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[LPF] Through the Looking Gate
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<blockquote data-quote="jbear" data-source="post: 6234954" data-attributes="member: 75065"><p>[sblock=OOC] The eidolon remains? </p><p></p><p>If that is true given that the eidolon rules say: <strong> "<span style="font-family: 'trebuchet ms'">If the summoner is </span><a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Unconscious" target="_blank">unconscious</a><span style="font-family: 'trebuchet ms'">, asleep, or killed, his eidolon is immediately banished." </span></strong></p><p><strong><span style="font-family: 'trebuchet ms'"></span></strong></p><p><strong><span style="font-family: 'trebuchet ms'"></span></strong>then something funny is going on:</p><p></p><p>1) An honest mistake by Jack who didn't realise the eidolon is banished when the summoner is taken out. Summoner dead so eidolon is actually banished and combat is over.</p><p></p><p>2) The summoner is trying to fool us: Eidolon stood over and perhaps he has cast an illusion spell to appear dead? Jack has withheld information he has secretly rolled and the summoner actually remains alive. We need to finish him off.</p><p> </p><p>3) Something in this place, the same thing responsible for the 'seeing invisibility switch' is holding it here, and as such should end when the ritual is completed. We need to finish the ritual. The eidolon is going to kick our butts otherwise.</p><p></p><p>Also, what was the good thing that was going to happen when Menik gained another success using the ritual? [/sblock]<strong><span style="font-family: 'trebuchet ms'"></span></strong></p><p><strong><span style="font-family: 'trebuchet ms'"></span></strong> If the eidolon is not banished (as per summoner rules):</p><p><strong><span style="font-family: 'trebuchet ms'"></span></strong></p><p><strong><span style="font-family: 'trebuchet ms'"></span></strong> Maui, not relying on his sight, uses his other sense to sniff out whether the sneaky gnome summoner is in fact 'dead' or simply weaving some magical mischief. Maui may not be the sharpest tool in the shed when discussing algebraic patterns or the movement of celestial bodies through space and time, however it is not so easy to pull the wool over his eyes, especially if you look like a big nosed dirty rotten huffling dog caller ... his most hated and untrustworthy of foes!</p><p><strong><span style="font-family: 'trebuchet ms'"></span></strong></p><p><strong><span style="font-family: 'trebuchet ms'"></span></strong><strong><span style="font-family: 'trebuchet ms'"></span></strong></p><p><strong><span style="font-family: 'trebuchet ms'"></span></strong>If he believes the death he attacks the eidolon, urging Taniwha to do the same. Taniwha continues to bite and claw at the wolf creature trying to drag it to the ground but the protections surround the creature thwart his every attempt. Maui likewise tries to take the beast down but only manages to score it with a grazing blow.</p><p></p><p>If he detects the gnomes as still living he continues to attack it, urging Taniwha to ignore the eidolon and do the same.