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[LPF] Ties that Bind
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<blockquote data-quote="Qik" data-source="post: 5963748" data-attributes="member: 6673727"><p>[sblock=OOC]No worries, jkason. For my part, I didn't mean to sound patronizing there. I was just riffing on general possibilities.[/sblock]</p><p>Despite the intensity of Audra's gaze, the card keeps silent. Perhaps it is not the right time of day. Perhaps it doesn't respond to entreaties. Perhaps it has nothing to offer at the moment. Perhaps it is simply stubborn. Whatever the reason, it remains mundane, offering nothing, as obtuse as the one who provided it. With a final, heavy sigh, the redheaded monk returns it to the folds of her robe.</p><p></p><p>The travel-weary group finishes their meal and shuffles outside the tavern. The air is cool with evening's coming. The forest canopy adds to the approaching dimness. They walk into the forest.</p><p></p><p>The initial edge of Coppertree's wooded section is predominated by young trees and faster-growing plants. Although unsystematically distributed, these nevertheless seem to not be of natural growth: their placement around the regular streets and rows of buildings suggests that the populace is responsible for their planting. These roles are reversed rather abruptly further on into the city, where the young foliage is replaced by towering old-growth forest, around which the city's structures are built. Audra recalls hearing stories from a gnome adept of the Diamond Heart of the ravages of Tal Hallow under the tyrannical rule of Sas'Ner, who among many other things, sought to pillage the land's resources for his own evil ends. Perhaps the abrupt border of the Coppertree Wood proper is evidence of his impact on the land? If so, it would seem as though the gnomes of Tal Hallow are already erasing his ill-begotten effect on their homeland.</p><p></p><p>Coppertree changes as it enters the old-growth forest. The roads rise in the form of wooden planks, encircling the breathtakingly-large trees, which themselves are dotted with structures up their trunks: homes, shops, municipalities built as extensions of the forest itself. In addition to the dirt roads, tiers of wooden lanes wind the forest, criss-crossing their way throughout the city. It is yet another example of the Tal Hallow folk merging their civilization with nature. It is quite beautiful.</p><p></p><p>This beauty seems somewhat lost on Drevezh'Korol. Or rather, he has other things on his mind. The wood-being keeps his thoughts to himself as the group takes in the sights of Tal Hallow, at least for the time being.</p><p></p><p>Although the city's sights are marvelous, fatigue begins to set in for the group. Further, their wanderings have taken them farther away from The Sprite than they anticipated: it would seem pointless to make the walk back to the city's edge. So instead, they begin looking for a place to stay. Oddly enough, it is Drev who asserts himself in this regard: as they walk down the road in a direction indicated by a passer-by, the wood-creature suddenly stops, studies his surroundings a long moment, and then points down a narrow side street. <span style="color: #bfbf88">"Here,"</span> he says simply. The street seems merely dark to some, but Fulgrim says,<span style="color: Lime"> "Aye, it looks like there's a inn built inta the side a' that tree." </span> Sure enough, the shape of an inn emerges from the darkness as the others approach.</p><p></p><p>[sblock=OOC]Hunger is forcing me to cut it a bit short there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I'll pick up once you all enter the inn.[/sblock]</p></blockquote><p></p>
[QUOTE="Qik, post: 5963748, member: 6673727"] [sblock=OOC]No worries, jkason. For my part, I didn't mean to sound patronizing there. I was just riffing on general possibilities.[/sblock] Despite the intensity of Audra's gaze, the card keeps silent. Perhaps it is not the right time of day. Perhaps it doesn't respond to entreaties. Perhaps it has nothing to offer at the moment. Perhaps it is simply stubborn. Whatever the reason, it remains mundane, offering nothing, as obtuse as the one who provided it. With a final, heavy sigh, the redheaded monk returns it to the folds of her robe. The travel-weary group finishes their meal and shuffles outside the tavern. The air is cool with evening's coming. The forest canopy adds to the approaching dimness. They walk into the forest. The initial edge of Coppertree's wooded section is predominated by young trees and faster-growing plants. Although unsystematically distributed, these nevertheless seem to not be of natural growth: their placement around the regular streets and rows of buildings suggests that the populace is responsible for their planting. These roles are reversed rather abruptly further on into the city, where the young foliage is replaced by towering old-growth forest, around which the city's structures are built. Audra recalls hearing stories from a gnome adept of the Diamond Heart of the ravages of Tal Hallow under the tyrannical rule of Sas'Ner, who among many other things, sought to pillage the land's resources for his own evil ends. Perhaps the abrupt border of the Coppertree Wood proper is evidence of his impact on the land? If so, it would seem as though the gnomes of Tal Hallow are already erasing his ill-begotten effect on their homeland. Coppertree changes as it enters the old-growth forest. The roads rise in the form of wooden planks, encircling the breathtakingly-large trees, which themselves are dotted with structures up their trunks: homes, shops, municipalities built as extensions of the forest itself. In addition to the dirt roads, tiers of wooden lanes wind the forest, criss-crossing their way throughout the city. It is yet another example of the Tal Hallow folk merging their civilization with nature. It is quite beautiful. This beauty seems somewhat lost on Drevezh'Korol. Or rather, he has other things on his mind. The wood-being keeps his thoughts to himself as the group takes in the sights of Tal Hallow, at least for the time being. Although the city's sights are marvelous, fatigue begins to set in for the group. Further, their wanderings have taken them farther away from The Sprite than they anticipated: it would seem pointless to make the walk back to the city's edge. So instead, they begin looking for a place to stay. Oddly enough, it is Drev who asserts himself in this regard: as they walk down the road in a direction indicated by a passer-by, the wood-creature suddenly stops, studies his surroundings a long moment, and then points down a narrow side street. [COLOR="#bfbf88"]"Here,"[/COLOR] he says simply. The street seems merely dark to some, but Fulgrim says,[COLOR="Lime"] "Aye, it looks like there's a inn built inta the side a' that tree." [/COLOR] Sure enough, the shape of an inn emerges from the darkness as the others approach. [sblock=OOC]Hunger is forcing me to cut it a bit short there. :p I'll pick up once you all enter the inn.[/sblock] [/QUOTE]
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