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[LPF] The Road to Tritower

Lindeloef

First Post
Waking up from the the shouting Karra jumps up and graps her weapon. She then noticed that her eyes are in fact open and it is just dark. "Hmm....."

[sblock="OOC"]
Hi Sorry, I was moving into a new place yesterday.
[/sblock]



[sblock=Mini Stats]
Karra
AC: 14 (13 flat-footed, 11 touch)
HP: 13/13
CMB: +2 CMD: 13
Fort: +3 Reflex: +1 Will: +2
Perception: +7
Initiative: +3
Arcane Pool: 5/5

Current Weapon in Hand: Katana

Spells Prepared:
*Cantrips (DC 14):
Arcane Mark, Mage Hand, Ray of Frost
*Level 1 (DC 15):
Color Spray, Enlarge Person
Low-Light Vision
[/sblock]
 

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Aura

Explorer
Shrouded in darkness, chaos ensues. Close to the campfire, Anna can be heard chanting some sort of spell. The effect is not obvious, but everyone feels a little better for it. Francis John and Karra, each on opposite sides of Anna, each stand and grab a weapon.

Somewhere about 10 feet distant from Francis John, Brandon casts a spell, but no result can be determined by anyone else in the group.

Meanwhile, Anzaldo is heard carrying on about how he suspects there is someone out there, only to have his suspicions confirmed by multiple sounds of what is almost surely some sort of bow or crossbow firing.

*fwip* *fwip* *fwip*

Francis John has another confirmation as a dart hits him in the leg, doing minor damage. However, shortly after the hit, he stumbles just a bit as he gets ready to leave the area. He realizes there is something not quite normal about this dart lodged in his leg.

As if on queue, Anna obviously yelps in pain, then a crumpling, thudding sound sounds off from where she is. Once can but imagine what has happened.

Further to the south, Betsy and Johnna bray some more, obviously distraught.

[sblock=Combat]There's something out there, and it means you harm!

Leira: 3 damage, unconscious
Francis John: carrying crossbow, 1 damage, needs to make DC 13 fort save
Brandon: carrying dagger, prone, no damage, cover from tent
Karra: carrying sword, no damage

Conditions in effect (currently, whole party): Darkness, Bless (+1 attack, +1 fear will save)

The group is roughly lined up, north to south, with Brandon north most, then heading south: Francis John, Anna, Karra and Anzaldo. South of Anzaldo are the two mules. To the west is the road (which runs north-south, with a bit of a east trend as one travels north on it), and to the east is the tree-line (and where the fwipping sounds are coming from.) Motion can also be heard out in that direction. Leira probably lays somewhere, but nobody is sure where.

Whole party is up: Brandon and Karra may take actions, and Francis John may act (and continue the idea originally proposed, if he chooses, or elect for a new action) assuming he makes his fort save.[/sblock]

[sblock=Map]Not until someone can see something….[/sblock]
 

FrancisJohn

Explorer
Francis John, Sleeping Halfling

Francis the plucky unlucky halfling mutters some incoherent gibberish as the poison surges through his small body. He tries to sprint as far as he can east before the intruding dart can work its course.

[sblock=Mini Stats]
AC: 18 (14 flat-footed, 15 touch)
HP: 6/7
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7
Initiative: +3
Bluff: +13
Armed: Light Crossbow +4 1d6

Halfling Luck 2/3[/sblock]

[sblock=OMG]Fort Save DC 13 -1 Fort +2 halfling luck: 1D20-1 = [1]-1 = 0
I forgot to add the +2, but that only makes it a 3.[/sblock]
 

epicbob

Explorer
Brandon the Swift

"This darkness...magic!" Brandon looks less than pleased at this turn of events. Hoping to get different results, Brandon casts a different spell, this time on himself. He then looks around to see how far the "darkness" extends.[sblock=ooc]I cast Detect Magic.[/sblock][sblock=Brandon Mini Stats]Brandon
AC: 12 (10 flat-footed, 12 touch)
HP: 12/12
CMB: -2
CMD: 10

Fort: +2
Reflex: +2
Will: +3

Perception: +1
Sense Motive: +6

Initiative: +8

Level 1 spells remaining: 4/4
Elemental rays remaining: 7/7

Current Weapon in Hand: Dagger
Current Conditions in Effect:
-Light spell (blocked)
-Detect Magic (60-ft cone, 1 minute)
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none[/sblock]
 

Lindeloef

First Post
"Hmm... Magic you shout?" Karra mumbles. Hoping to make herself visible for Brandon, Karra casts Arcane mark on left forearm, writing a rune for her name on it.
 