</p><p></p><p>Map Unchanged</p><p></p><p>[sblock=Actions]Doubt illusion: using scent to confirm death is genuine</p><p> </p><p>Taniwha full attack vs Eidolon</p><p><a href="http://invisiblecastle.com/roller/view/4338043/" target="_blank">Bite: 26=miss; Claw 27=Miss; Claw: 21=Miss</a></p><p></p><p></p><p>Maui full attack vs Eidolon</p><p> <a href="http://invisiblecastle.com/roller/view/4338045/" target="_blank">Bite 21=Miss; Claw 31=Hit for 13 dmg; claw 19=miss</a> </p><p></p><p>Total dmg: 13 dmg</p><p></p><p>All of those attacks will hit the gnome (with Power Attack) if he remains alive, please roll miss chance if needed. A single hit should finish the gnome. [/sblock]</p><p></p><p>[sblock=Lvl 7 Stats]</p><p><span style="font-family: 'Verdana'">[</span><a href="http://livingpf.wikia.com/wiki/Maui_(jbear1979" target="_blank">http://livingpf.wikia.com/wiki/Maui_(jbear1979</a><span style="font-family: 'Verdana'">) Maui]</span></p><p><span style="font-family: 'Verdana'">Initiative: +2</span></p><p><span style="font-family: 'Verdana'">AC: 20 (Touch 13; FFt 18)</span></p><p><span style="font-family: 'Verdana'">HP: 67 Current: 18</span></p><p><span style="font-family: 'Verdana'">CMB: +10 CMD: 22 Fort: +6 Reflex: +5 Will: +8</span></p><p></p><p><span style="font-family: 'Verdana'">Conditions: Dire Tiger form</span></p><p></p><p><span style="font-family: 'Verdana'">In Hand: </span></p><p><span style="font-family: 'Verdana'">Cold Iron MW Scimitar: +10; 1d6+6 (Crit 18-20:x2) </span></p><p><span style="font-family: 'Verdana'">and Heavy Shield</span></p><p></p><p><span style="font-family: 'Verdana'">Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison</span></p><p><span style="font-family: 'Verdana'">1st: CLW 0/2; 2/3 Summon Nature's Ally</span></p><p><span style="font-family: 'Verdana'">2nd: Bull's Strength: used, Bark Skin: Used, </span><span style="font-family: 'Verdana'">Resist Energy 0</span><span style="font-family: 'Verdana'">/2</span></p><p><span style="font-family: 'Verdana'">3rd: Mad Monkeys, Greater Magic Fang: Used, Resist Energy, Communal: Used</span></p><p><span style="font-family: 'Verdana'"></span>4th: Summon Nature Ally IV</p><p><span style="font-family: 'Verdana'">Wild Shape: 0/3 uses left per day</span></p><p><span style="font-family: 'Verdana'"></span></p><p>[sblock=Leopard Shape]</p><p><span style="font-family: 'Verdana'">Medium animal; Senses: low-light vision, scent; </span></p><p><span style="font-family: 'Verdana'">AC 15 , touch 15 , flat-footed 12 </span></p><p><span style="font-family: 'Verdana'">Speed 30 ft., climb 20 ft.</span></p><p><span style="font-family: 'Verdana'">Melee:Bite +11; 1d8+6; 2 Claws: +11; 1d4 +6 dmg</span></p><p><span style="font-family: 'Verdana'"></span>[ATTACH]57927[/ATTACH]</p><p>[/sblock]<span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p>[sblock=Lizard Bird Shape]</p><p>Deinonychus</p><p><span style="font-family: 'Verdana'">Medium animal; Senses: low-light vision, scent; </span></p><p><span style="font-family: 'Verdana'">AC 15 , touch 15 , flat-footed 12 </span></p><p><span style="font-family: 'Verdana'">Speed 60 ft.</span></p><p><span style="font-family: 'Verdana'">Melee:Bite +11; 1d6+6; 2 Talons: +11; 1d8+6 dmg; Foreclaws: +5; 1d4+3</span></p><p><span style="font-family: 'Verdana'"></span>[ATTACH]57928[/ATTACH]</p><p>[/sblock]</p><p></p><p>[sblock=Dire Tiger Shape II]</p><p>Dire Tiger</p><p>Large Animal<span style="font-family: 'Verdana'">; Senses: low-light vision, scent; </span></p><p><span style="font-family: 'Verdana'">AC 16 , touch 14 , flat-footed 14 </span></p><p><span style="font-family: 'Verdana'">Speed 40 ft.