Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[LPF] The Devil We Know, Part 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="perrinmiller" data-source="post: 6171436" data-attributes="member: 88649"><p>[sblock=GM Notes]Sorry, I was sick this weekend and could not get back to you guys to clarify things sooner.</p><p></p><p>I put the sunrod in square BE17, any farther away requires a toss and Move Action. So with it on the floor, I then reduced the radius of illumination to 20ft and that gives all the orcs concealment (20% miss chance) for dim illumination. Near as I can tell this is still what I think you would do, Soulnova.</p><p></p><p>So I went and rolled Concealment % for Galandra and Vincenzo. Unlucky, both of Galandra's arrows missed, but Vicenzo still hit.</p><p></p><p>Moving down stairs costs extra movement (1.5) so Lem and Amien are actually 1 square short for for where they wanted to be in a single Move Action to reach melee range. To be able to move off the stairs, you have to at least make half way down to BE16 before moving off without worry. Maybe that makes a difference in your turns knowing that so DT and Det can retcon the rolls to ranged combat (adding in Concealment miss chance) or save the rolls for melee in the next round.</p><p></p><p>If you move into a square that is about 50% open (BF17 or BF18), reference squeezing in the rules for movement and penalties.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6171436, member: 88649"] [sblock=GM Notes]Sorry, I was sick this weekend and could not get back to you guys to clarify things sooner. I put the sunrod in square BE17, any farther away requires a toss and Move Action. So with it on the floor, I then reduced the radius of illumination to 20ft and that gives all the orcs concealment (20% miss chance) for dim illumination. Near as I can tell this is still what I think you would do, Soulnova. So I went and rolled Concealment % for Galandra and Vincenzo. Unlucky, both of Galandra's arrows missed, but Vicenzo still hit. Moving down stairs costs extra movement (1.5) so Lem and Amien are actually 1 square short for for where they wanted to be in a single Move Action to reach melee range. To be able to move off the stairs, you have to at least make half way down to BE16 before moving off without worry. Maybe that makes a difference in your turns knowing that so DT and Det can retcon the rolls to ranged combat (adding in Concealment miss chance) or save the rolls for melee in the next round. If you move into a square that is about 50% open (BF17 or BF18), reference squeezing in the rules for movement and penalties.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] The Devil We Know, Part 2
Top