[LPF] Silent Tide

Charity, Human Female
Charity nods in agreement with Robert. "I don't have specific safecracking skills, either. I don't know if any of us do. However, the man has hired an 'expert'," she makes air quotes as she speaks, "in the field and he came up empty-handed, so perhaps the solutions are not purely a matter of knowing your way around a lock. I don't know." She sighs. "We just don't have a lot of options, and it sounds like, so long as we don't damage the chests, it's quite possible he wouldn't think badly of us even if we failed."


[sblock=Piston Honda]I apparently missed your question to me. Charity owns a holy symbol: a smallish, wooden affair typical of a follower of the faith--in this case, Cortesia. I view her handling of it as somewhat haphazard: sometimes out, sometimes tucked under her armor/clothing. (As for her armor, clothing, etc, nothing else is decorated in religious symbology.) However, it's never been outright stated one way or another--I've not written a descriptive piece about her that mentions it.[/sblock]
 

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"Well? I've made my offer . . . surely it cannot be so difficult to decide whether or not to try to open the safes for me? You've nothing to lose besides a little time, and it could gain you the information you wish. Come now, gentlemen, my lady . . . what's your decision?"

[sblock=OOC]Piston Honda, The Navigator leveled to 2nd on April 22nd. If you'd be so kind as to get the "paperwork" done I'll review him.

Also, I'm officially dropping airwalkrr's Corbin from the adventure as of the end of the Guardians of the Grain encounter, so you guys are down to three (plus one non-combatant). First Post is updated with everyone's XP/GP totals through 04/22.

Let's get this thing moving again, eh?[/sblock]
 
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Robert breaks the huddle and turns to Grandmaster Torch "Shush! People with Skin are talking here. Don't be rude!"


[sblock="ooc [MENTION=6747658]Aura[/MENTION] and [MENTION=6699122]Piston Honda[/MENTION] "]Can anyone of you please forbid Robert to speak to Torch ever again? Except if you want to end up fighting some Half-Orcs... :)[/sblock]
 

The Navigator attempts to smooth things over slightly. "Now Robert, our guest has made us a most generous offer that won't necessitate bank robbery, and I am quite attached to my head, so I'd like to keep it." He looks at the orcs. "I was apprenticed to a locksmith in my younger years, so I may be of some use here." (Bluff Roll (1d20+12=25))

[sblock=OOC]
Will have my level taken care of as soon as possible. Move is complete, still a bunch of running around for random necessities, but I'll be around to move things along.[/sblock]
 

Charity, Human Female
The young woman's face goes pale at Robert's interjection and she elbows him in the side to get his attention. "Robert! Please, no more of that," she asserts, albeit softly.

Turning towards Torch, she attempts to keep the conversation on topic, "My apologies, Grandmaster Torch, for that outburst. Back to the point, the herd of cats accepts your offer. If I understand right, we open the boxes without damaging them or removing any contents. A minimum of 3 of 5. At that point, you tell us where we can find this Nessian character, no?"

[sblock=ooc]Note Charity is clarifying the vagueness in GM Torch's language to a positive commitment. And I'm gonna roll Sense Motive vs The Navigator just to roll some dice, although there is like a 6 or 7 pt shift between us so it's unlikely.
Sense Motive vs Locksmith Apprentice comment: 1D20+6 = [8]+6 = 14
Hotness.[/sblock]
 

The burned man gives you all another gruesome smile as he watches the interplay between the scarred warrior and his 'friends.' His smile broadens as Gavin and Aura speak. "Ah, I assure you that you've no need to fear. My reputation is based on fair trade and keeping my word. Yes, you open at least three of the five safes, without damaging them or touching their contents, and I will provide you with the location of Nessian's base of operations."
 

Charity, Human Female
Both parties seemingly in agreement, Charity puts forward, "Well then, I suppose it's a matter of the doing. Where are we to find the 5 chests?"
 

Grandmaster Torch allows a pleased expression to cross his face, and directs you to a small side room. Inside are five chests on a table.

  • The lock on this iron cask contains a laughing devil's head.
  • This red box has been inset with a trio of golden faces: the first appears stern, the second angry, and the third fumes with hatred.
  • The lid of this stone chest is covered with a relief of carved ivy.
  • This sealed stone chest has no visible lock or hinges. No decoration or writing of any kind can be found.
  • A strange stylized writing wraps around the whole of this rectangular chest. Stranger still are the ten small pores that run along the box’s lid.
 


Charity, Human Female
Charity nods. "Yes, I suspected something of this nature. Grandmaster Torch said he'd already consulted a safe cracker. I assume, with his resources, he would have contacted a good one and that the only reason the man failed was the locks were not openable through such manipulations." The young guard steps forward and begins examining each box in detail, not touching for now, to see if she notices anything not seen in the initial glance.

[sblock=Examination and questions]Perception on Chests for Fine Details: 1D20+7 = [8]+7 = 15
So how small are the pores on chest 5?
Does anyone read the language on chest 5? Charity speaks Low Landellian and HaGruut.[/sblock]
 

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