Last edited:

Aura

Explorer
*fwip* *fwip*

Brandon sees nothing but magic as two more darts fly. Thankfully, they find no targets, although Karra could barely make out the sound of one of them passing by her ear. Too close.

Meanwhile Anzaldo's voice can be heard piercing the darkness from the south. "I can see ta sky over by te girls!" he exclaims, trying to relay information to you. However, only moments later he screams in pain and you hear footsteps receding to the south-west, "Tey's onto me, halp halp!"

The mules bray some more, adding to the utter chaos of the scene.

[sblock=Combat]Leira: 3 damage, unconscious
Francis John: carrying crossbow, 1 damage, unconscious
Brandon: carrying dagger, prone, no damage, cover from tent, detect magic round 1
Karra: carrying sword, no damage, Arcane mark

Conditions in effect (currently, whole party): Darkness, Bless (+1 attack, +1 fear will save)

Regardless of which direction Brandon looks, the detect magic will return the result of 'yes', so I'll not require a specification of where the cone is placed this round. Next round the spell will start to return some more specific information (so make sure you tell me where it is being pointed), but it is not until round three of continuing to concentrate on the spell that 'location' of magical sources is included, which would be your useful information. Be advised.[/sblock]
 

FrancisJohn

Explorer
As the poison runs through his system, Francis begins to have very vivid, lucid dreams. He sees a parade of sugar-encrusted dolly whoppers dance by his face. Except that his body is twenty times normal size, and the faces of all of his new friends over the last few days are on the dancing desserts. The emaciated heads of Karra, Brandon, Leira, Anna, Anzaldo, Gailin, Charity, Robert, and even old Grog go frittering by his face. The scene so raptures Francis, he claps his hands in utter delight. The sight of Grog the bartender on a sugary treat makes giant Francis start to laugh uncontrollably, which gradually turns into a violent fit of coughing. He looks down at his leg where the dart hit, and to him appears a massive war-axe lodged within his leg. Flying worms begin to gather around the wound, and they fight for the chance to enter his blood. They start to chase him through his blood stream, and he starts to scream. No sound his heard outside his nightmare, as his lifeless bodily shows little to no signs of vitality.



[sblock=Mini Stats]
AC: 18 (14 flat-footed, 15 touch)
HP: 7/7
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7
Initiative: +3
Bluff: +13
Armed: Light Crossbow +4 1d6
[/sblock]
 
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Anastrace

First Post
Leira Olren

Images of past sparring matches, training exercises, and the recovery afterward flash through Leira's mind as she slumbers. Then ever more pleasant images of great feasts and endless wine, and being hailed as a champion of the people go through her head. Mounds of treasures, tales of dangerous monsters slain, she's done it all the people cheer.

[sblock=ooc]

Poison: The best sleep you can get medicine.
[/sblock]

[sblock=Leira Olren Mini Stats]

Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 8/11
CMB: +5 CMD: 18

Fort: +3 Reflex: +3 Will: +1
Perception: +1 Sense Motive: +1
Initiative: +5

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Current Weapon in Hand: Unarmed Strike (Considered Armed)
Current Weapon for Attacks of Opportunity: Unarmed Strike (Considered Armed)
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 
Last edited:

Lindeloef

First Post
[sblock="ooc"]Can I roll perception to maybe guess from what direction that dart came flying past my ear?
Perception for directions: 1D20+7 = [6]+7 = 13


if not ignore that roll (not that it is a good roll anyway)
[/sblock]



[sblock=Mini Stats]
Karra
AC: 14 (13 flat-footed, 11 touch)
HP: 13/13
CMB: +2 CMD: 13
Fort: +3 Reflex: +1 Will: +2
Perception: +7
Initiative: +3
Arcane Pool: 5/5

Current Weapon in Hand: Katana

Spells Prepared:
*Cantrips (DC 14):
Arcane Mark, Mage Hand, Ray of Frost
*Level 1 (DC 15):
Color Spray, Enlarge Person
Low-Light Vision
[/sblock]
 

Aura

Explorer
[sblock=Darkness Effects]Yes, you can try to perception roll against your enemies in a darkness (or while blinded) to attempt to locate them. However, this is tremendously difficult to do in practice, particularly against a ranged attacker. Successfully beating the enemy's stealth check tells you roughly the direction. Beating the enemy's stealth check by 20 (yikes!) tells you the square they are in. If you know the direction, you can declare a move, make a guess, and hope you end up next to them and then try reach out and touch them by guessing two squares next to your character you think the enemy may be in. And then, they can just… move… and make you start all over again. For this round, both have stealth checks above 13 so you can't home in on them at all. You just know they are out there. See pages 442 and 443 of Core Rulesbook for details.

PS: Based on Anzaldo's yelling, something may be to the south.[/sblock]
 

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