[sblock=Events Recap]
OK, this is pretty simple:
Parnham Pelligrew, the owner and curator of a small museum in Venza, hired you to find a book that has disappeared from his collection. He pointed you to Yargos Gill, a scholar who was researching the book for him.
You tracked down Yargos on a cliffside where he and his drinking buddies were about to be tossed in chains into the ocean. You rescued him handily, and he (at least partially) convinced you that the book is a code book that contains the key to starting off an ages dead invasion of Venza. He started that invasion off in an attempt to "test" the codes, having every intention of stopping it as well. But the book was stolen from him by a minor local crime lord who wants to use it to blackmail the other crime bosses into giving him control of Venza's underworld.
Just as you set off to find a purveyor of information known as "Grandmaster Torch," Yargos noticed a signal being given that is to start the first part of the invasion - the poisoning of Venza's grain supply.
You've made your way to the largest granary in Venza, where you stumbled across and recruited another adventurer known as The Navigator. The four of you went inside, and discovered that the building is filled with dense, unnatural fog. You are currently groping your way 'round in the soup, trying to stop the sabotage and not get lost or killed.
I'm about to post Corbin the Cleric's last action for this adventure (unless airwalkrr makes a reappearance at some point), and we'll proceed.[/sblock]