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[LPF] Rodents of Unusual Size, pt 2
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<blockquote data-quote="Aura" data-source="post: 6274545" data-attributes="member: 6747658"><p><strong>Crypt Battle Round 4</strong></p><p></p><p>[ATTACH]60916[/ATTACH]</p><p>… When Rats Attack …</p><p></p><p>Wahyu notices something is magically amiss and casts a spell. Almost as if called out, the rats lunge at Hawk, who defiantly holds her ground. Although ready, her swing goes a bit wide as the first (the larger) of the two gallops into position, biting viciously with teeth that are more suited to a pure carnivore than a rodent. The first rat is followed quickly by the second, smaller but still rather fearsome. Both lunge and snarl, but neither connect.</p><p></p><p>[sblock=Combat Round 4]OK, minor mistake on my part about Detect Magic not continuing past concentration (it is limited to concentration or 1m duration, whichever ends first). I'm going to ad lib a bit and say the rapidly fading detect spell left Wahyu sensitive to magical presences for a few rounds after, tipping him off to the presence of magic here. He casts the Detect Magic spell again and it pings in the direction of the battle. Starting in the next round, he can start learning specifics about the magic he detects, if he continues to concentrate. However, the rats finally engaged, so it's his call.</p><p></p><p>Hawk's readied attack was good (17), but not quite enough to hit the lead rat as they finally join battle. If only wimpy, wounded rats ran into combat first… ah well. BTW, I will accept pre-rolled AOO or readied attacks, just put them in a nested sblock with the result of the roll that I can open in the event they are triggered. (Although GM rolls definitely worked to the party favor when the rats tried to use swarm tactics in the Catacombs battle and lost 2 out of 3 swarming rats, but I understand the allure of rolling your own outcomes.)</p><p></p><p>Combatants:</p><p>Rat1 AC=19 TouchAC=14 HP=9/9</p><p>Rat2 AC=15 TouchAC=12 HP=4/7</p><p>----------------------------</p><p>Hawk AC=19 HP=10/13 Condition:-1CON</p><p>Cruendithas AC=16 HP=8/10</p><p>Wahyu AC=16 HP=9/9 Active: Detect Magic</p><p></p><p>Party is up! Updated map:</p><p>[ATTACH]60917[/ATTACH]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Aura, post: 6274545, member: 6747658"] [b]Crypt Battle Round 4[/b] [ATTACH=CONFIG]60916._xfImport[/ATTACH] … When Rats Attack … Wahyu notices something is magically amiss and casts a spell. Almost as if called out, the rats lunge at Hawk, who defiantly holds her ground. Although ready, her swing goes a bit wide as the first (the larger) of the two gallops into position, biting viciously with teeth that are more suited to a pure carnivore than a rodent. The first rat is followed quickly by the second, smaller but still rather fearsome. Both lunge and snarl, but neither connect. [sblock=Combat Round 4]OK, minor mistake on my part about Detect Magic not continuing past concentration (it is limited to concentration or 1m duration, whichever ends first). I'm going to ad lib a bit and say the rapidly fading detect spell left Wahyu sensitive to magical presences for a few rounds after, tipping him off to the presence of magic here. He casts the Detect Magic spell again and it pings in the direction of the battle. Starting in the next round, he can start learning specifics about the magic he detects, if he continues to concentrate. However, the rats finally engaged, so it's his call. Hawk's readied attack was good (17), but not quite enough to hit the lead rat as they finally join battle. If only wimpy, wounded rats ran into combat first… ah well. BTW, I will accept pre-rolled AOO or readied attacks, just put them in a nested sblock with the result of the roll that I can open in the event they are triggered. (Although GM rolls definitely worked to the party favor when the rats tried to use swarm tactics in the Catacombs battle and lost 2 out of 3 swarming rats, but I understand the allure of rolling your own outcomes.) Combatants: Rat1 AC=19 TouchAC=14 HP=9/9 Rat2 AC=15 TouchAC=12 HP=4/7 ---------------------------- Hawk AC=19 HP=10/13 Condition:-1CON Cruendithas AC=16 HP=8/10 Wahyu AC=16 HP=9/9 Active: Detect Magic Party is up! Updated map: [ATTACH=CONFIG]60917._xfImport[/ATTACH] [/sblock] [/QUOTE]
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