b] 15/15 Resources used: Aszar: Sleep, Ill Omen, Kepli: CLW Erin: Arcane Pool 4 / 5 remain, Aszar's Healing Hex Siddhartha: potion CLW Wilmorn: Chakram [b]Human:[/b] -6/34 (1 nonlethal), Stable, Unconscious, Prone (used: javelin) [b]Orc 1:[/b] So very, very Dead. [b]Orc 2:[/b] 1/6 (2 nonlethal), AC 13 (T:10, FF:13), Unconscious, Prone, Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) [b]Orc Shaman:[/b] 19/19, AC 13 (T:9, FF: 13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) (used: Bless, Cause Fear), Touch of Fatigue charge still viable.[/sblock] Have at, folks. [/QUOTE]
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