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[LPF] The Devil We Know
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<blockquote data-quote="kinem" data-source="post: 6137109" data-attributes="member: 24234"><p><em>Desperate times call for desperate measures. I can't let my friends be overwhelmed ...</em></p><p></p><p><span style="color: #FFA07A">"I hope you can forgive me, man over bar!"</span> Menik states as he draws on the power of his bonded ring to cast a spell he has not prepared today, one of his most powerful ... and indiscriminate ... Stones begin crashing to the floor inside the old tavern.</p><p></p><p>[sblock=DM]Cast Stone Call, <a href="http://invisiblecastle.com/roller/view/4062693/" target="_blank">damage = 11</a> (no save). It's a full 40' radius so he places it to catch as many foes as he can without any allies in the area of effect, or prisoners that he knows about, other than the man over the bar. I think that if centered at D9 it will catch M1, M2, R1, R10, R9, R7, R2, R3 and no allies. In any case he will make sure not to get any allies in the area; since we have a grid you can make the call as to whether he can get all of those foes while being certain of that. M1's spell might be interrupted. The area will be difficult terrain for 3 rounds.[/sblock]</p><p></p><p>[sblock=mini stat block]</p><p><a href="http://livingpf.wikia.com/wiki/Menik_%28kinem%29" target="_blank">Menik</a></p><p></p><p>AC 17 (touch 13, ff 14) with mage armor</p><p>hp 17/17</p><p>Init +3, CMB +2, CMD 15, Fort +1, Reflex +4, Will +3; Perception +5</p><p></p><p>att longsword +2 (1d8+1, 19/x2) or dagger +2 (1d4+1, 19/x2)</p><p>or longbow +4 ranged (1d8, 20/x3)</p><p></p><p>force missile (Sp): (1d4+1, as magic missile, 7/day, 1 used)</p><p></p><p>Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div (used to cast stone call)</p><p></p><p>spells prepared:</p><p>Level 0: daze (Will neg DC 14), ghost sound (Will DC 14), prestidigitation, disrupt undead (30', +4 RTA, 1d6)</p><p></p><p>Level 1: color spray (Will neg DC 15), mage armor (cast), magic missile (1d4+2,1d4+1), </p><p> ear-piercing scream& (3d6+1, daze 1 round, Fort DC 16 half + no daze)</p><p></p><p>Level 2: mirror image (1d4+1, 3 min),</p><p> flaming sphere&~ (3d6+1, Reflex neg DC 18, 130' range, 3 rounds),</p><p> blindness/deafness (Fort neg DC 16, cast)</p><p></p><p>Gear: 4 days' rations, potion of CLW (1d8+1), 40 arrows, club, periscope, pearl of power (1st level)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="kinem, post: 6137109, member: 24234"] [I]Desperate times call for desperate measures. I can't let my friends be overwhelmed ...[/I] [COLOR="#FFA07A"]"I hope you can forgive me, man over bar!"[/COLOR] Menik states as he draws on the power of his bonded ring to cast a spell he has not prepared today, one of his most powerful ... and indiscriminate ... Stones begin crashing to the floor inside the old tavern. [sblock=DM]Cast Stone Call, [URL="http://invisiblecastle.com/roller/view/4062693/"]damage = 11[/URL] (no save). It's a full 40' radius so he places it to catch as many foes as he can without any allies in the area of effect, or prisoners that he knows about, other than the man over the bar. I think that if centered at D9 it will catch M1, M2, R1, R10, R9, R7, R2, R3 and no allies. In any case he will make sure not to get any allies in the area; since we have a grid you can make the call as to whether he can get all of those foes while being certain of that. M1's spell might be interrupted. The area will be difficult terrain for 3 rounds.[/sblock] [sblock=mini stat block] [URL="http://livingpf.wikia.com/wiki/Menik_%28kinem%29"]Menik[/URL] AC 17 (touch 13, ff 14) with mage armor hp 17/17 Init +3, CMB +2, CMD 15, Fort +1, Reflex +4, Will +3; Perception +5 att longsword +2 (1d8+1, 19/x2) or dagger +2 (1d4+1, 19/x2) or longbow +4 ranged (1d8, 20/x3) force missile (Sp): (1d4+1, as magic missile, 7/day, 1 used) Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div (used to cast stone call) spells prepared: Level 0: daze (Will neg DC 14), ghost sound (Will DC 14), prestidigitation, disrupt undead (30', +4 RTA, 1d6) Level 1: color spray (Will neg DC 15), mage armor (cast), magic missile (1d4+2,1d4+1), ear-piercing scream& (3d6+1, daze 1 round, Fort DC 16 half + no daze) Level 2: mirror image (1d4+1, 3 min), flaming sphere&~ (3d6+1, Reflex neg DC 18, 130' range, 3 rounds), blindness/deafness (Fort neg DC 16, cast) Gear: 4 days' rations, potion of CLW (1d8+1), 40 arrows, club, periscope, pearl of power (1st level) [/sblock] [/QUOTE]
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