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[LPF] Tower of Power
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<blockquote data-quote="Systole" data-source="post: 6149113" data-attributes="member: 93930"><p>Aeron manages to strike the construct with a ball of acid that hisses and smokes as it begins to dissolve the guardian's already-corroded gears. The construct attacks the tiefling, but to no avail.</p><p></p><p></p><p><img src="http://i1257.photobucket.com/albums/ii513/pnthffr/Ironcobra.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[sblock=GM]Aeron hits with Acid Splash, snake misses.</p><p></p><p>Snake contruct: Near death (?/?? hp), [3 acid + 10 physical done, but has some damage reduction] , AC 18 (11 touch).</p><p></p><p>Re: The map. The deal is that once you're down to one enemy and you've established a flank, there's no real reason to start 5 ft stepping. You move, it moves, you move, it moves. If anything, it does more harm than good, since if you take your action first, you're effectively breaking the flank for the other guy. So with all that being said, if you want to backpedal slowly around the room, that's fine, but it doesn't change the combat much and it just means I have to keep uploading new maps of Round X that aren't functionally different from Round X-1 or Round X+1.[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 6149113, member: 93930"] Aeron manages to strike the construct with a ball of acid that hisses and smokes as it begins to dissolve the guardian's already-corroded gears. The construct attacks the tiefling, but to no avail. [IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/Ironcobra.jpg[/IMG] [sblock=GM]Aeron hits with Acid Splash, snake misses. Snake contruct: Near death (?/?? hp), [3 acid + 10 physical done, but has some damage reduction] , AC 18 (11 touch). Re: The map. The deal is that once you're down to one enemy and you've established a flank, there's no real reason to start 5 ft stepping. You move, it moves, you move, it moves. If anything, it does more harm than good, since if you take your action first, you're effectively breaking the flank for the other guy. So with all that being said, if you want to backpedal slowly around the room, that's fine, but it doesn't change the combat much and it just means I have to keep uploading new maps of Round X that aren't functionally different from Round X-1 or Round X+1.[/sblock] [/QUOTE]
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