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[LPF] Rescue at Boar's Ridge


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Dolgrin falls behind as he hears that the path is open. The dwarf continues cursing, now not because of his blindness, but for the fact that he can't help the rest of his comrades fight the sorceror they were there to fight.
 

Lem moves forward to S34, performing an acrobatic tumble to do so, if needed. He then punches and then kicks at Grimspiller at S33.

"This is for ruining a perfectly good kitchen and upsetting the zen of the universe."

Mini-Stats
[sblock]
Lem the Cook (2nd Level Monk of the Empty Hand)
HP: 14/14; AC: 19; AC Touch: 19; AC Flatfooted: 11; INIT: +7; BAB: +1; CMB: +5; CMD: 17; Fortitude: +4; Reflex: +9; Will: +7; Speed: 15'

-Unarmed Strike: Attack: +7; Damage: 1d4, Crit: 20/x2, Special: Stunning Fist Option
-Flurry of Blows: Attack: +6/+6; Damage: 1d4/1d4, Crit: 20/x2, Special: Stunning Fist Option
-Thrown Flask of Acid: Ranged Touch Attack: +7; Damage: 1d6, Crit: Nil, Range: 10 feet, Special: 1hp splash acid damage to those within 5 feet; 12 Flasks of Acid
--Thrown Tanglefoot Bag: Ranged Touch Attack: +7; hit target gains –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor; 1xTanglefoot Bag
[/sblock]
 

Lem dances and dodges his way past the skeleton and lands one punch on the dazed bugbear. Even though Grimspiller is dazed, the kick is ineffectual.

The skeleton continues after the girl, swinging it's shortsword while it is still laying on the ground, but only slicing air.

Switching targets to Grimspiller, Galandra's arrow shot goes wide and into the room behind him.

The scream is still ringing in Grimspiller's ears and he cannot focus on the task at hand of saving his own hyde.

Party is up again.
[sblock=combat]-X ~ S1 ~ AC 16 Heavy shield and short sword, entangled, destroyed
-X ~ S2 ~ AC 18 Destroyed
-3 ~ S3 ~ AC 18 ~ prone.
-X ~ S4 ~ AC 16 Spear wielder Destroyed
-8 ~ D5 ~ AC ?? ~ prone, unconscious, Flames went out
-36 ~ Grimspiller ~ AC ?? ~ dazed this round

I used Galandra's previous rolls which were a miss no matter which action she took.

16/16 of 16/20 ~ AC 23 ~ Mesem ~ all actions available ~ Mage Armor, Prot from Evil (17 rds)
26 of 29 ~ AC 16 ~ Dolgrin ~ all actions available ~ BLIND!
15 of 16 ~ AC 15 ~ Reianne ~ all actions available ~ Inspire Courage for everyone
19 of 20 ~ AC 16 ~ Ru ~ unconscious
13 of 13 ~ AC 17 ~ Menik ~ all actions available
08 of 08 ~ AC 19 ~ Lem ~ all actions available
21 of 22 ~ AC 15 ~ Galandra ~ all actions available [/sblock][sblock=map]
map_upperO.png
[/sblock]
 
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Lem punches twice more at the bugbear, trying to neutralize what he feels is the greater threat.

[sblock]
Lem the Cook (2nd Level Monk of the Empty Hand)
HP: 14/14; AC: 19; AC Touch: 19; AC Flatfooted: 11; INIT: +7; BAB: +1; CMB: +5; CMD: 17; Fortitude: +4; Reflex: +9; Will: +7; Speed: 15'

-Unarmed Strike: Attack: +7; Damage: 1d4, Crit: 20/x2, Special: Stunning Fist Option
-Flurry of Blows: Attack: +6/+6; Damage: 1d4/1d4, Crit: 20/x2, Special: Stunning Fist Option
-Thrown Flask of Acid: Ranged Touch Attack: +7; Damage: 1d6, Crit: Nil, Range: 10 feet, Special: 1hp splash acid damage to those within 5 feet; 12 Flasks of Acid
--Thrown Tanglefoot Bag: Ranged Touch Attack: +7; hit target gains –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor; 1xTanglefoot Bag
[/sblock]
 

Lem drops him with the left and piles on the damage with the right as he falls. Before you, lies an unconscious necromancer, an unconscious rat dog and a squirming skeleton.







meow
 
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Mesem negotiates around Lem, kicking out a claw at the fallen skeleton.

"What do we do with the necromancer? Kill him, or take him prisoner?"

[sblock=Actions]Move to Q33, claw attack skeleton.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +8
HP: 16/16 real + 16/20 temporary
AC: 21 (Touch: 11 Flat-footed: 20)
AC: +2 vs evil
CMB: +6 CMD: 17
Fort: +2 Ref: +2 Will: +8 (+10 vs enchantments)
Saves: +2 vs evil

Natural Weapons:Bite (+6, 1d6+4), 2 Claws (on feet) (+7, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 18/18 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +1 CMD: 11
Fort: +3 Ref: +1 Will: +8 (+10 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +6, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 0/3

Active Magic:
Mage Armor - 0/2 hours
Protection from Evil - 17 rounds remaining
[/sblock]​
 
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"I do not wish to 'lug him,' no, but I asked because you had complained about the goblin," says Mesem as he prepares to finish off the ratdog.

[sblock=OOC]I assume we're still in rounds. Mesem'll coup de grace the ratdog next round if no one kills it this round.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +8
HP: 16/16 real + 16/20 temporary
AC: 21 (Touch: 11 Flat-footed: 20)
AC: +2 vs evil
CMB: +6 CMD: 17
Fort: +2 Ref: +2 Will: +8 (+10 vs enchantments)
Saves: +2 vs evil

Natural Weapons:Bite (+6, 1d6+4), 2 Claws (on feet) (+7, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 18/18 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +1 CMD: 11
Fort: +3 Ref: +1 Will: +8 (+10 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +6, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 0/3

Active Magic:
Mage Armor - 0/2 hours
Protection from Evil - 17 rounds remaining
[/sblock]​
 

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