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[LPF] The Haven
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<blockquote data-quote="Aura" data-source="post: 6843256" data-attributes="member: 6747658"><p>Like a flying torch, Far'ziel begins surveying the exits to the atrium, starting with those closest. Thanks to the nature off the lattice-work second level flooring, it is possible to keep an eye on her so long as she remains in the room. The metal is not very thick, inferring a decent understanding of metallurgy by whomever built the place. The memphit's flight is starting to stir up sone dust, which seems to be more of an issue in this room than the previous two.</p><p></p><p>[sblock=Exits]Here is the initial scouting information. More later, when others have had a chance to investigate as well. For now, Farziel is a busy little buddy.</p><p></p><p>Exit A (lupper level, passageway turns right soon after leaving the room, stairs lead downward)</p><p>Exit B (ground level, passageway runs straight away from the room, stairs lead upward, end in guard room you’ve been in)</p><p>Exit C (ground level, passageway turns left soon after leaving the room, stairs lead upward)</p><p>Exit D (ground level, passageway runs straight away from room, stairs lead downward, ends in an arched doorway)</p><p>Exit E (ground level, passage runs straight away from room, stairs lead downward, and after coming to a landing there are passages to the right and left branching off as the passageway continues)[/sblock]</p></blockquote><p></p>
[QUOTE="Aura, post: 6843256, member: 6747658"] Like a flying torch, Far'ziel begins surveying the exits to the atrium, starting with those closest. Thanks to the nature off the lattice-work second level flooring, it is possible to keep an eye on her so long as she remains in the room. The metal is not very thick, inferring a decent understanding of metallurgy by whomever built the place. The memphit's flight is starting to stir up sone dust, which seems to be more of an issue in this room than the previous two. [sblock=Exits]Here is the initial scouting information. More later, when others have had a chance to investigate as well. For now, Farziel is a busy little buddy. Exit A (lupper level, passageway turns right soon after leaving the room, stairs lead downward) Exit B (ground level, passageway runs straight away from the room, stairs lead upward, end in guard room you’ve been in) Exit C (ground level, passageway turns left soon after leaving the room, stairs lead upward) Exit D (ground level, passageway runs straight away from room, stairs lead downward, ends in an arched doorway) Exit E (ground level, passage runs straight away from room, stairs lead downward, and after coming to a landing there are passages to the right and left branching off as the passageway continues)[/sblock] [/QUOTE]
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