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[LPF] Roaming Dead
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<blockquote data-quote="Satin Knights" data-source="post: 5774884" data-attributes="member: 6666968"><p>[sblock=Fused Link ability triggers]The <a href="http://livingpf.wikia.com/wiki/Synthesist" target="_blank">synthesist</a> is special. With the Fused Link ability, if a hit would drop the eidolon to zero, the summoner can sacrifice hit points up to the amount of damage taken to prevent the damage to the eidolon. In effect, the mermaid can take the hit point damage instead of the eidolon. It is a free, immediate non-action, so I can take it outside my turn. This ability only triggers if Teq would go to zero, so it has not come up for them before. </p><p></p><p>So, Arianna is going to take the blow, sacrificing 10 HP in order for Teq to keep 10 HP, and they are now at 7 real and 7 temporary HP. The demon armor is still up and ready to fight. The real HP are easier to heal with channeling energy anyways.</p><p></p><p>Arianna will always do this if the opportunity triggers and she would have 2 HP or more after the sacrifice. It will be case by case as to if she will sacrifice down to -1 real to keep the temporary above zero. That is actually optimal, because if she goes unconscious, the eidolon is banished, but can be recalled the same day, If the eidolon goes to zero, it cannot be recalled for 24 hours. It is just scary to go unconscious in a fight.</p><p></p><p>And since her crutches are stowed on her backpack, if Teq did go poof, she would actually just be balancing on her tail as a real easy target.[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5774884, member: 6666968"] [sblock=Fused Link ability triggers]The [URL="http://livingpf.wikia.com/wiki/Synthesist"]synthesist[/URL] is special. With the Fused Link ability, if a hit would drop the eidolon to zero, the summoner can sacrifice hit points up to the amount of damage taken to prevent the damage to the eidolon. In effect, the mermaid can take the hit point damage instead of the eidolon. It is a free, immediate non-action, so I can take it outside my turn. This ability only triggers if Teq would go to zero, so it has not come up for them before. So, Arianna is going to take the blow, sacrificing 10 HP in order for Teq to keep 10 HP, and they are now at 7 real and 7 temporary HP. The demon armor is still up and ready to fight. The real HP are easier to heal with channeling energy anyways. Arianna will always do this if the opportunity triggers and she would have 2 HP or more after the sacrifice. It will be case by case as to if she will sacrifice down to -1 real to keep the temporary above zero. That is actually optimal, because if she goes unconscious, the eidolon is banished, but can be recalled the same day, If the eidolon goes to zero, it cannot be recalled for 24 hours. It is just scary to go unconscious in a fight. And since her crutches are stowed on her backpack, if Teq did go poof, she would actually just be balancing on her tail as a real easy target.[/sblock] [/QUOTE]
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