Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[LPF] The Devil We Know, Part 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="perrinmiller" data-source="post: 6174312" data-attributes="member: 88649"><p><span style="color: #00ffff"><em><strong>~ Aboard the Prancing Prince: 16 Minutes after sunset ~</strong></em></span></p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Half-orc_zps9da13213.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">Menik stuns the dying orc he hit with his spell and Mika follows Galandra's orders and bites him too. The half-orcs are not giving up. The dying facing Lem tries to hit the halfling monk, but misses.</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">The two by Vicenzo split attention and fight back to back. One steps after Amien and punches him with a stunning blow. The unleashes a flurry of punches and connects twice with the swordsman.</span></p><p><span style="color: #00ffff"></span></p><p>[OOC]Combat: Round 4[/OOC][sblock=Combat Information]HO4 failed Save on Spell, Stunned</p><p>HO1 (1 dmg, from dying), missed Lem</p><p>HO3 (1 dmg, from dying), 5ft step & hit Amien 5 dmg & Fort DC12 or be stunned</p><p>HO4 (1 dmg, from dying), stunned</p><p>HO5 Flurry hit Vicenzo 6 dmg & 6 dmg</p><p></p><p><u>Initiative:</u></p><p>You guys</p><p>The half-orcs</p><p></p><p></p><p><u>Updated Map:</u></p><p>Note 1: North is the top of the map, each square is 5 feet</p><p><a href="http://beta.ditzie.com/45134/521b4db088bf3" target="_blank">http://beta.ditzie.com/45134/521b4db088bf3</a></p><p></p><p> [code]Galandra: 35/42 HP remaining; </p><p>Mika: 16/16 HP remaining;</p><p>Lem: 26/26 HP remaining; </p><p>Menik: 26/26 HP remaining; Mirrored(2)</p><p>Amien: 27/41 HP remaining; 5 dmg, Fort DC12 or Stunned</p><p>Vincenzo: 18/57 HP remaining; 12 dmg</p><p>Maui: 41/47 HP remaining; </p><p>Taniwha: 15/42 HP remaining; </p><p></p><p>Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha), Mirror Image(2) (Menik), Earsplitting Scream x2 (Menik)</p><p>Abilities Used: Wildshape (Maui)</p><p>Conditions in effect: Darkness/Sunrod (Minek) Sunrod on floor at BE17</p><p>[/code][Code]Half-orc1 (AC14/CMD19/22HP): -7HP remaining; Staggered & dying</p><p>Half-orc2 (AC14/CMD19/22HP): Dead</p><p>Half-orc3 (AC14/CMD19/22HP): -8HP remaining; Staggered & dying</p><p>Half-orc4 (AC14/CMD19/22HP): -9HP remaining; Staggered & dying & Stunned</p><p>Half-orc5 (AC14/CMD19/22HP): 11HP remaining</p><p>Half-orc6 (AC14/CMD19/22HP): Dead[/Code][/sblock][GM]<strong>You are all up for Round 4</strong>[/GM]</p><p></p><p>[sblock=Notices from GM]jbear is correct soulnova. Since previous orders can dictate behavior, you need to be clear when you change them. Most of the time it doesn't matter, but it will under certain circumstances. Since it is clear you wanted to shift orders on Mika, I went with that you had and updated the round.</p><p><strong> [MENTION=6667844]eve[/MENTION]ryone</strong>; I <span style="color: #ff0000"><strong>REPEAT</strong></span>, when using Invisible Castle, the roll should identify the target and modifiers in the description. Next time it will be automatic miss. I do not want to see any more rolls without descriptions of what they are and who they targeted against. This should be included in the link from Invisible Castle (or Coyote Code). </p><p>Just like this: <a href="http://invisiblecastle.com/roller/view/4172743/" target="_blank">Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)</a> [/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6174312, member: 88649"] [COLOR=#00ffff][I][B]~ Aboard the Prancing Prince: 16 Minutes after sunset ~[/B][/I][/COLOR] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Half-orc_zps9da13213.png[/IMG][COLOR=#00ffff] Menik stuns the dying orc he hit with his spell and Mika follows Galandra's orders and bites him too. The half-orcs are not giving up. The dying facing Lem tries to hit the halfling monk, but misses. The two by Vicenzo split attention and fight back to back. One steps after Amien and punches him with a stunning blow. The unleashes a flurry of punches and connects twice with the swordsman. [/COLOR] [OOC]Combat: Round 4[/OOC][sblock=Combat Information]HO4 failed Save on Spell, Stunned HO1 (1 dmg, from dying), missed Lem HO3 (1 dmg, from dying), 5ft step & hit Amien 5 dmg & Fort DC12 or be stunned HO4 (1 dmg, from dying), stunned HO5 Flurry hit Vicenzo 6 dmg & 6 dmg [U]Initiative:[/U] You guys The half-orcs [U]Updated Map:[/U] Note 1: North is the top of the map, each square is 5 feet [URL]http://beta.ditzie.com/45134/521b4db088bf3[/URL] [code]Galandra: 35/42 HP remaining; Mika: 16/16 HP remaining; Lem: 26/26 HP remaining; Menik: 26/26 HP remaining; Mirrored(2) Amien: 27/41 HP remaining; 5 dmg, Fort DC12 or Stunned Vincenzo: 18/57 HP remaining; 12 dmg Maui: 41/47 HP remaining; Taniwha: 15/42 HP remaining; Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha), Mirror Image(2) (Menik), Earsplitting Scream x2 (Menik) Abilities Used: Wildshape (Maui) Conditions in effect: Darkness/Sunrod (Minek) Sunrod on floor at BE17 [/code][Code]Half-orc1 (AC14/CMD19/22HP): -7HP remaining; Staggered & dying Half-orc2 (AC14/CMD19/22HP): Dead Half-orc3 (AC14/CMD19/22HP): -8HP remaining; Staggered & dying Half-orc4 (AC14/CMD19/22HP): -9HP remaining; Staggered & dying & Stunned Half-orc5 (AC14/CMD19/22HP): 11HP remaining Half-orc6 (AC14/CMD19/22HP): Dead[/Code][/sblock][GM][B]You are all up for Round 4[/B][/GM] [sblock=Notices from GM]jbear is correct soulnova. Since previous orders can dictate behavior, you need to be clear when you change them. Most of the time it doesn't matter, but it will under certain circumstances. Since it is clear you wanted to shift orders on Mika, I went with that you had and updated the round. [B] [MENTION=6667844]eve[/MENTION]ryone[/B]; I [COLOR=#ff0000][B]REPEAT[/B][/COLOR], when using Invisible Castle, the roll should identify the target and modifiers in the description. Next time it will be automatic miss. I do not want to see any more rolls without descriptions of what they are and who they targeted against. This should be included in the link from Invisible Castle (or Coyote Code). Just like this: [URL="http://invisiblecastle.com/roller/view/4172743/"]Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)[/URL] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] The Devil We Know, Part 2
Top