• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] The Road to Tritower


log in or register to remove this ad

Francis John III, Self-Proclaimed Halfling Prince[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 20/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 1/3

Last Rolls:
Initiative: 12
Perception: 27
Stealth: 16
[/sblock]

Francis strains his gaze forward to survey the campsite, taking note of number and location of things in the scene. Taking a quick peer around the surrounding woods, he stealthily darts back to the party. He huddles the group up, shoulder to shoulder, wordlessly encouraging them down to his height. Never to miss an opportunity to plant the seeds of romance, Francis makes sure to nonchalantly put his arms around Karra and Leira.

He hurriedly describes the setting in the most hushed of tones. Holding up three halfling fingers, he begins "There are four sleeping bags, a pile of supplies, and the campfire. Me thinks the bedrolls are empty." He peers around the huddle. "I see one option...."

"First we need to make sure grab our stuff and put it back on the mules. Perhaps Leira can escort Brandon and the other ass, that's you Anzaldo, who will carry the supplies. Karra can stay with Anna. I will go first and keep watch around the edge, making sure they don't come back."
Taking a short breath, he finishes, "Thoughts, ideas, rebuttals, commendations, deficiencies?"

[sblock=OOC #1]How often do you need new stealth rolls?[/sblock]
[sblock=OOC #2]Can we tell if they are our supplies or not?[/sblock]
[sblock=OOC #3]Are the mules following us into the woods, or did we leave them at road?"[/sblock]
[sblock=OOC #4]How does stealth movement work in the dark green shrubs?[/sblock]
 
Last edited:

[sblock=Francis: Answers]1) Stealth seems to be rolled on a per move basis, or when coming under observation. This one I'm going to check with our Judge for agreement, but that is how I understand it.
2) In the dim light supplied by the dying campfire and starlight, it looked like it could be your supplies, but you cannot confirm it.
3) The mules were left in camp happily munching in feed bags to keep them quiet and happy. (Minor detail I forgot to mention in all the stuff that went on.)
4) Cover makes it easier to break observation and recheck stealth. Enough cover and even a failed stealth check only returns limited information: sound, instead of visual contact.[/sblock]
 

[sblock=OOC]I trust you to handle all of my stealth rolls to save time if you'd like. I don't want to hold up the pacing at all.

For moving stealthily in the underbrush: My base move is 20 ft. Moving stealth cuts in half, and the terrain cuts in half? So that would be 5 ft. for a move action to stealthily sneak in the woods? (10 ft. for a double move?)

I'll modify the pony info in my post.

I'd like to think we can let the prisoner go.

Thanks!
[/sblock]
 
Last edited:

[sblock=Stealth]Yes, that would be 5' per move action in the underbrush. Slow going, indeed.[/sblock]
[sblock=OOCing]Please try to avoid OOCing in character actions and exchanges. Asking about how a mechanic works is rightly OOC, but table talking how to handle an NPC is something I vastly prefer to see in the main text of a post. This makes for much better readability of the adventure. (And more fun for you guys, I hope.) Thanks! :)[/sblock]
 

Francis John III, Self-Proclaimed Halfling Prince[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 20/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 1/3

Last Rolls:
Initiative: 12
Perception: 27
Stealth: 16
[/sblock]

Confounded by the silence of his party, the grinning halfling speaks up. "I guess this is where we let Thumbs MacGee be on her own merry way. Free her then follow me in a bit. I'm going to start sneaking in through the brush. When it's safe, wait for the birdcall.... see ya later!" Francis darts off headfirst into the thick layers of foliage under the darkness of night on the eastern side of the path.

Map after sneaking

[sblock=OOC Movement]I'd like to stay 10 ft. from the path if lighting allows. (otherwise 5 ft. is fine). I'd like to end up on B10 and see what he can see.

You can roll stealth for me because we haven't decided how to handle that. It seems much quicker that way anyway. If you need me to roll I would be happy to do so.[/sblock]
 

Leira Olren

"Right Francis, we'll wait for your calls." Leira looks to the rest of the group. "Everyone ready? I'm itching to follow him in, but I don't want to give him away. Stealth really isn't my thing."
 

[section]
Anna Kallira. . . . . . . . . . . . .Anzaldo
[/section]
"Well, sounds alright to me. I'm hoping we can make a full recovery of the stolen medicines," Anna begins, pausing for a little thought, tapping her finger on her cheek.

"Te plan needs a little work," Anzaldo interjects, taking advantage of the pause in Anna's commentary. "Clearly, Francis is best fer haulin' te stuff back outta 'ere. Prolly can do it hisself." The old man smirks for a moment.

Anna quickly resumes, a perplexed look on her face. "Well, I guess we can figure out how is carrying once we've determine it's our medicines, it's intact, the area is secure, etcetera. That leads me to think about Drow-girl, here." The priestess gestures roughly in the direction of where Karra is shepherding the prisoner, then continues. "So we're releasing the prisoner before, or after recovery? Which is safer, particularly in light of the deal we made with her?"
 

"Yeah once we have the goods the drow is good to go. Though we cannot really detain her once we hear the call of the black eyed... yelllow headed... something... bird." Karra replies.


[sblock="ooc"]
Sorry for the lack of activeness on my part. lots and lots and lots of stress at work, with the year ending and all...

[/sblock]
 

[sblock=The Plan]Let me know if this is accurate:
(1) Francis moves onto the map, on the right side of the clearing, and ends up in square B-10.
(2) The group waits 60' off the map along the path. You can see the flickering light from the dying campfire.
(3) Francis issues a bird-call as an 'all clear' sign.
(4) The drow prisoner is released when the goods are retrieved. However, once the group has something to do, Karra has a defacto position that the prisoner is essentially abandoned.

I'll give an extra day or two for objections if I'm incorrect somewhere. (Going a little slow because we're coming up on the Holiday Slowdown(™) so I don't want to run roughshod over anyone.)[/sblock]
 

Into the Woods

Remove ads

Top