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<blockquote data-quote="Aura" data-source="post: 6974469" data-attributes="member: 6747658"><p><strong>Guard Room Battle Round 2</strong></p><p></p><p>Stepping to back up Jonas, Thuvian produces a vial of holy water and hefts it in the direction of the skeletal assailants. As he steps over, he gets the feeling more of them are close, as he can hear their bare foot bones on the floor. Perhaps the thought of imminent danger was a distraction, as the vial flies wide and over the railing, falling to the stone floor below and shattering. Almost immediately, Thuvian's air elementals surround the undead and begin to attack, although none land any blows.</p><p></p><p>The two skeletons respond in kind, one lashing out at Jonas and another at one of the elementals</p><p></p><p>Meanwhile, in the room, the filthy undead creature known as Sampson gasps as Pirvinia launches two more beams of burning light it, and once again, of of them connects. Flesh burns just as if it were living. The beast, at the minimum, knows how to burn. As if following Pirvinia's lead, Samad steps back and plants a fiery arrow into his enemy. Sampson roars with pain, ripping what is left of the nearly-consumed arrow from his body as he steps forward, claws bared.</p><p></p><p>[ATTACH]79288[/ATTACH]</p><p>Not missing an opportunity, Jeremiah lashes out at Sampson, cutting him viciously with his falchion. <span style="color: #FF0000">"Sorry, this is all I have,"</span> he explains curtly to Samad, who had just recommended another choice of weapon. Meanwhile, Sampson reels from the blow, recovering quickly but throwing the wounded man a nasty glare.</p><p></p><p>[ATTACH]79289[/ATTACH]</p><p><span style="color: #FFFF00">"You insolent whelps will pay for this!"</span> Sampson roars out, but, uncharacteristically, hesitates a moment as he seems poised to strike Samad. The clattering of bone on stone behind the elf tells him why, as two more skeletal warriors appear, one each on Samad and Jeremiah, both slashing at their opponent with neither mercy nor malice, but rather the empty gaze of a mindless creature.</p><p></p><p>[sblock=Combat Stuff]</p><p>Round 1 (Party+Jeremiah):</p><p>- Pirvinia hits with one of her two scorching rays, doing 17 damage to Sampson. Another half-success/half-failure, depending on how you wish to view it.</p><p>- Jonas swings back at the skeletal champion A, doing 8 damage (reduced) (restatement from previous post).</p><p>- Thuvian throws holy water and misses, the vial skews wide and off the elevated area. The air elementals close on the skeletons and begin to melee, to no obvious initial effect. Remember to take +2 for any flank attacks you might get (shame on the poor die rolls, though.)</p><p>- Jeremiah uses his reserve action to slash at the Nosferatu, hitting and doing 16 (reduced). It looks like Sampson has taken over half his hp, now.</p><p></p><p>Round 2 (Monsters):</p><p>- Sampson steps up, triggering Jeremiah's reserve action. Skeletal warriors C and D come out of invisibility, slashing at Samad and Jeremiah, hitting Samad for 15. Sampson then attacks Samad with both clawed hands, hitting once for 19.</p><p>- Skeleton A attacks Jonas, B attacks Jonas, neither hit.</p><p></p><p><u>Combat Actors</u></p><p>Sampson (AC 29, touch 17, CMD 27, 59 damage)</p><p>Skeletal Warrior A (AC 25, touch 14, CMD 20, 8 damage)</p><p>Skeletal Warrior B (AC 25, touch 14, CMD 20, 0 damage)</p><p>Skeletal Warrior C (AC 25, touch 14, CMD 20, 0 damage)</p><p>Skeletal Warrior D (AC 25, touch 14, CMD 20, 0 damage)</p><p></p><p>Pirviania (AC 21, 0 damage) mage armor, darkvision</p><p>Thuvian (AC 15, 0 damage) mage armor</p><p>Samad (AC 20 CMD 21, 41 damage) heroism, good hope (80r), protection from evil (80r)</p><p>Jonas (AC 21, CMD 23, 22 damage)</p><p>Air Elemental A [O4] (AC 17, CMD 15, 0 damage)</p><p>Air Elemental B [P4] (AC 17, CMD 15, 0 damage)</p><p>Air Elemental C [P6] (AC 17, CMD 15, 0 damage)</p><p></p><p>map: <a href="http://beta.ditzie.com/92694/58577b4282f83" target="_blank">http://beta.ditzie.com/92694/58577b4282f83</a></p><p></p><p>Notes:</p><p>- The room the main group is in is the guard room, the room where Jonas is is the atrium.</p><p>- 10’ ceiling, level throughout the room</p><p>- New rolls for second casting of scorching ray used.</p><p>- Monsters updated with touch attack AC.</p><p></p><p>- The air elementals start out in the atrium, where they moved to help Jonas. Just say what squares you want them to end in and I’ll place them next round. They have lots of movement.</p><p>- I created a Far'zeil token since she seems to be participant in this one. Feel free to fix the starting location if it is not to your liking, PM.</p><p>- Hopefully Mowgli will be with us soon. I haven't used any resources, like Judgements or such.</p><p>- Samad: Sure, three rounds of battle-dance against the statue sounds fine. Since we have to guess, it seems like an appropriate number.