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[LPF] The Haven
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<blockquote data-quote="sunshadow21" data-source="post: 6805719" data-attributes="member: 6667193"><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Thuvian_zpsllhr2jxm.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Thuvian is fairly quiet throughout the day, aside from the occasional conversation he chooses to have with his familiar, who spends most of the day perched on the tiefling's shoulder, chattering away oblivous to the fact that Thuvian seems to be not be paying attention to most of it. The first hour is entertaining as the party gets to watch Thad figure out how to stay on his master's shoulder until the small viper finally gets a feel for the horse's pace out here on the open road. When it comes time to make camp, Thuvian dismounts and feeds Chestnut an apple before sending the horse back to the stables for the evening. He does what he can to help set up camp, but it becomes quite clear very quickly that camping is something that he does uncomfortably at best. Still, he manages to get his stuff set up, and after a stern warning to Thad to stay within the magical shelter, he settles down the fire and starts to eat some of his trail rations, leaving some on the ground for his familiar. <span style="color: #008080">"How do we wish to handle watches for the night? It would hardly do to have our resources depleted unnecessarily before diving into the bowels of the past."</span></p><p></p><p>[sblock=minstats]Thuvian Darklight</p><p>AC: 15 (Touch 13, Flatfooted 12)</p><p>HP: 37/37 Initiative: +3</p><p>Perception : +6 Sense Motive: +1</p><p>CMB: +3 CMD: 16</p><p>Fort: +3 Reflex: +5 Will: +6</p><p>Current Weapon in Hand:</p><p>Current Conditions in Place:</p><p></p><p>Magic:</p><p>CL 7; +11 Concentration (+15 Casting Defensively); SR +7</p><p>Extended Illusion (3 rounds beyond concentration)</p><p>1st level Sapphire of Power - unused</p><p>+4 to Spellcraft DC to identify spells cast by Thuvian</p><p></p><p>Darkness 1/1; CL 7</p><p></p><p>Cantrips - Acid Splash, Detect Magic, Ghost Sound, Mage Hand</p><p>1st - Mage Armor, Mount, Protection from Evil (2), Vanish, Ventriloquism</p><p>2nd - Create Pit, Mirror Image, Spider Climb (2)</p><p>3rd - Fly, Major Image (2), Summon Monster III</p><p>4th - Shadow Conjuration (2), Stone Shape[/sblock]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6805719, member: 6667193"] [img]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Thuvian_zpsllhr2jxm.jpg[/img] Thuvian is fairly quiet throughout the day, aside from the occasional conversation he chooses to have with his familiar, who spends most of the day perched on the tiefling's shoulder, chattering away oblivous to the fact that Thuvian seems to be not be paying attention to most of it. The first hour is entertaining as the party gets to watch Thad figure out how to stay on his master's shoulder until the small viper finally gets a feel for the horse's pace out here on the open road. When it comes time to make camp, Thuvian dismounts and feeds Chestnut an apple before sending the horse back to the stables for the evening. He does what he can to help set up camp, but it becomes quite clear very quickly that camping is something that he does uncomfortably at best. Still, he manages to get his stuff set up, and after a stern warning to Thad to stay within the magical shelter, he settles down the fire and starts to eat some of his trail rations, leaving some on the ground for his familiar. [COLOR="#008080"]"How do we wish to handle watches for the night? It would hardly do to have our resources depleted unnecessarily before diving into the bowels of the past."[/COLOR] [sblock=minstats]Thuvian Darklight AC: 15 (Touch 13, Flatfooted 12) HP: 37/37 Initiative: +3 Perception : +6 Sense Motive: +1 CMB: +3 CMD: 16 Fort: +3 Reflex: +5 Will: +6 Current Weapon in Hand: Current Conditions in Place: Magic: CL 7; +11 Concentration (+15 Casting Defensively); SR +7 Extended Illusion (3 rounds beyond concentration) 1st level Sapphire of Power - unused +4 to Spellcraft DC to identify spells cast by Thuvian Darkness 1/1; CL 7 Cantrips - Acid Splash, Detect Magic, Ghost Sound, Mage Hand 1st - Mage Armor, Mount, Protection from Evil (2), Vanish, Ventriloquism 2nd - Create Pit, Mirror Image, Spider Climb (2) 3rd - Fly, Major Image (2), Summon Monster III 4th - Shadow Conjuration (2), Stone Shape[/sblock] [/QUOTE]
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