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[LPF] Rodents of Unusual Size, pt 3
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<blockquote data-quote="BigB" data-source="post: 6671953" data-attributes="member: 40072"><p>[ATTACH]69517[/ATTACH]</p><p>Crue watches as the creature seemingly multiplies in the air above and speaks with a changed voice altogether. He is intrigued with the creature although not amused with what it says threatening them. He watches the air elemental attack once again but miss the creature. He frowns as his conjured elemental misses but moves into action. At this distance Crue really only has one option his wand of magic missiles. He triggers the command shooting forth the magic bolt to impact with the creature. The bolt does not do a lot of damage but at least it is doing something.</p><p></p><p></p><p>[sblock]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=94651" target="_blank">air elemental attack 1D20+6 = [8]+6 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=94652" target="_blank">crue attack with MM wand: damage 1D4+1 = [1]+1 = 2</a></p><p>[/sblock]</p><p></p><p></p><p>[sblock=mini stats]</p><p>Cruendithas</p><p> Initiative +1</p><p> AC: 17 (with shield/ Flat:16, Touch: 12)</p><p> HP: 42 current: 42</p><p> CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5</p><p> Resistence: 0</p><p> Current Weapon in Hand: Buckler in off hand, wand MM in main hand</p><p></p><p> Spell Like Abilities: Dancing Lights3/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1</p><p> Arcane Strike +1/Magic Missile 2/2</p><p></p><p> 0 Lvl Spells: </p><p> Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light</p><p></p><p> 1st Lvl Spells: 3/5 per day</p><p> Cure Light Wounds, Grease, Expeditious Retreat, Identify</p><p> 2nd Lvl Spells: 2/3 per day</p><p> Tongues, Pilfering Hand, Summon Monster II</p><p></p><p> Archaeologist's Luck (+2) rounds/day: 3/7</p><p></p><p> Wand CLW 8/10</p><p> Wand MM 20/25</p><p></p><p></p><p></p><p> Small Air Elemental</p><p> AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)</p><p> hp 13/13</p><p> Speed fly 100 ft. (perfect)</p><p> Melee slam +6 (1d4+1)</p><p> Special Attacks whirlwind (DC 12, 10-20 ft.)</p><p> rounds 3/5</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="BigB, post: 6671953, member: 40072"] [ATTACH=CONFIG]69517._xfImport[/ATTACH] Crue watches as the creature seemingly multiplies in the air above and speaks with a changed voice altogether. He is intrigued with the creature although not amused with what it says threatening them. He watches the air elemental attack once again but miss the creature. He frowns as his conjured elemental misses but moves into action. At this distance Crue really only has one option his wand of magic missiles. He triggers the command shooting forth the magic bolt to impact with the creature. The bolt does not do a lot of damage but at least it is doing something. [sblock] [URL="http://roll.coyotecode.net/lookup.php?rollid=94651"]air elemental attack 1D20+6 = [8]+6 = 14[/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=94652"]crue attack with MM wand: damage 1D4+1 = [1]+1 = 2[/URL] [/sblock] [sblock=mini stats] Cruendithas Initiative +1 AC: 17 (with shield/ Flat:16, Touch: 12) HP: 42 current: 42 CMB: +2 / CMD: 13 Fort: +2 / Ref: +5 / Will: +5 Resistence: 0 Current Weapon in Hand: Buckler in off hand, wand MM in main hand Spell Like Abilities: Dancing Lights3/4, Ghost Sound1/1, Prestidigitation1/1, Speak with Animals1/1 Arcane Strike +1/Magic Missile 2/2 0 Lvl Spells: Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light 1st Lvl Spells: 3/5 per day Cure Light Wounds, Grease, Expeditious Retreat, Identify 2nd Lvl Spells: 2/3 per day Tongues, Pilfering Hand, Summon Monster II Archaeologist's Luck (+2) rounds/day: 3/7 Wand CLW 8/10 Wand MM 20/25 Small Air Elemental AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size) hp 13/13 Speed fly 100 ft. (perfect) Melee slam +6 (1d4+1) Special Attacks whirlwind (DC 12, 10-20 ft.) rounds 3/5 [/sblock] [/QUOTE]
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[LPF] Rodents of Unusual Size, pt 3
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