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<blockquote data-quote="jackslate45" data-source="post: 6198098" data-attributes="member: 95784"><p>An unusual storm is brewing over a long forgotten crypt... </p><p></p><p>DM: jackslate45</p><p>Judge: Perrinmiller</p><p>Start Date: 10/9/2013</p><p>End Date: N/A</p><p></p><p>Research Team:</p><p>1: <a href="http://livingpf.wikia.com/wiki/Menik_%28kinem%29" target="_blank">Menik </a>Level 5 Wizard - Starting XP 10,265 - (Leveled 12/23/2013 - 16,923)</p><p>2: <a href="http://livingpf.wikia.com/wiki/Lem_the_Cook_%28Deuce_Traveler%29" target="_blank">Lem the Cook</a> Level 5 Monk - Starting XP 10,262 - (Leveled 12/23/2013 - 16,923)</p><p>3: <a href="http://livingpf.wikia.com/wiki/Galandra_Beiryn_%28soulnova%29" target="_blank">Galandra Beiryn</a> Level 5 Ranger - Starting XP 11,407 - (Galandra 12/23/2013 - 18,068)</p><p>4: <a href="http://livingpf.wikia.com/wiki/Maui_%28jbear1979%29" target="_blank">Maui</a> Level 6 Druid - Starting XP 20,885 - (Leveled 11/10/2013 23,137)</p><p>5: <a href="http://livingpf.wikia.com/wiki/Vincenzo_%28Scott_DeWar%29" target="_blank">Vicenzo del Vecchio da via della Rose D'Avorio II</a> - Starting XP 20,981 (Leveled 11/10/2013 23,233)</p><p>6: <a href="http://livingpf.wikia.com/wiki/Tasanto_Nysys_%28Satin_Knights%29" target="_blank">Tasanto Nysys</a> - Level 5 Cattatur - Starting XP 12,945 (Leveled 11/21/2013 15510 )</p><p></p><p>[sblock=Encounters]Huge Lightning Elemental: 3200 XP (CR 7)</p><p>Large Water Elemental 1600 XP (CR 5)</p><p>2x Large Earth Elementals 3200 xp (CR 7)</p><p>The Mad Gnome 6400 xp (CR 9)</p><p>The Lost Gate 12,800 (CR 11)[/sblock]</p><p>[sblock=Treasure]</p><p>1800: Down payment for the job. Used to pay for 2 CLW wands.</p><p>[/sblock]</p><p>[sblock=Adventure Rules]</p><p>* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.</p><p></p><p>* Mini stat blocks (preferably including a link back to the wiki page for your character) are useful. It is nice if you can colorize the major stats like Total HP, Current HP, AC, Weapon in hand.</p><p></p><p>* If you have an interrupt or immediate action ability (Timely Inspiration for example), please list it in your mini-stat block so I can attempt to weave it into the bad guy's combat at the appropriate time the first time around. If you can take more than one AoO in a round, please list that too. </p><p></p><p>* I tend to roll saving throws for the characters so the narrative of result can be added immediately instead of asking for the player to make a single die roll. I also tend to roll appropriate knowledge checks immediately so that information can be given as well. But, anytime you feel another knowledge check may apply too, please feel free to roll that as well when appropriate. (ie, any time after you are no longer flat footed in the surprise round).</p><p></p><p>* Dice rollers can be Invisible Castle or <a href="http://www.coyotecode.net/roll/" target="_blank">http://www.coyotecode.net/roll/</a> on-line dice rollers for the players. The DM will use his own black dice at home or an on-line random number generator at work.</p><p></p><p>* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post. Exceptions can be made for IRL emergencies, but please let the DM know ASAP.</p><p></p><p>* The DM has a very demanding work schedule in the holiday season (Black Friday -> New Years Day). I will try to post within an appropriate time frame, but if I cannot I will let you know.</p><p></p><p>* Levelling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.</p><p></p><p>* Tactical Grids will be using Ditzie, the players will be updating their movements themselves in combat and posting up the new URLs. Whenever you post IC, include the latest map even if your character did not move. This way everyone knows you are done with it. There is no limit to the number times we can update the map. Instead of editing a map link (unless you are the last post), please post a new link if you update again. This is the DM's first try at using Ditzie, so play nice...