Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Uncertain Whereabouts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Qik" data-source="post: 5667880" data-attributes="member: 6673727"><p>The gnome finishes the last of his tea and looks to the others. <span style="color: Plum">"Perhaps we should get started now, no?"</span></p><p></p><p>Hopping off of his chair, he leads the quartet down a short hallway and into a small room that fits the generic conception of a medium's parlor: a small circular table is surrounded by a few chairs. The gnome waves his hand dismissively at the set-up. <span style="color: Plum"> "This is just for show; I do my real work elsewhere."</span> Moving to one corner of the room, the gnome whispers what turns out to be an incantation - and a fairly elaborate one at that - and when he steps back, a small hatch that was previously invisible sits where he stood. Lifting the hatch, the gnome makes his way in up to his neck before turning to the others to say, <span style="color: Plum">"It might be a bit of a squeeze for some of you, but we'll manage. Come, come..." </span> he entreats, descending the rest of the way.</p><p></p><p>Making their way one by one into the hidden room, the four are struck by its contrast to the generic nature of the one they've just left: this room is clearly the workroom of an arcanist. Strange runes adorn the walls, unidentifiable trinkets of all shapes, sizes, and colors hang from the ceiling, and the walls are lined with shelves containing ancient-looking books and scrolls as well as all manner of exotic items. Several lanterns hang from the ceiling, illuminating the room, though their light is slightly dimmer than the level a human would find comfortable. Making his way over to a gold case perched in the center of one shelf, the gnome whispers under his breath once again, and the group hears a slight click. Lifting its lid, he pulls out a deck of thirty or so cards, then makes his way over to the large oak table at the center of the room (which is much larger than the one above it), gesturing to the others to sit as well. Pulling a deck out of his pocket, he begins to shuffle these two together. <span style="color: Plum">"Since the theft, I have been extra careful with my more important cards,"</span> he explains. After a time, he ceases. <span style="color: Plum"> "Now: I'm going to begin my inquiry. Once I reach a proper starting point, I will let you all know, and then you must begin to concentrate on whatever aspects of the image or subject which capture your mind and engage your expertise. You may speak aloud, to yourself, the others, or myself, if it helps you focus your thoughts. If you have questions, ask. Now,"</span> says the gnome, an eager glint in his eyes, <span style="color: Plum">"let us begin."</span></p><p></p><p>The gnome gives the cards on last shuffle, then overturns the first one. Oddly, the image is blank: a border without an image within. <span style="color: Plum">"Aha!"</span> the gnome exclaims. <span style="color: Plum">"We start fresh."</span> He seems pleased with this apparently auspicious start. Closing his eyes, he begins to murmur to himself. At first, the others see nothing, but soon, as before, the card's surface begins to take on a life of its own. The swirling, blurred image coalesces as it emerges from the cards surface out into the room itself. As it takes shape, the group can see that it is itself a deck of cards, which the others take to be those taken from the gnome. With a nod, the gnome signals for the others to begin.</p><p></p><p>[sblock=OOC/Mechanics]To start off with, I'd like one to two rolls from each of you: one of your own checks, an Aid Another check, or one of each, if you'd like. The first skills we'll be using are Knowledge (Arcana), Knowledge (Religion), Knowledge (Local), and Perception. I only want one "main" roll for each skill, meaning that if Arianna rolls Perception, no one else should roll for that skill unless attempting to Aid Another. If you'd like, you can roll an Aid Another for a skill before someone rolls the main skill (for example, since Arianna has the best Perception bonus, she should probably be the main roll, but if someone goes before her, they can say they're AAing her yet-to-come roll). Don't forget your books![/sblock]</p></blockquote><p></p>
[QUOTE="Qik, post: 5667880, member: 6673727"] The gnome finishes the last of his tea and looks to the others. [COLOR=Plum]"Perhaps we should get started now, no?"[/COLOR] Hopping off of his chair, he leads the quartet down a short hallway and into a small room that fits the generic conception of a medium's parlor: a small circular table is surrounded by a few chairs. The gnome waves his hand dismissively at the set-up. [COLOR=Plum] "This is just for show; I do my real work elsewhere."[/COLOR] Moving to one corner of the room, the gnome whispers what turns out to be an incantation - and a fairly elaborate one at that - and when he steps back, a small hatch that was previously invisible sits where he stood. Lifting the hatch, the gnome makes his way in up to his neck before turning to the others to say, [COLOR=Plum]"It might be a bit of a squeeze for some of you, but we'll manage. Come, come..." [/COLOR] he entreats, descending the rest of the way. Making their way one by one into the hidden room, the four are struck by its contrast to the generic nature of the one they've just left: this room is clearly the workroom of an arcanist. Strange runes adorn the walls, unidentifiable trinkets of all shapes, sizes, and colors hang from the ceiling, and the walls are lined with shelves containing ancient-looking books and scrolls as well as all manner of exotic items. Several lanterns hang from the ceiling, illuminating the room, though their light is slightly dimmer than the level a human would find comfortable. Making his way over to a gold case perched in the center of one shelf, the gnome whispers under his breath once again, and the group hears a slight click. Lifting its lid, he pulls out a deck of thirty or so cards, then makes his way over to the large oak table at the center of the room (which is much larger than the one above it), gesturing to the others to sit as well. Pulling a deck out of his pocket, he begins to shuffle these two together. [COLOR=Plum]"Since the theft, I have been extra careful with my more important cards,"[/COLOR] he explains. After a time, he ceases. [COLOR=Plum] "Now: I'm going to begin my inquiry. Once I reach a proper starting point, I will let you all know, and then you must begin to concentrate on whatever aspects of the image or subject which capture your mind and engage your expertise. You may speak aloud, to yourself, the others, or myself, if it helps you focus your thoughts. If you have questions, ask. Now,"[/COLOR] says the gnome, an eager glint in his eyes, [COLOR=Plum]"let us begin."[/COLOR] The gnome gives the cards on last shuffle, then overturns the first one. Oddly, the image is blank: a border without an image within. [COLOR=Plum]"Aha!"[/COLOR] the gnome exclaims. [COLOR=Plum]"We start fresh."[/COLOR] He seems pleased with this apparently auspicious start. Closing his eyes, he begins to murmur to himself. At first, the others see nothing, but soon, as before, the card's surface begins to take on a life of its own. The swirling, blurred image coalesces as it emerges from the cards surface out into the room itself. As it takes shape, the group can see that it is itself a deck of cards, which the others take to be those taken from the gnome. With a nod, the gnome signals for the others to begin. [sblock=OOC/Mechanics]To start off with, I'd like one to two rolls from each of you: one of your own checks, an Aid Another check, or one of each, if you'd like. The first skills we'll be using are Knowledge (Arcana), Knowledge (Religion), Knowledge (Local), and Perception. I only want one "main" roll for each skill, meaning that if Arianna rolls Perception, no one else should roll for that skill unless attempting to Aid Another. If you'd like, you can roll an Aid Another for a skill before someone rolls the main skill (for example, since Arianna has the best Perception bonus, she should probably be the main roll, but if someone goes before her, they can say they're AAing her yet-to-come roll). Don't forget your books![/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Uncertain Whereabouts
Top