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[LPF] To Bee or Not to Bee
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<blockquote data-quote="sunshadow21" data-source="post: 6195348" data-attributes="member: 6667193"><p>Returning to the alchemist's house the next morning, you find a younger man with him waiting for you. <span style="color: #008080">"Ah good, you're here early. This is Degen, my apprentice. If you don't mind, I would have him join you so he can harvest the bees after they are dead; there are some interesting qualities about how the mutations affected their attributes and abilities that I wish to study further. He can also provide a limited amount of support should it prove to be necessary, though I suspect a touch of healing afterwards is all that will be required, as you both look like capable warriors. Here is the decoy, as promised, just set it up, and wait for the bees. Couldn't be simpler. The smoke should radiate out roughly 20 feet, and may be a bit thick at the center, so plan accordingly.</span><span style="color: #008080"> And do be careful with that thing, Degen, or you'll set it off early.</span><span style="color: #008080">" </span>You see that Degen is carrying a rather larger than usual flower as you head to the spot selected the day before. </p><p></p><p>After carefully setting up the flower trap so that it looks natural, something that Degen helps out with considerably with his knowledge of plants and the wilds, you settle in to wait in a good spot about 40 feet away from the decoy. It takes a couple of hours, but you do finally see a couple of very large bees appear in the clearing, and they eventually make their way to the flower decoy, which works perfectly, releasing a ball of smoke that envelopes the bees completely, though you were able to follow the bees well enough you know where they were when the smoke was released, making it possible to find and strike them if you act quickly enough.</p><p></p><p>[ooc]Combat Time. There's no map, as it's a pretty simple scenario. The entire area of smoke is an open field, and you have no obstructions between you and your targets. If you engage in melee this round, you can find the bees despite the thick smoke, otherwise, you will need to roll perception checks to locate them as they move. The smoke functions the same as fog cloud. The party is up.[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6195348, member: 6667193"] Returning to the alchemist's house the next morning, you find a younger man with him waiting for you. [COLOR=#008080]"Ah good, you're here early. This is Degen, my apprentice. If you don't mind, I would have him join you so he can harvest the bees after they are dead; there are some interesting qualities about how the mutations affected their attributes and abilities that I wish to study further. He can also provide a limited amount of support should it prove to be necessary, though I suspect a touch of healing afterwards is all that will be required, as you both look like capable warriors. Here is the decoy, as promised, just set it up, and wait for the bees. Couldn't be simpler. The smoke should radiate out roughly 20 feet, and may be a bit thick at the center, so plan accordingly.[/COLOR][COLOR=#008080] And do be careful with that thing, Degen, or you'll set it off early.[/COLOR][COLOR=#008080]" [/COLOR]You see that Degen is carrying a rather larger than usual flower as you head to the spot selected the day before. After carefully setting up the flower trap so that it looks natural, something that Degen helps out with considerably with his knowledge of plants and the wilds, you settle in to wait in a good spot about 40 feet away from the decoy. It takes a couple of hours, but you do finally see a couple of very large bees appear in the clearing, and they eventually make their way to the flower decoy, which works perfectly, releasing a ball of smoke that envelopes the bees completely, though you were able to follow the bees well enough you know where they were when the smoke was released, making it possible to find and strike them if you act quickly enough. [ooc]Combat Time. There's no map, as it's a pretty simple scenario. The entire area of smoke is an open field, and you have no obstructions between you and your targets. If you engage in melee this round, you can find the bees despite the thick smoke, otherwise, you will need to roll perception checks to locate them as they move. The smoke functions the same as fog cloud. The party is up.[/ooc] [/QUOTE]
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