[LPF] The Cave of (Un)Death

Vax's earthbreaker nearly takes the poor small, weak, little zombie's head off. (bout time :p) And he then moves across the bridge after the body falls.

OOC: Still in "combat mode" so Damaris and Hode are up.
 

log in or register to remove this ad

Damaris moves following Aedger through the bridge and will stop performing to save her last uses. She will see if the circle and the statue have any magical properties.





[sblock=Ministats]
Damaris.jpg
Damaris - Bard lvl 1
HP 8/8
AC 16 | Touch 13 | FF 13
CMB+2 | CMD 15
Saves: F+0 | R+5 | W+1

INIT +3
Perception +3 | Sense Motive -1

Shortbow +3 1d6
Longsword +2 1d8+3 (Two-handed)

Bardic Performance: 1/6 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound.
Spells: Lvl1 Grease, Sleep 1/day.
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot.

Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (20), Alchemist Fire.[/sblock]
 

Cavernous Hode and Mister Dickens scurry across the bridge. "Uh, not that Cavernous Hode does not appreciate a chance to be once more underground but ... isn't that the exit?"[sblock=Actions]Moving north of bridge, Perception check on the stones.[/sblock][sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Shillelagh(+3, 2d6+2/x2), Wand of CLW
Current Conditions in Effect: Bardsong (+1/+1)

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: Bardsong(+1/+1)[/sblock]
 

The group hurries across the bridge and Vax readies to smash it, bt halts for a moment at Cavernous Hode's words.

Just then a skeleton comes around the corner from the room where the group fought the zombies. It carries a rusted scimitar and suddenly lurches as a crossbow bolt gets caught up in it's rib cage. Aedger's shot hits but fails to do much damage versus the creature.

As it continues to move forward to more of the undead come moving from the room towards the group.

[sblock=Combat]
INIT ORDER
Aedger - (already gone) taken ready action
Skeletons - double move
Blue (dmg taken 1)
Vax (dmg taken 3)
Damaris
Mister D
Hode[/sblock]

OOC: Rest of group is up.
 

Attachments

  • cave 11.jpg
    cave 11.jpg
    130 KB · Views: 94

"Vax, Hode, time to shine boys!" she will change places with Hode, allowing him to get closer with the stick he got earlier. "The perfect job for Crusher, isn't? But first... ♫lets see if they can make it here! ♪"

She waits until the skeletons are 5ft away from Vax and Blue and then she will cast Grease on the bridge.

The Moon and the Nightspirit - Éjköszönt? - YouTube

"♪ Hit them hard!
Make them fly! ♫ "
 

Aedger Beinn

"Vax, destroy it! Blue, get over there and stall them! Go!" Aedger yells as he readies another crossbow bolt.

Blue runs towards his oncoming likenesses, with the morningstar raised behind him, delivering a blow when the two skeletons connect.

"Hode, It's okay. I have a plan. The plan is to stay alive long enough to figure out how to get back. First we figure out how to deal with these skellies, then we stop this cave from yelling at us, and then we get back to civiliza-." He pauses as a thought crosses his mind. A smile crosses his face. A deep laugh crosses his lips. "Ha. Haha. Hahaha. Muhahaha. Muahahahahaha." He thrusts his holy symbol in the air, and a beam of darkness moves from his hand to one of the skeletons. The grin on his lips is huge. A shadow of doubt flickers across his face for a moment, but returns just as big as ever.

[sblock=ooc]
! Blue charges the northernmost skeleton.

! Aedger tries a command undead. Hopefully skellies are more succeptable. He'll try for number 2 (the middle one).
[/sblock]
[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: light crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 29
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: javelin (l), scimitar (r)

attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock][/QUOTE]
 
Last edited:

Vax pauses a moment to contemplate the ramifications of smashing the bridge. Coming to a decision he calls out "I hope you can get us back cause this baby is going down!" as he brings 'Crusher' around to try and smash the bridge.

[sblock=ooc]
Vax is going to power attack and try to do as much damage to the bridge as possible. Either to break the bridge or damage it in such a way as to hinder the skeletons even more.

NOTE: The Sunder CMB should only have been +4 because of Power Attack.

Also, I seem to be able to destroy inanimate objects better than zombies lol.
[/sblock]

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 12/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 10/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 4/6
Current Conditions in Effect: None
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 
Last edited:

[sblock=OOC]Blue will be on the bridge. Which i would really, really recommend not to be there because Grease+Bridge collapsing is not a good combo for anyone over there. [/sblock]
 

Blue rushes forward and crushes the head in of the lead skeleton with his morning star.

Just then a loud crash echoes throughout the cave as Vax destroys the bridge.

[sblock=Ruling]I believe trying to break the bridge would fall under Breaking Items, as sunder is used mostly for weapons and shields.

We just treat the bridge as a simple wooden door (lying down) giving it a Break DC of 13. Using your first roll from before that is enough to break it and thus seal off the area.

Also soulnova you may change your actions for the round as Vax went before Damaris and she would know the skeletons won't be coming across the bridge.

So Damaris, Hode, and Mister D to finish the round.[/sblock]

EDIT: Also the area (Victory B) is a group of mushrooms not rocks or jewels - sorry.
 

Attachments

  • cave 12.jpg
    cave 12.jpg
    129.4 KB · Views: 98
Last edited:

[sblock=Combat] I'm under the impression she has enough range to cast the Grease spell just in front of Blue. Otherwise, she will attempt to throw rocks... what would I have to roll for that? [/sblock]
 

Remove ads

Top