[LPF] Silent Tide

Charity, Human Female
Continuing to turn the devil's head clockwise and listening intently, Charity tries to determine if the volume gradually changes, or seems to work in discrete levels. If she runs through the 'loud click' zone and starts getting quiet clicks again, she'll try running through it in the other direction (counter-clockwise.)

She pokes her head up long enough to say, "Oh, it's not real… well done, Gavin," before listening to her chest some more, hand on it the whole time to see if the vibrations also get stronger with the sound.
 

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Returning with the pitcher to the chest room, Robert notices Gavin retrieving the content of the chest. "Nicely done Gavin." and he puts down the pitcher "So we have already completed our task. Three out of five chests open. No need to waste anymore time here..."
But out of fun, Robert pour the Water into the pores of the chest.
 

Charity quickly gets the hang of picking out the louder clicks, and with a little experimentation manages to finagle out the right combination of turns to the right and left. The Devil's Head chest springs open as well.

Robert's experiment with the holed chest doesn't end nearly so well - barely any of the water has left the pitcher and into the hole to which he's pouring before it comes flowing out of all of the other holes in the chest. It's plain that the holes do not go all the way through to the main cavity, as the chest would have held much of the water in the smallish pitcher.

Chest Content (on Brief Inspection, w/out Pulling them Out)
  • Devil's Head: Several pieces of parchment, rolled and tied.
  • Golden Faces: A collection of stone miniatures of some sort of barbarian army.
  • Riddle Vault: A collection of over 40 incenses, and a small bound book.
  • Smooth Stone Chest: A collection of material spell components for a variety of spells.
  • Holed Safe: Unkown
 

"Pff... whatever. So We have four out of five opened. Lets get back to Crispy Bacon and get the location of the bookholder and out of the sewers." Robert says after seeing his idea to open the last chest fail.
 

Charity, Human Female
The temple guard looks pleased with herself, and steps away from the chest, leaving its contents for the owner. She suggests, "Well, four of five is not too bad, so perhaps we should get going and back on track with the main problem. If we were not under a time constraint, I'd be happy to play around with the last chest some, but this is not the case. Sound good to everyone?" She slips her brush back into her bag and gets ready to go.


[sblock=Charity Mini Stats]Charity
AC: 17 (16 flat-footed, 11 touch)
HP: 23/23
CMB: +4 CMD: 15


Fort: +7 Reflex: +5 Will: +7
Perception: +7 Sense Motive: +6
Initiative: +1


Lay on Hands remaining: 4/4
Smite remaining: 1/1


Current Weapon in Hand: Glaive
Current Conditions in Effect: Ioun Torch
Temporary items in possession: none
Items not currently in possession: Silk Rope
Items depleted: none[/sblock]
 

Seeing the water coming out of the other holes, the Navigator approaches and glances seemingly nonchalantly at the final chest.
[sblock=GM Only]
Looking at the writing to see if maybe there is some musical connotation. Rolled a Bardic Knowledge in case Perception was not enough there. If correct and the Navigator figures this out, he keeps this to himself.

[sblock=Rolls]
Perception = 24
Bardic Knowledge = 9
Perception, General Bardic Knowledge (1d20+7=24, 1d20+3=9)[/sblock][/sblock]
"Four out of five is more than requested. Fooling with the final is a waste of our talents if there is nothing in it for us."
 

[sblock=Piston Honda]The notes to a simple lullaby are indeed hidden carefully within the carvings on the box.[/sblock]

OOC: Just giving folks a chance to respond to Charity and/or post an action ;)
 

OOC: Just pointing out, Robert was ready to leave before Charity


"Yes lets get out of here. Even if we had the time, I wouldn't want to help this guy more than we need to. I believe a friend of mine would call him a Schmierlappen." Robert says while trying to imitate an Olde Landellian accent.
 


You step back into the room where Grandmaster Torch is continuing his bath. As you enter, he nods to the lad whispering into the scarred hole where one of his ears used to be; the young boy scampers from the room and the Grandmaster turns his attention to you. You proudly present him with the chests, four of which are now opened, and he nods approvingly. "Excellent, excellent! Very well, you've done your part . . . Nessian makes his home in a pyramid - at least, that's what he calls it - on a small island in the swamp just outside the city to the north of Planks. In anticipation of your success, I've had one of my boys sketch you out a map that will take you right to him. Be warned; though he's not made it to the top of the heap, Nessian is an up-and-comer. His stronghold is well fortified, and he won't be easy to get to there. I'd recommend leaving Yargos out of the assault . . . he'll likely not last long in this fight.

"And now, gentlemen, this concludes our business I think. It's been a pleasure, mostly. If you need information in the future - and can pay - feel free to look me up."
 

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