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<blockquote data-quote="sunshadow21" data-source="post: 6213952" data-attributes="member: 6667193"><p>CR 3 for both of those is appropriate for both encounters as they actually played out. They were originally planned to be a bit tougher but a limited schedule and party attrition limited my ability to flesh them out as planned. I had originally intended for the spider and the terrain to play a larger role in the first fight, but my schedule was not cooperative, and I downgraded the bees from the advanced template in the last fight due to the diminished party size. Thank you very much for working those numbers up. Work has been draining me hard of late.</p><p></p><p>--------------</p><p></p><p>As the party is waiting for the mayor's assistant to return with their reward, some of the farmers hand them various relics of an adventuring past that never came to bear fruit. An old wand of curing, several potions of curing, and a burnt out ioun stone whose only purpose now was to shed light stood out amongst the debris of broken dreams laid out before the new adventurers. Equally compelling were the stories that came with the items; some folks were content to be farmers, others wished they could still be adventurers if only they were being held back by this or that. By the time the mayor's assistant arrived with the coin, the new adventurers had learned that whatever lay ahead, it would not always be an easy road.</p><p></p><p>--------------</p><p>Treasure: Used Wand of Cure Light Wounds (17 charges) (255 gp), 2 Potions of Cure Light Wounds (50 gp each), Ioun Torch (75 gp)</p><p></p><p>How Treasure Works: If you see treasure you want to keep, you take it and subtract it's value from your overall gold take for the adventure. Work with your fellow party members as a single item can only be claimed by one person, they do not duplicate. Anything not claimed goes to the Mystic Pearl where it is available to everyone to purchase (normally magic items require someone to roll to see if they are available; anything left over from adventures is available without a roll).</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6213952, member: 6667193"] CR 3 for both of those is appropriate for both encounters as they actually played out. They were originally planned to be a bit tougher but a limited schedule and party attrition limited my ability to flesh them out as planned. I had originally intended for the spider and the terrain to play a larger role in the first fight, but my schedule was not cooperative, and I downgraded the bees from the advanced template in the last fight due to the diminished party size. Thank you very much for working those numbers up. Work has been draining me hard of late. -------------- As the party is waiting for the mayor's assistant to return with their reward, some of the farmers hand them various relics of an adventuring past that never came to bear fruit. An old wand of curing, several potions of curing, and a burnt out ioun stone whose only purpose now was to shed light stood out amongst the debris of broken dreams laid out before the new adventurers. Equally compelling were the stories that came with the items; some folks were content to be farmers, others wished they could still be adventurers if only they were being held back by this or that. By the time the mayor's assistant arrived with the coin, the new adventurers had learned that whatever lay ahead, it would not always be an easy road. -------------- Treasure: Used Wand of Cure Light Wounds (17 charges) (255 gp), 2 Potions of Cure Light Wounds (50 gp each), Ioun Torch (75 gp) How Treasure Works: If you see treasure you want to keep, you take it and subtract it's value from your overall gold take for the adventure. Work with your fellow party members as a single item can only be claimed by one person, they do not duplicate. Anything not claimed goes to the Mystic Pearl where it is available to everyone to purchase (normally magic items require someone to roll to see if they are available; anything left over from adventures is available without a roll). [/QUOTE]
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