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[LPF] Rodents of Unusual Size, pt 3
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<blockquote data-quote="Aura" data-source="post: 6452310" data-attributes="member: 6747658"><p><strong>Mid-round update</strong></p><p></p><p>Fighting for his life, the goblin fending off Hawk and Jonas bats and weaves between them, barely managing to elude their attempts to finish him off and move on. Cruendithas steps into the fray to help, but the little goblin's defensive spin completely fouls his attack.</p><p></p><p>Meanwhile, Dunkel delivers a good, solid strike to his enemy, causing the little monster to stagger a step before resuming, albeit with a bit of heavier breathing and blood trickling from the two wounds he's received.</p><p></p><p>[sblock=Combat Stuff]I added up at least +5 in attack for Dunkel, bringing him to 22 and generating a hit. (+4 from character: 2 Str, 1 BAB, 1 Masterwork) and +1 from Bless/Inspire Courage. 7 damage applied.</p><p></p><p>Mapping error: Somewhere along the way, this round, Hawk's move did not get passed down, and so the spot Cruendithas tried to move into was taken. I chose an alternate spot for Cruendithas and updated the map. (Let me know if it is unacceptable.)</p><p></p><p>Updated Map: <a href="http://beta.ditzie.com/70656/5478193e63c37" target="_blank">http://beta.ditzie.com/70656/5478193e63c37</a></p><p></p><p>Note: Bless and Inspire Courage together result in +2 attack, +1 weapon damage, +1 charm and fear save.</p><p>[sblock=Redacted Text]Bless and Inspire Courage are both Morale bonuses and do not stack. So with Inspire Courage running you get +1 attack, weapon damage, fear and charm save and with only Bless, you get only +1 attack and fear save. This change is not retroactive to previous rounds. (If it matters at all, it might not, but I'm not going to check. Pfft.)[/sblock]</p><p></p><p>Minor fix: Applied bleeding damage to H1 and H2 that got missed one round.</p><p></p><p><u>Combat Actors</u></p><p>Cruendithas: 0 dam/26 (bless 15r, inspire courage)</p><p>Dunkel: 0 dam/18 (bless 15r, inspire courage)</p><p>Hawk: 25 dam/38+ (bless 15r, inspire courage)</p><p>Jonas: 0 dam/40 (bless 15r, inspire courage)</p><p>Mystie: 28 dam/45 (mounted, bless 15r, inspire courage)</p><p>Bubba: 0 dam/16 (bless 15r, inspire courage)</p><p>Wahyu: 0 dam/23 (mounted, bless 15r, inspire courage)</p><p>Goblin L: 17 dam/?, AC 22, dogslicer and shield</p><p>Goblin F: 12 dam/?, AC 21, dogslicer and shield</p><p>Goblin D: Dead, 19 dam/6, AC 18, dogslicer and shield</p><p>Goblin H1: Bleeding out, 15 dam/6, AC 16, horsechopper</p><p>Goblin H2: Bleeding out, 10 dam/6, AC 16, horsechopper</p><p>Goblin B: 0 dam/?, AC 24, lt crossbow, bombs</p><p>Goblin S1: 0 dam/?, AC 16, shortbow</p><p>Goblin S2: 3 dam/?, AC 16, shortbow</p><p>Goblin A1: 0 dam/?, AC 16, longbow</p><p>Goblin A2: 0 dam/?, AC 16, longbow</p><p></p><p><span style="color: #00ff00">Still to act: Wahyu, Mystie</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Aura, post: 6452310, member: 6747658"] [b]Mid-round update[/b] Fighting for his life, the goblin fending off Hawk and Jonas bats and weaves between them, barely managing to elude their attempts to finish him off and move on. Cruendithas steps into the fray to help, but the little goblin's defensive spin completely fouls his attack. Meanwhile, Dunkel delivers a good, solid strike to his enemy, causing the little monster to stagger a step before resuming, albeit with a bit of heavier breathing and blood trickling from the two wounds he's received. [sblock=Combat Stuff]I added up at least +5 in attack for Dunkel, bringing him to 22 and generating a hit. (+4 from character: 2 Str, 1 BAB, 1 Masterwork) and +1 from Bless/Inspire Courage. 7 damage applied. Mapping error: Somewhere along the way, this round, Hawk's move did not get passed down, and so the spot Cruendithas tried to move into was taken. I chose an alternate spot for Cruendithas and updated the map. (Let me know if it is unacceptable.) Updated Map: [URL]http://beta.ditzie.com/70656/5478193e63c37[/URL] Note: Bless and Inspire Courage together result in +2 attack, +1 weapon damage, +1 charm and fear save. [sblock=Redacted Text]Bless and Inspire Courage are both Morale bonuses and do not stack. So with Inspire Courage running you get +1 attack, weapon damage, fear and charm save and with only Bless, you get only +1 attack and fear save. This change is not retroactive to previous rounds. (If it matters at all, it might not, but I'm not going to check. Pfft.)[/sblock] Minor fix: Applied bleeding damage to H1 and H2 that got missed one round. [U]Combat Actors[/U] Cruendithas: 0 dam/26 (bless 15r, inspire courage) Dunkel: 0 dam/18 (bless 15r, inspire courage) Hawk: 25 dam/38+ (bless 15r, inspire courage) Jonas: 0 dam/40 (bless 15r, inspire courage) Mystie: 28 dam/45 (mounted, bless 15r, inspire courage) Bubba: 0 dam/16 (bless 15r, inspire courage) Wahyu: 0 dam/23 (mounted, bless 15r, inspire courage) Goblin L: 17 dam/?, AC 22, dogslicer and shield Goblin F: 12 dam/?, AC 21, dogslicer and shield Goblin D: Dead, 19 dam/6, AC 18, dogslicer and shield Goblin H1: Bleeding out, 15 dam/6, AC 16, horsechopper Goblin H2: Bleeding out, 10 dam/6, AC 16, horsechopper Goblin B: 0 dam/?, AC 24, lt crossbow, bombs Goblin S1: 0 dam/?, AC 16, shortbow Goblin S2: 3 dam/?, AC 16, shortbow Goblin A1: 0 dam/?, AC 16, longbow Goblin A2: 0 dam/?, AC 16, longbow [COLOR=#00ff00]Still to act: Wahyu, Mystie[/COLOR][/sblock] [/QUOTE]
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[LPF] Rodents of Unusual Size, pt 3
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