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[LPF] The Ringling Affair
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<blockquote data-quote="perrinmiller" data-source="post: 6173597" data-attributes="member: 88649"><p>Short urban adventure to help Barton Ringling</p><p></p><p>DM: Perrinmiller</p><p>Judge: Mowgli</p><p></p><p>Heroes:</p><p><a href="http://livingpf.wikia.com/wiki/Qalabash_Baram_(GlassEye)" target="_blank">Qalabash Baram (GlassEye)</a> - 1st Level Human Magus</p><p><a href="http://livingpf.wikia.com/wiki/Mystie_Thissiledew_(Satin_Knights)" target="_blank">Mystie Thissiledew (Satin_Knights) </a> - 1st Level Gnome Oracle</p><p></p><p>Retired:</p><p><a href="http://livingpf.wikia.com/wiki/Jericho_Calivaire_%28Rift%29" target="_blank">Jericho Calivaire (Rift)</a> - 1st Level Human Monk</p><p><a href="http://livingpf.wikia.com/wiki/Harkoz_D%27Vorza_%28Triskaideka%29" target="_blank">Harkoz D'Vorza (Triskaideka)</a> - 1st Level Half-orc Wizard</p><p><a href="http://livingpf.wikia.com/wiki/Emily_Halten_%28OperationMaximumBear%29" target="_blank">Emily Halten (OperationMaximumBear)</a> - 1st Level Aasimar Synthesist</p><p><a href="http://livingpf.wikia.com/wiki/Uff_%28RunGord%29" target="_blank">Uff (RunGord)</a> - Human Fighter</p><p></p><p>[sblock=XP]Clock Starts on 27 Aug 2013 & Ends 1 Nov 2013</p><p>Uff joins on 9 Sep 2013, Uff ejected on 26 Oct 2013 (Last day active 18 Oct 2013 - 42 days)</p><p>Harkoz ejected on 24 Sep 2013 (Last day active 8 Sep 2013 - 13 days)</p><p>Jericho ejected on 24 Sep 2013 (Last day active 10 Sep 2013 - 15 days)</p><p>Emily/Mother ejected on 26 Oct 2013 (Last active 15 Oct - 50 days)</p><p></p><p>Enc1: 805XP (10 Oct 2013)</p><p>Enc2: 600XP (26 Oct 2013) - Only Mystie & Qalabash</p><p>[/sblock][sblock=Treasury]Enc1: Mwk longsword (315gp), 3 Bolas (15gp), CLW Potion (50gp), 2 x longbow (150gp), 40 arrows (2gp), 1 x shortsword (10gp), 1 dagger (2gp), 106gp = 650gp</p><p>Enc2: 550gp reward</p><p>[/sblock][Sblock=Final Awards]</p><p><strong>Uff</strong> receives 201+42x7 (294) = <strong>495XP</strong> & 301+42*6=<strong>553gp</strong></p><p><strong>Harkoz</strong> receives 13x7= <strong>91XP</strong> & 13*6=<strong>78gp</strong></p><p><strong>Jericho</strong> receives 15x7= <strong>105XP</strong> & 15*6=<strong>90gp</strong></p><p><strong>Emily</strong> receives 201+50x7 (350) = <strong>551XP</strong> & 301+50*6=<strong>601gp</strong></p><p><span style="color: #00ff00"><strong>Qalabash</strong></span> receives <strong>963XP</strong> & <strong>+996gp</strong></p><p><strong><span style="color: #00ff00">Mystie</span></strong> receives <strong>963XP</strong> & <strong>+996gp</strong></p><p>[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.</p><p></p><p>* Dice rollers can be Invisible Castle or <a href="http://www.coyotecode.net/roll/" target="_blank">http://www.coyotecode.net/roll/</a> on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator.</p><p></p><p>* Please use the exact BBCode link Invisible Castle provides. This requires an Account at Invis Castle to add. Notes section of the Dice Roll should list exactly what the roll is for and the target designated (ie. "Bite vs. Orc 4") in the block that is provided when you are logged in. Including any variable modifiers that make the bonuses different than normal such as flanking, Point Blank Shot, or Penalty for firing into Melee. This is a good example: <a href="http://invisiblecastle.com/roller/view/4172743/" target="_blank">Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)</a> </p><p>I do not want to take the extra time to click any extra links during my updates.</p><p></p><p>* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post</p><p></p><p>* If your character gets enough XP to level, generally you may do so immediately once combat is finished. Subject to DM approval if the timing is okay. Regardless the date of actual leveling will not change even if use of the new level is delayed in IC action.</p><p></p><p>* Leveling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.</p><p></p><p>* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.</p><p></p><p>* Game Mechanics should be placed in a sblock, leaving only IC content/narration & a character avatar in the meat of a post. </p><p></p><p>* Do not quote another person's IC content in your post narration.