</span></p><p><span style="font-family: 'Verdana'">Melee:Bite +12; 2d6+7 (+Grab); 2 Claws: +12 ; 2d4+7 dmg (+Grab)</span></p><p><span style="font-family: 'Verdana'"></span><a href="http://s2.hubimg.com/u/6753809_f520.jpg" target="_blank">http://s2.hubimg.com/u/6753809_f520.jpg</a></p><p>[/sblock]</p><p></p><p><span style="font-family: 'Verdana'">Wand of CLW Uses: 10/16</span></p><p><span style="font-family: 'Verdana'"></span>Communal Wand of CLW 50/50</p><p><span style="font-family: 'Verdana'">Wand of Magic Fang: 46/50</span></p><p><span style="font-family: 'Verdana'">Wand of Speak with Animals: 48/50</span></p><p><span style="font-family: 'Verdana'"></span>Wand of Mage Armor: 48/50</p><p><span style="font-family: 'Verdana'">Potions: CLW 2/2</span></p><p><span style="font-family: 'Verdana'">Flasks: Holy Water 2/2</span></p><p><span style="font-family: 'Verdana'">Sling Bullets: 19/20</span></p><p></p><p><span style="font-family: 'Verdana'">Taniwha</span></p><p><span style="font-family: 'Verdana'">Initiative: +7</span></p><p><span style="font-family: 'Verdana'">AC: 22 </span></p><p><span style="font-family: 'Verdana'">HP: 50 Current: 50</span></p><p><span style="font-family: 'Verdana'">CMB: Trip/Disarm +10 (+11) CMD: 25 (29 vs Trip) Fort: +7 Reflex: +11 Will: +3</span></p><p></p><p><span style="font-family: 'Verdana'">Conditions: Greater Magic Fang (6hrs); </span></p><p></p><p></p><p><span style="font-family: 'Verdana'">Bite: +10 (+11) ; 1d6+4 (+5) dmg; special: Trip</span></p><p><span style="font-family: 'Verdana'">2x Claws: +10 (+11); 1d3+4 (+5) dmg </span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6234954, member: 75065"] [sblock=OOC] The eidolon remains? If that is true given that the eidolon rules say: [B] "[FONT=trebuchet ms]If the summoner is [/FONT][URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Unconscious"]unconscious[/URL][FONT=trebuchet ms], asleep, or killed, his eidolon is immediately banished." [/FONT][/B]then something funny is going on: 1) An honest mistake by Jack who didn't realise the eidolon is banished when the summoner is taken out. Summoner dead so eidolon is actually banished and combat is over. 2) The summoner is trying to fool us: Eidolon stood over and perhaps he has cast an illusion spell to appear dead? Jack has withheld information he has secretly rolled and the summoner actually remains alive. We need to finish him off. 3) Something in this place, the same thing responsible for the 'seeing invisibility switch' is holding it here, and as such should end when the ritual is completed. We need to finish the ritual. The eidolon is going to kick our butts otherwise. Also, what was the good thing that was going to happen when Menik gained another success using the ritual? [/sblock][B][FONT=trebuchet ms] [/FONT][/B] If the eidolon is not banished (as per summoner rules): [B][FONT=trebuchet ms] [/FONT][/B] Maui, not relying on his sight, uses his other sense to sniff out whether the sneaky gnome summoner is in fact 'dead' or simply weaving some magical mischief. Maui may not be the sharpest tool in the shed when discussing algebraic patterns or the movement of celestial bodies through space and time, however it is not so easy to pull the wool over his eyes, especially if you look like a big nosed dirty rotten huffling dog caller ... his most hated and untrustworthy of foes! [B][FONT=trebuchet ms] [/FONT][/B][B][FONT=trebuchet ms] [/FONT][/B]If he believes the death he attacks the eidolon, urging Taniwha to do the same. Taniwha continues to bite and claw at the wolf creature trying to drag it to the ground but the protections surround the creature thwart his every attempt. Maui likewise tries