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[LPF] The Road to Tritower


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Karra searches through Anna's bag in search for something that might help. As Anzaldo noted, there are a number of vials with some sort of liquid in them. Further, the vials come in a wide variety of shapes. She notes a few of them, all pentagonal in nature, and labeled 'Antitoxin.' Perhaps they might be of some use.

[sblock=Other Alchemical Remedies]There are other things as well, but I am putting the emphasis on what Karra seems to be looking for. If something else is being sought, feel free to mention it.[/sblock]
 

[sblock="ooc"]Nah just looking for something to wake the guys up. I assume those with the label "anti toxin" are looking all the same? Like the liquids are same color, viscosity etc? If so the following actions (see below) will take place (for speed sake). If not I will edit it out.[/sblock]

Finding some promising vials, Karra walks over to the unconscious. "Hmmm...." she ponders. After a moment she decides to give the first anti toxin to Leira to see if it works and doesn't make the situation worse.
 

[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13
Armed: Light Crossbow +4 1d6
Adaptable Luck: 1/3[/sblock]

The halfling's leg begins to twitch, and then it doesn't.
 

Karra administers the medicine to Leira. Force feeding is no fun and there is something less-than-dignified about it, but it can be done. Within a few moments of the Antitoxin being given to her, Leira begins to stir…

[sblock=Antitoxin]Alright, another save for Leira, this time at +5. And yes, there is enough antitoxin for Francis and Brandon as well, if anyone was wondering. So assume that in your nests posts and we'll get back to the adventure. :)[/sblock]
 

Leira Olren

Leira's eyes flutter and for a second it seems like she won't wake up, but drowsily she comes to. "Wha..What happened? I remember hearing a shot, a pain in my side and now waking up here in the dirt." She sees the elf over a little ways away. "Is that our attacker?"

[sblock=Fortitude Save, 12, Missed it by thaaaaaaat much]
Fortitude Save vs Poison, +5 Alchemical Bonus: 1D20+8 = [4]+8 = 12


Oh goddess this is embarrassing. lol

[/sblock]

[sblock=Leira Olren Mini Stats]
Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 8/11
CMB: +5 CMD: 18

Fort: +3 Reflex: +3 Will: +1
Perception: +1 Sense Motive: +1
Initiative: +5

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Current Weapon in Hand: Unarmed Strike (Considered Armed)
Current Weapon for Attacks of Opportunity: Unarmed Strike (Considered Armed)
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none

[/sblock]
 
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[sblock=Missed Saving Throw]A missed save will result in waking up, but with a bad case of drowsiness. Treat it as Sickened for the duration the poison should have run. I should have stated this directly, but instead only inferred it by stating Leira was stirring even before the roll was made.[/sblock]
 

[sblock=Missed Saving Throw]A missed save will result in waking up, but with a bad case of drowsiness. Treat it as Sickened for the duration the poison should have run. I should have stated this directly, but instead only inferred it by stating Leira was stirring even before the roll was made.[/sblock]

[sblock=ooc]

I'll edit that to reflect it then, because oh man I was so tired of rolling poorly on saves. hah!

[/sblock]
 

[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13
Armed: Light Crossbow +4 1d6
Adaptable Luck: 1/3[/sblock]

[sblock=Fortitude Roll 24]Fortitude DC 13 -1 + 5: 1D20+4 = [20]+4 = 24
[/sblock]

After being administered the medicine, Francis John III jumps right up to his feet. His face is beet red, and he has the wildest of looks in his eye. Oblivious to his surroundings, he spins around once or twice and then begins to projectile vomit in a northernly direction. "Begad's sake.... GROG! What the hell was in that drink?!" Realizing that it is still quite dark, and he has no idea where he is, he sits back down for a moment. Not the first time I've been in this situation. I hope she leaves early in the morning, I can only imagine what she must look like this time. Must have been those damned banshee bites. I'll be cursed if I eat them ever again (but I said that last time too...). He riffles his hand through his bushy hair in hopes of shaking off the dust, and it eventually finds its way down to the dart still in his neck. He pulls it out, and within moments his alert level surely rises. "What the devil is this?! A dart? A DART?!"

Francis remembers what actually happened, where he might be, and who is with. "Who was on watch? WHO WAS ON WATCH?! WHY IS THEIR A DART IN MY BLASPHEMOUS NECK?!?" He draws himself up to the mightiest height he can manage, and angrily folds his arms waiting for answers.
 

"Calm down... Hmmm... Francis. We were attacked by drow. They stole some of our supplies. Maybe Lady Anna can see what is missing... Hmmm... not see see but you know... look... wait check what was taken." Karra stumbles over her words and then proceeds to force feed the last anti toxin to Anna.
 

Into the Woods

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