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[LPF] The Inheritance
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<blockquote data-quote="GlassEye" data-source="post: 6106209" data-attributes="member: 40413"><p>[sblock=OOC]Let's see if I address everything...</p><p></p><p>Travel: First, I neglected to take encumbrance into consideration. I did account for terrain and an average quality road. An encumbered mount with the same speed as a horse will make 21 miles in a day under these conditions, or 28.5 days for the entire journey. Your meeting with the drovers (two days outside Sumbru) is set for thirty days from now. That gives you about four to five days leeway in your travels. Obviously, going slower than the estimated time and you risk missing your arranged way into the city and you would have to go in on your own. Not a major issue really. Packing gear/supplies on your horse (or a pack horse) to avoid encumbrance is a decent idea.</p><p></p><p>Food: Yes, you'll need to track food use there and back. If you wish to avoid the encumbrance from carrying all the rations you'll need there will be settlements along the journey to resupply. There are probably other ways to reduce your need for rations but hunting and foraging reduces your overland movement by half for the day. It's up to you whether you want to mess with figuring out/calculating alternatives.</p><p></p><p>History: Feel free to review the entry on <a href="http://livingpf.wikia.com/wiki/Sumbru" target="_blank">Sumbru</a>. Essentially, the Sumbrans of 50-ish years ago were quite wealthy from using the resources of their ancient gate. The nearby kingdom of Acomay (now parceled out into other political units) grew jealous and began a war to acquire the source of that wealth. When it was evident the Sumbrans were going to lose, they lured the Acomay knights into the city center and unmade the gates causing death, destruction, and turmoil until the arrival of the priesthood of Night and their not-so-secret police, the Inquisitors.</p><p></p><p>Looks like everyone is ready to proceed so I'll try to get an update up in a day or so.[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6106209, member: 40413"] [sblock=OOC]Let's see if I address everything... Travel: First, I neglected to take encumbrance into consideration. I did account for terrain and an average quality road. An encumbered mount with the same speed as a horse will make 21 miles in a day under these conditions, or 28.5 days for the entire journey. Your meeting with the drovers (two days outside Sumbru) is set for thirty days from now. That gives you about four to five days leeway in your travels. Obviously, going slower than the estimated time and you risk missing your arranged way into the city and you would have to go in on your own. Not a major issue really. Packing gear/supplies on your horse (or a pack horse) to avoid encumbrance is a decent idea. Food: Yes, you'll need to track food use there and back. If you wish to avoid the encumbrance from carrying all the rations you'll need there will be settlements along the journey to resupply. There are probably other ways to reduce your need for rations but hunting and foraging reduces your overland movement by half for the day. It's up to you whether you want to mess with figuring out/calculating alternatives. History: Feel free to review the entry on [url=http://livingpf.wikia.com/wiki/Sumbru]Sumbru[/url]. Essentially, the Sumbrans of 50-ish years ago were quite wealthy from using the resources of their ancient gate. The nearby kingdom of Acomay (now parceled out into other political units) grew jealous and began a war to acquire the source of that wealth. When it was evident the Sumbrans were going to lose, they lured the Acomay knights into the city center and unmade the gates causing death, destruction, and turmoil until the arrival of the priesthood of Night and their not-so-secret police, the Inquisitors. Looks like everyone is ready to proceed so I'll try to get an update up in a day or so.[/sblock] [/QUOTE]
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