to take the beast down but only manages to score it with a grazing blow. If he detects the gnomes as still living he continues to attack it, urging Taniwha to ignore the eidolon and do the same. Map Unchanged [sblock=Actions]Doubt illusion: using scent to confirm death is genuine Taniwha full attack vs Eidolon [URL="http://invisiblecastle.com/roller/view/4338043/"]Bite: 26=miss; Claw 27=Miss; Claw: 21=Miss[/URL] Maui full attack vs Eidolon [URL="http://invisiblecastle.com/roller/view/4338045/"]Bite 21=Miss; Claw 31=Hit for 13 dmg; claw 19=miss[/URL] Total dmg: 13 dmg All of those attacks will hit the gnome (with Power Attack) if he remains alive, please roll miss chance if needed. A single hit should finish the gnome. [/sblock] [sblock=Lvl 7 Stats] [FONT=Verdana][[/FONT][URL]http://livingpf.wikia.com/wiki/Maui_(jbear1979[/URL][FONT=Verdana]) Maui][/FONT] [FONT=Verdana]Initiative: +2[/FONT] [FONT=Verdana]AC: 20 (Touch 13; FFt 18)[/FONT] [FONT=Verdana]HP: 67 Current: 18[/FONT] [FONT=Verdana]CMB: +10 CMD: 22 Fort: +6 Reflex: +5 Will: +8[/FONT] [FONT=Verdana]Conditions: Dire Tiger form[/FONT] [FONT=Verdana]In Hand: [/FONT] [FONT=Verdana]Cold Iron MW Scimitar: +10; 1d6+6 (Crit 18-20:x2) [/FONT] [FONT=Verdana]and Heavy Shield[/FONT] [FONT=Verdana]Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison[/FONT] [FONT=Verdana]1st: CLW 0/2; 2/3 Summon Nature's Ally[/FONT] [FONT=Verdana]2nd: Bull's Strength: used, Bark Skin: Used, [/FONT][FONT=Verdana]Resist Energy 0[/FONT][FONT=Verdana]/2[/FONT] [FONT=Verdana]3rd: Mad Monkeys, Greater Magic Fang: Used, Resist Energy, Communal: Used [/FONT]4th: Summon Nature Ally IV [FONT=Verdana]Wild Shape: 0/3 uses left per day [/FONT] [sblock=Leopard Shape] [FONT=Verdana]Medium animal; Senses: low-light vision, scent; [/FONT] [FONT=Verdana]AC 15 , touch 15 , flat-footed 12 [/FONT] [FONT=Verdana]Speed 30 ft., climb 20 ft.[/FONT] [FONT=Verdana]Melee:Bite +11; 1d8+6; 2 Claws: +11; 1d4 +6 dmg [/FONT][ATTACH=CONFIG]57927[/ATTACH] [/sblock][FONT=Verdana] [/FONT] [sblock=Lizard Bird Shape] Deinonychus [FONT=Verdana]Medium animal; Senses: low-light vision, scent; [/FONT] [FONT=Verdana]AC 15 , touch 15 , flat-footed 12 [/FONT] [FONT=Verdana]Speed 60 ft.[/FONT] [FONT=Verdana]Melee:Bite +11; 1d6+6; 2 Talons: +11; 1d8+6 dmg; Foreclaws: +5; 1d4+3 [/FONT][ATTACH=CONFIG]57928[/ATTACH] [/sblock] [sblock=Dire Tiger Shape II] Dire Tiger Large Animal[FONT=Verdana]; Senses: low-light vision, scent; [/FONT] [FONT=Verdana]AC 16 , touch 14 , flat-footed 14 [/FONT] [FONT=Verdana]Speed 40 ft.[/FONT] [FONT=Verdana]Melee:Bite +12; 2d6+7 (+Grab); 2 Claws: +12 ; 2d4+7 dmg (+Grab) [/FONT][URL]http://s2.hubimg.com/u/6753809_f520.jpg[/URL] [/sblock] [FONT=Verdana]Wand of CLW Uses: 10/16 [/FONT]Communal Wand of CLW 50/50 [FONT=Verdana]Wand of Magic Fang: 46/50[/FONT] [FONT=Verdana]Wand of Speak with Animals: 48/50 [/FONT]Wand of Mage Armor: 48/50 [FONT=Verdana]Potions: CLW 2/2[/FONT] [FONT=Verdana]Flasks: Holy Water 2/2[/FONT] [FONT=Verdana]Sling Bullets: 19/20[/FONT] [FONT=Verdana]Taniwha[/FONT] [FONT=Verdana]Initiative: +7[/FONT] [FONT=Verdana]AC: 22 [/FONT] [FONT=Verdana]HP: 50 Current: 50[/FONT] [FONT=Verdana]CMB: Trip/Disarm +10 (+11) CMD: 25 (29 vs Trip) Fort: +7 Reflex: +11 Will: +3[/FONT] [FONT=Verdana]Conditions: Greater Magic Fang (6hrs); [/FONT] [FONT=Verdana]Bite: +10 (+11) ; 1d6+4 (+5) dmg; special: Trip[/FONT] [FONT=Verdana]2x Claws: +10 (+11); 1d3+4 (+5) dmg [/FONT] [/sblock] [/QUOTE]
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