[LPF] Rescue at Boar's Ridge

Searching the bodies finds the normal mundane equipment and armor, and two red flasks. Ru says the look identical to the alchemist's fires he is carrying.

Mesem and Lem moved down the hallway to find three doors. Lem tries peering around the corner, but it is pitch black. Mesem sees that it is just an empty hallway. The three doors don't seem to be trapped, but they are locked.
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"Heh, with a little luck, it might eat goblins"
"Better them than us, right? Plus, if it doesn't you all are very efficient at dispatching things. I didn't even get a chance to get a spell cast before you had finished them off. Just amazing!" Reianne then heads down the corridor towards Lem and Mesem to shine some light down the darkened halls.

[sblock=ooc]
I'll head down to T6 to provide rodbearer duty. You are all so fast, I think I'm more cheerleader than Ru is even when away. :p
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"Make sure to move the lights ahead" the ranger suggests. She will wait until everyone is ready to advance. "Anything interesting? More hungry people?" she asks Mesem.
 
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Lips pursed in concentration, Mesem shakes his head at Galandra's question as he beckons for Ru to join them. "I do not hear a thing. The doors are locked, but they seem safe." The half-elf takes a step back into the empty hallway to allow some space for Ru.

[sblock=OOC]Someone else should grab the Alchemist's Fire; Mesem has no need of them.

Move to S7, have Ru come to S6 and attempt to open the door leading to S5/North.

Mesem casts Guidance again, because SK makes me paranoid that I need every advantage. ;)[/sblock]
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[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
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Ru quietly unlocks the door, stands up, puts his tools away and draws his weapons. Nothing is heard on the other side of the door.
[sblock=ooc]Does anyone want to reposition themselves before opening this door and starting a new fight?[/sblock][sblock=map]
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Mesem puts a hand on Ru's shoulder, indicating that he'll take point. The two slide past each other in the cramped quarters, and, once everyone else is ready, Mesem opens the door.

[sblock=OOC]Mesem and Ru will swap squares; Mesem will insist on going in first.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

Dolgrin lazily moves closer to the group, axe in hand. "Ready when you are..." he states.

[sblock=OOC]Move to Q, please.[/sblock]
 

"Hold on" Galandra moves behind Mesem (S8) and takes her bow. She readies a blunt arrow to fire at the first sight of trouble.

[sblock=Killer +3 dmg] Deals additional damage equal to her weapon’s critical hit modifier when she scores a successful critical hit[/sblock]

[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 11/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 17 Normal Arrows, 10 Masterwork Arrows, 39 Blunt Arrows, 4 days rations

[/sblock]
 
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Mesem pushes the door open and takes the brunt of the attack from the creature inside. An extremely large black spider attempts to bite Mesem as soon as the door opened, but Galandra's shot repelled it. The spider backs up into the room a bit. The room is full of spiderwebs.

The party is up.
[sblock=combat]
Very large black Spider with a red dot ~ -15 hp

Hit points
9/10 of 9/11 ~ AC 17 ~ Mesem ~
17 of 17 ~ AC 16 ~ Dolgrin ~
09 of 09 ~ AC 15 ~ Reianne ~
11 of 11 ~ AC 16 ~ Ru ~
07 of 07 ~ AC 17 ~ Menik ~
08 of 08 ~ AC 19 ~ Lem ~
11 of 12 ~ AC 15 ~ Galandra ~
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