</p><p></p><p>* Tactical Grids will be using Ditzie, the players will be updating their movements themselves in combat and posting up the new URLs. Whenever you post IC, include the latest map even if your character did not move. This way everyone knows you are done with it. There is no limit to the number times we can update the map. Instead of editing a map link (unless you are the last post), please post a new link if you update again.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6173597, member: 88649"] Short urban adventure to help Barton Ringling DM: Perrinmiller Judge: Mowgli Heroes: [URL="http://livingpf.wikia.com/wiki/Qalabash_Baram_(GlassEye)"]Qalabash Baram (GlassEye)[/URL] - 1st Level Human Magus [URL="http://livingpf.wikia.com/wiki/Mystie_Thissiledew_(Satin_Knights)"]Mystie Thissiledew (Satin_Knights) [/URL] - 1st Level Gnome Oracle Retired: [URL="http://livingpf.wikia.com/wiki/Jericho_Calivaire_%28Rift%29"]Jericho Calivaire (Rift)[/URL] - 1st Level Human Monk [URL="http://livingpf.wikia.com/wiki/Harkoz_D%27Vorza_%28Triskaideka%29"]Harkoz D'Vorza (Triskaideka)[/URL] - 1st Level Half-orc Wizard [URL="http://livingpf.wikia.com/wiki/Emily_Halten_%28OperationMaximumBear%29"]Emily Halten (OperationMaximumBear)[/URL] - 1st Level Aasimar Synthesist [URL="http://livingpf.wikia.com/wiki/Uff_%28RunGord%29"]Uff (RunGord)[/URL] - Human Fighter [sblock=XP]Clock Starts on 27 Aug 2013 & Ends 1 Nov 2013 Uff joins on 9 Sep 2013, Uff ejected on 26 Oct 2013 (Last day active 18 Oct 2013 - 42 days) Harkoz ejected on 24 Sep 2013 (Last day active 8 Sep 2013 - 13 days) Jericho ejected on 24 Sep 2013 (Last day active 10 Sep 2013 - 15 days) Emily/Mother ejected on 26 Oct 2013 (Last active 15 Oct - 50 days) Enc1: 805XP (10 Oct 2013) Enc2: 600XP (26 Oct 2013) - Only Mystie & Qalabash [/sblock][sblock=Treasury]Enc1: Mwk longsword (315gp), 3 Bolas (15gp), CLW Potion (50gp), 2 x longbow (150gp), 40 arrows (2gp), 1 x shortsword (10gp), 1 dagger (2gp), 106gp = 650gp Enc2: 550gp reward [/sblock][Sblock=Final Awards] [B]Uff[/B] receives 201+42x7 (294) = [B]495XP[/B] & 301+42*6=[B]553gp[/B] [B]Harkoz[/B] receives 13x7= [B]91XP[/B] & 13*6=[B]78gp[/B] [B]Jericho[/B] receives 15x7= [B]105XP[/B] & 15*6=[B]90gp[/B] [B]Emily[/B] receives 201+50x7 (350) = [B]551XP[/B] & 301+50*6=[B]601gp[/B] [COLOR=#00ff00][B]Qalabash[/B][/COLOR] receives [B]963XP[/B] & [B]+996gp[/B] [B][COLOR=#00ff00]Mystie[/COLOR][/B] receives [B]963XP[/B] & [B]+996gp[/B] [/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on. * Dice rollers can be Invisible Castle or [URL]http://www.coyotecode.net/roll/[/URL] on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator. * Please use the exact BBCode link Invisible Castle provides. This requires an Account at Invis Castle to add. Notes section of the Dice Roll should list exactly what the roll is for and the target designated (ie. "Bite vs. Orc 4") in the block that is provided when you are logged in. Including any variable modifiers that make the bonuses different than normal such as flanking, Point Blank Shot, or Penalty for firing into Melee. This is a good example: [URL="http://invisiblecastle.com/roller/view/4172743/"]Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)[/URL] I do not want to take the extra time to click any extra links during my updates. * Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post * If your character gets enough XP to level, generally you may do so immediately once combat is finished. Subject to DM approval if the timing is okay. Regardless the date of actual leveling will not change even if use of the new level is delayed in IC action. * Leveling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable. * All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post. * Game Mechanics should be placed in a sblock, leaving only IC content/narration & a character avatar in the meat of a post. * Do not quote another person's IC content in your post narration. * Tactical Grids will be using Ditzie, the players will be updating their movements themselves in combat and posting up the new URLs. Whenever you post IC, include the latest map even if your character did not move. This way everyone knows you are done with it. There is no limit to the number times we can update the map. Instead of editing a map link (unless you are the last post), please post a new link if you update again.[/sblock] [/QUOTE]
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