DalkonCledwin
First Post
[sblock=OOC]If I had to wager a guess I would say Acrobatics would be a good bet on what you would roll to get out of the cart safely and likewise what you would roll to jump back into it assuming no one calls for the cart to be stopped... that being said...[/sblock]
As soon as Fae'shiel see's maui begin leaping out of the moving cart she yells "STOP THE CART!!!!" which will likely result in him being knocked off balance but at the same time will remove the hazard of his having to worry about hurting himself when he does manage to get out of the cart and will prevent him having to struggle with getting back into the cart successfully.
[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3
Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2
Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
3/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Disrupt Undead
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 4/4[/sblock]
As soon as Fae'shiel see's maui begin leaping out of the moving cart she yells "STOP THE CART!!!!" which will likely result in him being knocked off balance but at the same time will remove the hazard of his having to worry about hurting himself when he does manage to get out of the cart and will prevent him having to struggle with getting back into the cart successfully.
[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3
Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2
Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
3/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Disrupt Undead
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 4/4[/sblock]