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[LPF] The Devil We Know, Part 2
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<blockquote data-quote="WindCrystal" data-source="post: 6156114" data-attributes="member: 6701657"><p>Amien is satisfied now that he is able to guard the rear as they move, acting as an extra bit of protection for the spell caster to make him less exposed. Amien actually decides to put away his sling for now, deciding that if they appear near the front, he won't be able to hit them, and if they appear at the rear, he needs a close range weapon, and he'll just pull out whatever works best then. He continues to step along the planks as everyone moves forward while watching the rear as carefully as he is capable of.</p><p></p><p>[sblock=Actions]<a href="http://invisiblecastle.com/roller/view/4127562/" target="_blank">Perception - 1d20+3=20</a>[/sblock]</p><p></p><p>[sblock=OOC]Add me to the "not turning on light yet" camp. Once I have to start making checks just to do things, I'll consider turning on the sunrod.[/sblock]</p><p></p><p>[sblock=Mini-Stats]<a href="http://livingpf.wikia.com/wiki/Amien_Thrus_%28Det%29" target="_blank">Character Sheet Page</a></p><p></p><p></p><p>Condition: None</p><p>HP: 41/41</p><p>AC: 15</p><p>AC Touch: 12</p><p>AC Flatfooted: 13</p><p>Initiative: +2</p><p>Fort: +5</p><p>Reflex: +3</p><p>Will: +0</p><p></p><p></p><p>Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)</p><p>Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)</p><p>Sling Attack: +4, Sling Damage: 1d4+3</p><p>- Sling Bullets (06)</p><p></p><p></p><p>Handy Haversack</p><p>- Potion of CLW x3</p><p>- Sunrod</p><p>- Trail Rations (12 days)</p><p>- Wand of CLW x1[/sblock]</p></blockquote><p></p>
[QUOTE="WindCrystal, post: 6156114, member: 6701657"] Amien is satisfied now that he is able to guard the rear as they move, acting as an extra bit of protection for the spell caster to make him less exposed. Amien actually decides to put away his sling for now, deciding that if they appear near the front, he won't be able to hit them, and if they appear at the rear, he needs a close range weapon, and he'll just pull out whatever works best then. He continues to step along the planks as everyone moves forward while watching the rear as carefully as he is capable of. [sblock=Actions][url=http://invisiblecastle.com/roller/view/4127562/]Perception - 1d20+3=20[/url][/sblock] [sblock=OOC]Add me to the "not turning on light yet" camp. Once I have to start making checks just to do things, I'll consider turning on the sunrod.[/sblock] [sblock=Mini-Stats][url=http://livingpf.wikia.com/wiki/Amien_Thrus_%28Det%29]Character Sheet Page[/url] Condition: None HP: 41/41 AC: 15 AC Touch: 12 AC Flatfooted: 13 Initiative: +2 Fort: +5 Reflex: +3 Will: +0 Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage) Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage) Sling Attack: +4, Sling Damage: 1d4+3 - Sling Bullets (06) Handy Haversack - Potion of CLW x3 - Sunrod - Trail Rations (12 days) - Wand of CLW x1[/sblock] [/QUOTE]
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