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[LPF] The Road to Tritower

Francis John III
[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Sense Motive: +5
Armed: Light Crossbow +4 1d6
Bolts Remaining: 20/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 1/3[/sblock]

"Anzaldo, surely you don't think I am accusing you of all things treasonous!" I am. "It's just that Karra asked the fairest of questions. Regarding people who knew about our little adventure, let's narrow them out."

"First, there's us three lackeys. There's you and Anna. Anton and Gailin. There's Grandmaster Torch, Falcon, and Vinny the Cook. And the drow... Anna, who else knew about the shipment? Anyone else in the temple? The people of Tritower? Can you fill in the blanks of anyone else that knew?"

"But now let me get around to the main point. How did they know that we would be in this specific location at this specific time. That's what I want to know! Perhaps you can put that question to our new captive friend, will you Karra?"
 
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Anzaldo
"Meh," the mule driver scoffs, "You playin' te be-all-in'ferin game 'stead of saying wat ya mean. Not sprisin' ya doin' it some more. Better question be weter ya 'cusin or not, not weter I tink ya did or not." After making that distinction, Anzaldo pauses a moment, then adds with extra emphasis, "As if wat you say matters, after tat doozie ya told…"​ He concludes with a huff.
 

Francis John III
[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Sense Motive: +5
Armed: Light Crossbow +4 1d6
Bolts Remaining: 20/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 1/3[/sblock]

"Shush up ya dirty old coot! Go back to cleaning up your mule droppings before I shove them between the gaps in your teeth. I asked Anna a question, and Karra to do something. Mind your manners and bugger off!"

[sblock= Perception 27, Initiative 12]
Perception: 1D20+7 = [20]+7 = 27

Initiative: 1D20+3 = [9]+3 = 12
[/sblock]
 
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Anzaldo
"G'luck wit tat," Anzaldo flatly remarks to Francis, while showing no indication he's going anywhere.

[section]
Anna Kallira
"OK, you two, that's quite enough," the priestess snaps, her voice laced with a certain amount of anger. "It's one thing to wonder about an issue, but another to virtually start a court trial over it." She taps her staff on the ground three times before continuing, "In any case, to answer your question, I was first informed about the mission almost a week before we departed, in a private meeting with High Priest Gui Vinezzo and our senior guard, Anton Torelli. At the time, it was assumed we would use temple guards, although Anton was worried about the length of the mission, and the amount of time he'd be without several of his people. The night before the mission, I was informed there was a change of plan--we were hiring outsiders. After the meeting in the Inn were you all were hired, Anton was to inform Galin and Anzaldo. Both showed up the next morning, so I assume it happened. I had a couple more meetings with the High Priest, but nobody else was present. It seems there were other meetings I was not privy to, but I hadn't really thought it an issue."
[/section]

[sblock=DM Note]There are an awful lot of unknown variables concerning the origin of the proposed information leak that cannot be investigated while you are out in the field.[/sblock]
 


Francis John III
[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 20/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 1/3[/sblock]

"Aye, let's go. I want nothing to do with our new friend, so I'll hang back and watch our tails."
Francis packs up the rest of his belongings, ready to go... stealthily of course.

[sblock=OOC]I want him to hang back as far as he can without losing them due to lighting conditions. Maybe 80 feet or so? (no idea really) Whatever the farthest back is.[/sblock]

[sblock=Stealth = 18]Stealth: 1D20+11 = [7]+11 = 18
[/sblock]
 

Seeing the Halfing falling back, Karra turns to Leira. "Hope he doesn't just run off. Hmmm... or maybe we are lucky if he does." She says with an attempt to be funny.
 


Anna Kallira
Anna takes a moment to think. "Well, we best be going then. Time is wasting and I doubt the medicines are going to return themselves. I am thinking we should go together--with an unknown number of assailants at large, we can't leave anyone alone."

After a short conversation between the captive and Karra, you learn the enemy camp is a quarter mile or so away--about half of it on the main road (towards Tritower) and about half of it through the woods. The starlight is good and you can see for a fair distance out on the road, but in the forest things will get VERY dark, even for Karra.

[sblock=Francis]In the open, you can see others at 80 feet distant, but not make out any sort of details. Even telling rough features would be difficult. In the forest, it's going to be considerably less or you will risk getting separated from the group.[/sblock]

[sblock=Leira]I'll just push your character along then. Thanks for letting us know and I hope everything goes well.[/sblock]
 

[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 20/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 1/3[/sblock]

The halfling looks around, gauging how far he can see in the darkness, finding it to be not very far at all.

[sblock=Following Distance]Would 20 ft. be alright? I just want him to be as far back as possible without getting lost.[/sblock]
 

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