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[LPF] Rodents of Unusual Size, pt 3
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<blockquote data-quote="Aura" data-source="post: 6662908" data-attributes="member: 6747658"><p><strong>Dinner Battle Round 1</strong></p><p></p><p>Seeing the doors on the other side of the hall, Jonas starts to move down that side of the table. However, before either he or Hawk get too very far, several of the chairs themselves begin to move! Made of solid oak and with high backs, they each take fighting stances, preparing to use their legs as battering clubs on any who come close. Meanwhile, the little homunuculus, still screaming for his master, ascends to close to the apex of the arched ceiling, nearly 30' up. The sharper eyed of you can make out that his is wearing an armband that suspiciously looks like a golden ring....</p><p></p><p>[sblock=GM Notes]Alrighty, it's combat time, and it's the party's turn. The chairs have just started to move and the homunculus used his move action to gain altitude, now at 28' and close to the ceiling of 30' at the highest point of the arch. He's busy yelling for his master. I have put Jonas into the room a bit into an option position. Nobody was placed within threat distance of the closest chairs.</p><p></p><p>As usual, we have a ditzie (modifiable) combat map to play on: <a href="http://beta.ditzie.com/79736/55a203b79d903" target="_blank">http://beta.ditzie.com/79736/55a203b79d903</a></p><p></p><p><u>Combat Actors</u></p><p>Jonas AC17 -- 0 dam(49) / no effects</p><p>Hawk AC20 -- 0 dam(62) / no effects</p><p>Crue AC17 -- 0 dam(42) / no effects</p><p>Wahyu AC16 -- 0 dam(37) / no effects</p><p>Dunkel AC18 -- 0 dam(34) / no effects</p><p>Mystie AC14 -- 0 dam(45) / no effects</p><p>Homunclulus AC17 / CMD15 / Touch 17 -- 0 Dam / 28' altitude</p><p>ChairA AC14 / CMD15 / Touch12 -- 0 Dam / no effects</p><p>ChairB AC14 / CMD15 / Touch12 -- 0 Dam / no effects</p><p>ChairC AC14 / CMD15 / Touch12 -- 0 Dam / no effects</p><p>ChairD AC14 / CMD15 / Touch12 -- 0 Dam / no effects</p><p></p><p>Notes:</p><p>(1) The Table is playable, with DC 10 Acrobatics check to climb with no movement penalty, and +1 square of movement if you miss the check. However, the surface of the table is entirely difficult terrain.</p><p>(2) The non-animate chairs are large simply considered difficult terrain. They can also provide cover with their high backs.</p><p>(3) All expended resources from the rat battle and the scything blade trap are still expended, particularly spells.</p><p></p><p>Always takes me extra to get a combat going with Ditzie, but as long as you guys like it we can keep doing that. I definitely save time later on not having to update the map.[/sblock]</p></blockquote><p></p>
[QUOTE="Aura, post: 6662908, member: 6747658"] [b]Dinner Battle Round 1[/b] Seeing the doors on the other side of the hall, Jonas starts to move down that side of the table. However, before either he or Hawk get too very far, several of the chairs themselves begin to move! Made of solid oak and with high backs, they each take fighting stances, preparing to use their legs as battering clubs on any who come close. Meanwhile, the little homunuculus, still screaming for his master, ascends to close to the apex of the arched ceiling, nearly 30' up. The sharper eyed of you can make out that his is wearing an armband that suspiciously looks like a golden ring.... [sblock=GM Notes]Alrighty, it's combat time, and it's the party's turn. The chairs have just started to move and the homunculus used his move action to gain altitude, now at 28' and close to the ceiling of 30' at the highest point of the arch. He's busy yelling for his master. I have put Jonas into the room a bit into an option position. Nobody was placed within threat distance of the closest chairs. As usual, we have a ditzie (modifiable) combat map to play on: [URL]http://beta.ditzie.com/79736/55a203b79d903[/URL] [U]Combat Actors[/U] Jonas AC17 -- 0 dam(49) / no effects Hawk AC20 -- 0 dam(62) / no effects Crue AC17 -- 0 dam(42) / no effects Wahyu AC16 -- 0 dam(37) / no effects Dunkel AC18 -- 0 dam(34) / no effects Mystie AC14 -- 0 dam(45) / no effects Homunclulus AC17 / CMD15 / Touch 17 -- 0 Dam / 28' altitude ChairA AC14 / CMD15 / Touch12 -- 0 Dam / no effects ChairB AC14 / CMD15 / Touch12 -- 0 Dam / no effects ChairC AC14 / CMD15 / Touch12 -- 0 Dam / no effects ChairD AC14 / CMD15 / Touch12 -- 0 Dam / no effects Notes: (1) The Table is playable, with DC 10 Acrobatics check to climb with no movement penalty, and +1 square of movement if you miss the check. However, the surface of the table is entirely difficult terrain. (2) The non-animate chairs are large simply considered difficult terrain. They can also provide cover with their high backs. (3) All expended resources from the rat battle and the scything blade trap are still expended, particularly spells. Always takes me extra to get a combat going with Ditzie, but as long as you guys like it we can keep doing that. I definitely save time later on not having to update the map.[/sblock] [/QUOTE]
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