</p><p>- I didn't differentiate the air elemental tokens. See their individual combat descriptors for where each one is.</p><p></p><p>Your turns, <span style="color: #00ff00">everyone is up.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Aura, post: 6974469, member: 6747658"] [b]Guard Room Battle Round 2[/b] Stepping to back up Jonas, Thuvian produces a vial of holy water and hefts it in the direction of the skeletal assailants. As he steps over, he gets the feeling more of them are close, as he can hear their bare foot bones on the floor. Perhaps the thought of imminent danger was a distraction, as the vial flies wide and over the railing, falling to the stone floor below and shattering. Almost immediately, Thuvian's air elementals surround the undead and begin to attack, although none land any blows. The two skeletons respond in kind, one lashing out at Jonas and another at one of the elementals Meanwhile, in the room, the filthy undead creature known as Sampson gasps as Pirvinia launches two more beams of burning light it, and once again, of of them connects. Flesh burns just as if it were living. The beast, at the minimum, knows how to burn. As if following Pirvinia's lead, Samad steps back and plants a fiery arrow into his enemy. Sampson roars with pain, ripping what is left of the nearly-consumed arrow from his body as he steps forward, claws bared. [ATTACH=CONFIG]79288._xfImport[/ATTACH] Not missing an opportunity, Jeremiah lashes out at Sampson, cutting him viciously with his falchion. [COLOR="#FF0000"]"Sorry, this is all I have,"[/COLOR] he explains curtly to Samad, who had just recommended another choice of weapon. Meanwhile, Sampson reels from the blow, recovering quickly but throwing the wounded man a nasty glare. [ATTACH=CONFIG]79289._xfImport[/ATTACH] [COLOR="#FFFF00"]"You insolent whelps will pay for this!"[/COLOR] Sampson roars out, but, uncharacteristically, hesitates a moment as he seems poised to strike Samad. The clattering of bone on stone behind the elf tells him why, as two more skeletal warriors appear, one each on Samad and Jeremiah, both slashing at their opponent with neither mercy nor malice, but rather the empty gaze of a mindless creature. [sblock=Combat Stuff] Round 1 (Party+Jeremiah): - Pirvinia hits with one of her two scorching rays, doing 17 damage to Sampson. Another half-success/half-failure, depending on how you wish to view it. - Jonas swings back at the skeletal champion A, doing 8 damage (reduced) (restatement from previous post). - Thuvian throws holy water and misses, the vial skews wide and off the elevated area. The air elementals close on the skeletons and begin to melee, to no obvious initial effect. Remember to take +2 for any flank attacks you might get (shame on the poor die rolls, though.) - Jeremiah uses his reserve action to slash at the Nosferatu, hitting and doing 16 (reduced). It looks like Sampson has taken over half his hp, now. Round 2 (Monsters): - Sampson steps up, triggering Jeremiah's reserve action. Skeletal warriors C and D come out of invisibility, slashing at Samad and Jeremiah, hitting Samad for 15. Sampson then attacks Samad with both clawed hands, hitting once for 19. - Skeleton A attacks Jonas, B attacks Jonas, neither hit. [U]Combat Actors[/U] Sampson (AC 29, touch 17, CMD 27, 59 damage) Skeletal Warrior A (AC 25, touch 14, CMD 20, 8 damage) Skeletal Warrior B (AC 25, touch 14, CMD 20, 0 damage) Skeletal Warrior C (AC 25, touch 14, CMD 20, 0 damage) Skeletal Warrior D (AC 25, touch 14, CMD 20, 0 damage) Pirviania (AC 21, 0 damage) mage armor, darkvision Thuvian (AC 15, 0 damage) mage armor Samad (AC 20 CMD 21, 41 damage) heroism, good hope (80r), protection from evil (80r) Jonas (AC 21, CMD 23, 22 damage) Air Elemental A [O4] (AC 17, CMD 15, 0 damage) Air Elemental B [P4] (AC 17, CMD 15, 0 damage) Air Elemental C [P6] (AC 17, CMD 15, 0 damage) map: [url]http://beta.ditzie.com/92694/58577b4282f83[/url] Notes: - The room the main group is in is the guard room, the room where Jonas is is the atrium. - 10’ ceiling, level throughout the room - New rolls for second casting of scorching ray used. - Monsters updated with touch attack AC. - The air elementals start out in the atrium, where they moved to help Jonas. Just say what squares you want them to end in and I’ll place them next round. They have lots of movement. - I created a Far'zeil token since she seems to be participant in this one. Feel free to fix the starting location if it is not to your liking, PM. - Hopefully Mowgli will be with us soon. I haven't used any resources, like Judgements or such. - Samad: Sure, three rounds of battle-dance against the statue sounds fine. Since we have to guess, it seems like an appropriate number. - I didn't differentiate the air elemental tokens. See their individual combat descriptors for where each one is. Your turns, [COLOR=#00ff00]everyone is up.[/COLOR][/sblock] [/QUOTE]
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