</p><p></p><p>* Most important of all, have fun!</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jackslate45, post: 6198098, member: 95784"] An unusual storm is brewing over a long forgotten crypt... DM: jackslate45 Judge: Perrinmiller Start Date: 10/9/2013 End Date: N/A Research Team: 1: [URL="http://livingpf.wikia.com/wiki/Menik_%28kinem%29"]Menik [/URL]Level 5 Wizard - Starting XP 10,265 - (Leveled 12/23/2013 - 16,923) 2: [URL="http://livingpf.wikia.com/wiki/Lem_the_Cook_%28Deuce_Traveler%29"]Lem the Cook[/URL] Level 5 Monk - Starting XP 10,262 - (Leveled 12/23/2013 - 16,923) 3: [URL="http://livingpf.wikia.com/wiki/Galandra_Beiryn_%28soulnova%29"]Galandra Beiryn[/URL] Level 5 Ranger - Starting XP 11,407 - (Galandra 12/23/2013 - 18,068) 4: [URL="http://livingpf.wikia.com/wiki/Maui_%28jbear1979%29"]Maui[/URL] Level 6 Druid - Starting XP 20,885 - (Leveled 11/10/2013 23,137) 5: [URL="http://livingpf.wikia.com/wiki/Vincenzo_%28Scott_DeWar%29"]Vicenzo del Vecchio da via della Rose D'Avorio II[/URL] - Starting XP 20,981 (Leveled 11/10/2013 23,233) 6: [URL="http://livingpf.wikia.com/wiki/Tasanto_Nysys_%28Satin_Knights%29"]Tasanto Nysys[/URL] - Level 5 Cattatur - Starting XP 12,945 (Leveled 11/21/2013 15510 ) [sblock=Encounters]Huge Lightning Elemental: 3200 XP (CR 7) Large Water Elemental 1600 XP (CR 5) 2x Large Earth Elementals 3200 xp (CR 7) The Mad Gnome 6400 xp (CR 9) The Lost Gate 12,800 (CR 11)[/sblock] [sblock=Treasure] 1800: Down payment for the job. Used to pay for 2 CLW wands. [/sblock] [sblock=Adventure Rules] * I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on. * Mini stat blocks (preferably including a link back to the wiki page for your character) are useful. It is nice if you can colorize the major stats like Total HP, Current HP, AC, Weapon in hand. * If you have an interrupt or immediate action ability (Timely Inspiration for example), please list it in your mini-stat block so I can attempt to weave it into the bad guy's combat at the appropriate time the first time around. If you can take more than one AoO in a round, please list that too. * I tend to roll saving throws for the characters so the narrative of result can be added immediately instead of asking for the player to make a single die roll. I also tend to roll appropriate knowledge checks immediately so that information can be given as well. But, anytime you feel another knowledge check may apply too, please feel free to roll that as well when appropriate. (ie, any time after you are no longer flat footed in the surprise round). * Dice rollers can be Invisible Castle or [URL]http://www.coyotecode.net/roll/[/URL] on-line dice rollers for the players. The DM will use his own black dice at home or an on-line random number generator at work. * Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post. Exceptions can be made for IRL emergencies, but please let the DM know ASAP. * The DM has a very demanding work schedule in the holiday season (Black Friday -> New Years Day). I will try to post within an appropriate time frame, but if I cannot I will let you know. * Levelling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable. * Tactical Grids will be using Ditzie, the players will be updating their movements themselves in combat and posting up the new URLs. Whenever you post IC, include the latest map even if your character did not move. This way everyone knows you are done with it. There is no limit to the number times we can update the map. Instead of editing a map link (unless you are the last post), please post a new link if you update again. This is the DM's first try at using Ditzie, so play nice... * Most important of all, have fun! [/sblock] [/QUOTE]
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