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[LPF] The Devil We Know, Part 2
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<blockquote data-quote="perrinmiller" data-source="post: 6152993" data-attributes="member: 88649"><p><span style="color: #00ffff"><em><strong>~ The Dunn Wright Inn: 12 minutes to dusk ~</strong></em></span></p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/MaylorJacobson.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="color: #00ffff">Chairman Maylor Jacobson stands and offers his hand to shake in farewell, </span>"Good luck to you. I shall be around her for a few hours if you learn something or find my man."</p><p></p><p><span style="color: #00ffff">He leaves you to your business and goes to converse with someone else.</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">You all depart the Dunn Wright Inn and head towards the Docks District and pier 12.</span></p><p></p><p></p><p style="text-align: center"><strong><em>-- Time passes --</em></strong></p> <p style="text-align: center"></p><p></p><p><span style="color: #00ffff"><em><strong></strong></em></span></p><p><span style="color: #00ffff"><em><strong>~ The vicinity of Pier 12: 10 Minutes after sunset ~</strong></em></span></p><p></p><p><span style="color: #00ffff">Leaving the inn behind, you make your way to another part of the city's Docks District. It took you longer than it should, not being familiar enough with the city. The sun has set, and streaks of red and orange lace the clouds as you approach the wharves. It will be fully night in a few minutes.</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">A tri-masted galleon, the <em>Prancing Prince</em> appears to be in good condition and floats lazily against its mooring along a wide, crate and barrel-filled dock. No one appears to be aboard her, however, and the standard watch typically found at the gangplank of a docked ship is nowhere to be seen. Atop her bowsprit is a gaudily painted wooden man that appears to be the exact likeness of the Venzan Grand Duke, Stavian III, hands on his hips, a huge smile across his face, and his legs bent as though he were dancing a jig.</span></p><p></p><p>[sblock=Combat Information]<u>Updated Map:</u></p><p><a href="http://s956.photobucket.com/user/perrinmiller/media/Living%20Pathfinder/LPF-DWKEnc02Map00A_zps86d37df8.jpg.html" target="_blank"><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPF-DWKEnc02Map00A_zps86d37df8.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p></p><p> [code]Galandra: 42/42 HP remaining;</p><p>Mika: 16/16 HP remaining;</p><p>Lem: 26/26 HP remaining; </p><p>Menik: 26/26 HP remaining; </p><p>Amien: 41/41 HP remaining; </p><p>Vincenzo: 57/57 HP remaining; </p><p>Maui: 47/47 HP remaining;</p><p>Taniwha: 42/42 HP remaining;</p><p></p><p>Spells Cast: </p><p>Abilities Used: </p><p>Conditions in effect: Dim Illumination</p><p>[/code][/sblock][GM]Note, you will need illumination of some sort very soon. Ambient light will allow low-light vision to see in the cobblestone area, but not the ship, dock or water after a few minutes.[/GM]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6152993, member: 88649"] [COLOR=#00ffff][I][B]~ The Dunn Wright Inn: 12 minutes to dusk ~[/B][/I][/COLOR] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/MaylorJacobson.jpg[/IMG] [COLOR=#00ffff]Chairman Maylor Jacobson stands and offers his hand to shake in farewell, [/COLOR]"Good luck to you. I shall be around her for a few hours if you learn something or find my man." [COLOR=#00ffff]He leaves you to your business and goes to converse with someone else. You all depart the Dunn Wright Inn and head towards the Docks District and pier 12.[/COLOR] [CENTER][B][I]-- Time passes --[/I][/B] [/CENTER] [COLOR=#00ffff][I][B] ~ The vicinity of Pier 12: 10 Minutes after sunset ~[/B][/I][/COLOR] [COLOR=#00ffff]Leaving the inn behind, you make your way to another part of the city's Docks District. It took you longer than it should, not being familiar enough with the city. The sun has set, and streaks of red and orange lace the clouds as you approach the wharves. It will be fully night in a few minutes. A tri-masted galleon, the [I]Prancing Prince[/I] appears to be in good condition and floats lazily against its mooring along a wide, crate and barrel-filled dock. No one appears to be aboard her, however, and the standard watch typically found at the gangplank of a docked ship is nowhere to be seen. Atop her bowsprit is a gaudily painted wooden man that appears to be the exact likeness of the Venzan Grand Duke, Stavian III, hands on his hips, a huge smile across his face, and his legs bent as though he were dancing a jig.[/COLOR] [sblock=Combat Information][U]Updated Map:[/U] [URL="http://s956.photobucket.com/user/perrinmiller/media/Living%20Pathfinder/LPF-DWKEnc02Map00A_zps86d37df8.jpg.html"][IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPF-DWKEnc02Map00A_zps86d37df8.jpg[/IMG][/URL] [code]Galandra: 42/42 HP remaining; Mika: 16/16 HP remaining; Lem: 26/26 HP remaining; Menik: 26/26 HP remaining; Amien: 41/41 HP remaining; Vincenzo: 57/57 HP remaining; Maui: 47/47 HP remaining; Taniwha: 42/42 HP remaining; Spells Cast: Abilities Used: Conditions in effect: Dim Illumination [/code][/sblock][GM]Note, you will need illumination of some sort very soon. Ambient light will allow low-light vision to see in the cobblestone area, but not the ship, dock or water after a few minutes.[/GM] [/QUOTE]
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