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[LPF] Uncertain Whereabouts
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<blockquote data-quote="jbear" data-source="post: 5705103" data-attributes="member: 75065"><p><span style="color: Orange">"Be careful Daylilly!!"</span> shouts Relic loudly a touch of panic in his voice. <span style="color: Orange">"He would use your strength against us! He may well be able to cast that spell against your mind again!"</span></p><p></p><p>Unsure whether to attempt to clear Daylilly's path or distract the necromancer Relic hesitates momentarily contemplating the darkness surrounding the remaining zombie. His snaps his rheumy eyes onto the caster who he decides is an immeadiate and deadly threat. A tingle at the base of his skull causes him to hold back the spell that immeadiately springs to his lips. Desperately he tries to glean some information from his foe despite the headache pounding upon his temples before it is too late.</p><p></p><p>[OOC] What does Relic need to roll to identify the race of the young hooded man. Does he speak with an accent that Relic might recognise his native tongue? (I'll roll Kn: geography for the accent as DC 10 means I could achieve it untrained, right? Is this the case with Nature or would I have to be trained? I'm going to roll Kn: Religion to identify any religious paraphenalia he might be wearing. Is Kn: Local relevant to identifying his race? Basically Qik ... is he an elf? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />[/OOC]</p><p></p><p>If nothing Relic perceives suggests to him the man is elven, he will proceed:</p><p></p><p>Decision grips the wrinkles of his face and his fingers set upon his component pouch. Moments later in a flurry of sand and petals a small insect leaps from the wizard's hand towards their deadly foe as he mumbles a prayer of hope to the Wind.</p><p></p><p><span style="color: Orange">"Arenat Rosat Saltamontat ... Dormat!"</span></p><p></p><p>[sblock=Actions] Relic casts Sleep on the Necromancer. If his position in some way might affect the spell he will move to D1 to get a perfect line of sight on him. Otherwise he stays put. I was tempted to use Shocking Grasp on the Zombie and with the hope between the others we could down it to give Daylily a clear path but I didn't know how the darkness he is wrapped in might affect my chances to hit ... and if the guy has another one of those spells up his sleeve, one hit from Daylily can probably outright kill any of us. And its only a lvl 1 spell, so he could easily have another use of it. So ... sorry if this works and causes an anti-climax ... but the situation seems very dangerous. I prefer anti-climax to dead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . [/sblock]</p><p></p><p>[sblock=Relic] Lvl 2 Human Wizard</p><p><span style="color: Orange">HP: </span>17/17</p><p><span style="color: Orange">AC:</span> 16 <span style="color: Orange">Touch</span> 12 <span style="color: Orange">FlatFooted</span> 14</p><p><span style="color: Orange">Status: </span> Mage Armour</p><p><span style="color: Orange">Fort:</span> +1 <span style="color: Orange">Ref:</span> +2 <span style="color: Orange">Will:</span> +4</p><p><span style="color: Orange">Spells:</span> lvl 0: Ray of Frost, Detect Magic, Daze, Light</p><p><span style="color: Orange">Lvl 1:</span> Mage Armour: USED; Shocking Grasp; Sleep; Colour Spray</p><p><span style="color: Orange">Bonded Ring:</span> </p><p><span style="color: Orange">Lightning Flash</span> 6/7 uses left today</p><p><span style="color: Orange">Wand of Sleep:</span> (50) charges</p><p><span style="color: Orange">Consumables:</span> 3/5 CLW Potions</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 5705103, member: 75065"] [COLOR="Orange"]"Be careful Daylilly!!"[/COLOR] shouts Relic loudly a touch of panic in his voice. [COLOR="Orange"]"He would use your strength against us! He may well be able to cast that spell against your mind again!"[/COLOR] Unsure whether to attempt to clear Daylilly's path or distract the necromancer Relic hesitates momentarily contemplating the darkness surrounding the remaining zombie. His snaps his rheumy eyes onto the caster who he decides is an immeadiate and deadly threat. A tingle at the base of his skull causes him to hold back the spell that immeadiately springs to his lips. Desperately he tries to glean some information from his foe despite the headache pounding upon his temples before it is too late. [OOC] What does Relic need to roll to identify the race of the young hooded man. Does he speak with an accent that Relic might recognise his native tongue? (I'll roll Kn: geography for the accent as DC 10 means I could achieve it untrained, right? Is this the case with Nature or would I have to be trained? I'm going to roll Kn: Religion to identify any religious paraphenalia he might be wearing. Is Kn: Local relevant to identifying his race? Basically Qik ... is he an elf? ;)[/OOC] If nothing Relic perceives suggests to him the man is elven, he will proceed: Decision grips the wrinkles of his face and his fingers set upon his component pouch. Moments later in a flurry of sand and petals a small insect leaps from the wizard's hand towards their deadly foe as he mumbles a prayer of hope to the Wind. [COLOR="Orange"]"Arenat Rosat Saltamontat ... Dormat!"[/COLOR] [sblock=Actions] Relic casts Sleep on the Necromancer. If his position in some way might affect the spell he will move to D1 to get a perfect line of sight on him. Otherwise he stays put. I was tempted to use Shocking Grasp on the Zombie and with the hope between the others we could down it to give Daylily a clear path but I didn't know how the darkness he is wrapped in might affect my chances to hit ... and if the guy has another one of those spells up his sleeve, one hit from Daylily can probably outright kill any of us. And its only a lvl 1 spell, so he could easily have another use of it. So ... sorry if this works and causes an anti-climax ... but the situation seems very dangerous. I prefer anti-climax to dead :) . [/sblock] [sblock=Relic] Lvl 2 Human Wizard [COLOR="Orange"]HP: [/COLOR]17/17 [COLOR="Orange"]AC:[/COLOR] 16 [COLOR="Orange"]Touch[/COLOR] 12 [COLOR="Orange"]FlatFooted[/COLOR] 14 [COLOR="Orange"]Status: [/COLOR] Mage Armour [COLOR="Orange"]Fort:[/COLOR] +1 [COLOR="Orange"]Ref:[/COLOR] +2 [COLOR="Orange"]Will:[/COLOR] +4 [COLOR="Orange"]Spells:[/COLOR] lvl 0: Ray of Frost, Detect Magic, Daze, Light [COLOR="Orange"]Lvl 1:[/COLOR] Mage Armour: USED; Shocking Grasp; Sleep; Colour Spray [COLOR="Orange"]Bonded Ring:[/COLOR] [COLOR="Orange"]Lightning Flash[/COLOR] 6/7 uses left today [COLOR="Orange"]Wand of Sleep:[/COLOR] (50) charges [COLOR="Orange"]Consumables:[/COLOR] 3/5 CLW Potions [/sblock] [/QUOTE]
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