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[LPF] Ties that Bind
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<blockquote data-quote="perrinmiller" data-source="post: 6088766" data-attributes="member: 88649"><p><span style="color: #00ffff">Breaking out into the clearing, you gang up on one of the larger fire creatures. You do notice that your weapons are not nearly as effective as you might think. Must be because it is hard to actually cut or bruise fire.</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff"><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/FireElemental_zps3ea5e4dd.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></span></p><p><span style="color: #00ffff">The smaller of the three heads straight at the archer, but misses Eanos with its fiery appendage.</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">The two larger ones focus on the group of you clumped together. Fulgrim is slammed hard with fiery fist, but the raging dwarf shrugs it off for the most part. However, he is in danger of catching on fire from the touch.</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">The third creature attacks the elusive monk and tags her with a fiery fist as well. But the protection of the spell keeps her safe from the flames.</span></p><p></p><p>[OOC]Combat: Round 3[/OOC][sblock=Combat Information]You have learned the large Fire Elemental has DR5</p><p>Fire 1 missed Eanos</p><p>Fire 2 hit Fulgrim 12(-2DR) dmg & needs to roll Ref Save DC16 (See Burn)</p><p>Fire 3 hit Audra 9 dmg, additional fire damage resisted</p><p></p><p><u>Initiative:</u></p><p>You guys</p><p>Fire Elementals</p><p></p><p><u>Updated Map:</u></p><p></p><p>Map Notes: </p><p>1) Darker vegetation provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures. Counts as difficult terrain</p><p>2) The wood colored circles are tree trunks. Provide cover</p><p>3) Squares with fire risk burning (1d4 fire dmg if fail Reflex 11 DC)</p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFTtBEnc01Map03_zps71aa1d01.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><u>Party Status</u></p><p>[code]Audra: 38/47 HP remaining; 9 dmg</p><p>Eanos: 41/41 HP remaining;</p><p>Elenka: 44/44 HP remaining; </p><p>Drevezh: 47/47 HP remaining;</p><p>Fulgrim: 70/80 HP remaining; (82/92 Raging); 5 dmg + 5 Fire Dmg & Burn potential [/code]</p><p></p><p>Spells Cast: Haste (5/6 rnds remain), Spiritual Weapon (5/6 rnds remain)</p><p>Abilities Used: </p><p>Conditions in effect: Resist Fire 10 (Audra: 9 Rnds), Haste (+30 ft. move +1 Extra Attack when making full attack action; +1 Att/Dodge AC/Ref)(6 Rnds), Protection Judgment: Resist fire 4(Eanos), Weapon of Awe (Fulgrim) (+2 to damage rolls and enemy shaken one round on a crit), Fulgrim Rage (22/23 rnds remain)</p><p></p><p><u>Enemy Status:</u></p><p>[code]Fire Elemental 1 (AC17/30HP)</p><p>Fire Elemental 2 (AC19/60HP(DR5/-)): 19HP remaining</p><p>Fire Elemental 3 (AC19/60HP(DR5/-)) [/code][/sblock][GM]Fulgrim was administratively moved to D14 since Audra already moved to D13. Also he could not charge with difficult terrain and allies in the way. I added the +2 for the Weapon of Axe to damage as well. Please see Burn for additional rolls required in the next round, IronWolf.</p><p></p><p>Audra hit 3 times (FF AC was 13) and I rolled the damage for her. But I am not sure how she gets Full Attack. If that's an error Fire Elemental 2 takes 5 less damage.</p><p></p><p>Everyone is up for Round 3.[/GM][sblock=Burn]A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid <a href="http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-Catching-on-Fire" target="_blank">catching on fire</a>. Fire Elemental 1 deal 1d6 burn damage, Fire Elementals 2 & 3 deal 1d8 damage. Please roll Reaction Save and 1d4 round duration. Failed save means burning and damage gets applied again at the beginning of the character's turn.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6088766, member: 88649"] [COLOR=#00ffff]Breaking out into the clearing, you gang up on one of the larger fire creatures. You do notice that your weapons are not nearly as effective as you might think. Must be because it is hard to actually cut or bruise fire. [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/FireElemental_zps3ea5e4dd.png[/IMG] The smaller of the three heads straight at the archer, but misses Eanos with its fiery appendage. The two larger ones focus on the group of you clumped together. Fulgrim is slammed hard with fiery fist, but the raging dwarf shrugs it off for the most part. However, he is in danger of catching on fire from the touch. The third creature attacks the elusive monk and tags her with a fiery fist as well. But the protection of the spell keeps her safe from the flames.[/COLOR] [OOC]Combat: Round 3[/OOC][sblock=Combat Information]You have learned the large Fire Elemental has DR5 Fire 1 missed Eanos Fire 2 hit Fulgrim 12(-2DR) dmg & needs to roll Ref Save DC16 (See Burn) Fire 3 hit Audra 9 dmg, additional fire damage resisted [U]Initiative:[/U] You guys Fire Elementals [U]Updated Map:[/U] Map Notes: 1) Darker vegetation provides 20% concealment(Roll 1d100; 1-20 misses) for ranged attacks being bushes, 50% concealment for small creatures. Counts as difficult terrain 2) The wood colored circles are tree trunks. Provide cover 3) Squares with fire risk burning (1d4 fire dmg if fail Reflex 11 DC) [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/LPFTtBEnc01Map03_zps71aa1d01.jpg[/IMG] [U]Party Status[/U] [code]Audra: 38/47 HP remaining; 9 dmg Eanos: 41/41 HP remaining; Elenka: 44/44 HP remaining; Drevezh: 47/47 HP remaining; Fulgrim: 70/80 HP remaining; (82/92 Raging); 5 dmg + 5 Fire Dmg & Burn potential [/code] Spells Cast: Haste (5/6 rnds remain), Spiritual Weapon (5/6 rnds remain) Abilities Used: Conditions in effect: Resist Fire 10 (Audra: 9 Rnds), Haste (+30 ft. move +1 Extra Attack when making full attack action; +1 Att/Dodge AC/Ref)(6 Rnds), Protection Judgment: Resist fire 4(Eanos), Weapon of Awe (Fulgrim) (+2 to damage rolls and enemy shaken one round on a crit), Fulgrim Rage (22/23 rnds remain) [U]Enemy Status:[/U] [code]Fire Elemental 1 (AC17/30HP) Fire Elemental 2 (AC19/60HP(DR5/-)): 19HP remaining Fire Elemental 3 (AC19/60HP(DR5/-)) [/code][/sblock][GM]Fulgrim was administratively moved to D14 since Audra already moved to D13. Also he could not charge with difficult terrain and allies in the way. I added the +2 for the Weapon of Axe to damage as well. Please see Burn for additional rolls required in the next round, IronWolf. Audra hit 3 times (FF AC was 13) and I rolled the damage for her. But I am not sure how she gets Full Attack. If that's an error Fire Elemental 2 takes 5 less damage. Everyone is up for Round 3.[/GM][sblock=Burn]A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid [URL="http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-Catching-on-Fire"]catching on fire[/URL]. Fire Elemental 1 deal 1d6 burn damage, Fire Elementals 2 & 3 deal 1d8 damage. Please roll Reaction Save and 1d4 round duration. Failed save means burning and damage gets applied again at the beginning of the character's turn.[/sblock] [/QUOTE]
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