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[LPF] Unwanted Farmhands
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<blockquote data-quote="perrinmiller" data-source="post: 6190564" data-attributes="member: 88649"><p><span style="color: #00ffff"><em><strong>~ Galloway Farmstead: 3:00pm ~</strong></em></span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">With the last giant being knocked down, the unwanted farmhands are lying broken and bleeding around barn. Even now you look at the huge great clubs and consider yourselves lucky that things had not gone the other way.</span></p><p></p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Farmer1_zpsb944fdfd.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="color: cyan">The farmer calls over from several yards away, </span>"That be the lot of them, ya?"</p><p></p><p>[OOC]Combat Over: 6400XP each[/OOC][sblock=Combat Information]</p><p><u>Party Stats:</u></p><p>[code]Borric: 99/103 HP remaining; </p><p>Syl: 53/74 HP remaining; </p><p>Walter: 37/37 HP remaining</p><p>Fury: 21/88 HP remaining; </p><p>Bren: 53/74 HP remaining; </p><p></p><p>Spells Cast: Syl: (Heroism, Confusion, Evil Omen) </p><p> Bren: (Spiritual Hammer-2/8rounds, Freedom of Movement, Bless, Searing Light,</p><p> Bull's strength, Spiritual Ally-2/8 rounds, Murderous Command) </p><p> Fury: Feather Step</p><p>Abilities Used: Fortune (Borric), Channel Energyx1(Bren), Misfortune (G5)</p><p>Conditions in effect: Heroism (Borric), Freedom of Movement(Fury), Fortune (Borric)</p><p> Feather Step (Fury), Bless (All), Bull's Strength (Fury)[/code][/sblock]</p><p></p><p>[sblock=GM Comments]Thanks, guys! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I could tell everyone was really into it from the pace of posting and quality.</p><p></p><p>Giants can be pretty dangerous and having them bottle-necked is what made the fight doable, yet still tense. Even the last few rounds could have seen some different results, but I rolled less than 10 on the dice several times to miss in attacks and saves that tipped the favor away from the giants quite severely.</p><p></p><p>I agree, Fortune would have been better served on Fury. We are used to using that tactic with Borric, but honestly both Fury and Bren should get it instead of Borric now. I would have cast Bull's Strength on Borric instead. He can make good use of it and it stacks with Heroism. </p><p></p><p>Also there was a point in the battle that Syl stopped cackling for no reason. He was already in position to hex the giant leader without moving and he could have maintained the cackle. Once a witch starts cackling, the idea is to keep on cackling and using spells or hexes and only move with free 5ft steps. That is the key, Gerald. Look at the layout of the battlefield and keep 5ft stepping to be in position so conserve the Move Action to maintain the buff/debuffs.</p><p></p><p>Spiritual Ally is your new best friend for flanking with Fury!!! It cannot be attacked effectively and therefore can maintain the flanking for the rogue with minimal risk for another character behind the enemies. Fury needs Lunge, GE. I know you were looking at some retooling, so I think that is a feat to consider.</p><p></p><p>On design:</p><p>I hope the giants were a surprise. I figured you all were expecting some human type NPC thugs.</p><p></p><p>Wolves sort of were a cheap way to add more opponents without increasing the XP too much. Hill giants are often accompanied by Dire Wolves and I thought it would be better to have 4 of them instead of 1 more giant. Turns out they did not last long, but they kept us away from the giants while they stood up and armed themselves. </p><p></p><p>I thought the cows made a viable replacement for throwing boulders and went well with the theme. Adding mobile difficult terrain also cut down on a bunch of 5ft steps for Borric, which can suck. Glad I took Lunge during level up. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I did make a mistake that I corrected midway through. Large dead bodies are only difficult terrain for medium creatures. I need to remember than medium dead bodies create difficult terrain for small creatures and I forget that. So large creatures do not suffer the same issue with large dead bodies.</p><p></p><p>I like fights where I do not have to pull many punches as GM, but I also could not go full out trying to kill the party with Borric potentially being right in the front and taking all the punishment. I was still actually worried about accidentally killing him. I also leveled him up because I was afraid that he would take a heavy beating. Two giants with power attack could still have gotten lucky in one round and leveled him quite easily. That was one reason I switch to use Combat Expertise for the first time ever with Borric. It paid off big time and caused 3 misses. Had those hit, Bren would have been hard pressed to reposition to save him.</p><p></p><p>SK sorta mentioned he needed big battlefields with tons of bad guys to make a fight last longer than 2 rounds at the upper levels. That is why he insists he needs to take a huge party for some reason. I took this as a challenge and made one high level (CR13) encounter designed to last about 7-10.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6190564, member: 88649"] [COLOR=#00ffff][I][B]~ Galloway Farmstead: 3:00pm ~[/B][/I] With the last giant being knocked down, the unwanted farmhands are lying broken and bleeding around barn. Even now you look at the huge great clubs and consider yourselves lucky that things had not gone the other way.[/COLOR] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Farmer1_zpsb944fdfd.jpg[/IMG] [COLOR=cyan]The farmer calls over from several yards away, [/COLOR]"That be the lot of them, ya?" [OOC]Combat Over: 6400XP each[/OOC][sblock=Combat Information] [U]Party Stats:[/U] [code]Borric: 99/103 HP remaining; Syl: 53/74 HP remaining; Walter: 37/37 HP remaining Fury: 21/88 HP remaining; Bren: 53/74 HP remaining; Spells Cast: Syl: (Heroism, Confusion, Evil Omen) Bren: (Spiritual Hammer-2/8rounds, Freedom of Movement, Bless, Searing Light, Bull's strength, Spiritual Ally-2/8 rounds, Murderous Command) Fury: Feather Step Abilities Used: Fortune (Borric), Channel Energyx1(Bren), Misfortune (G5) Conditions in effect: Heroism (Borric), Freedom of Movement(Fury), Fortune (Borric) Feather Step (Fury), Bless (All), Bull's Strength (Fury)[/code][/sblock] [sblock=GM Comments]Thanks, guys! :) I could tell everyone was really into it from the pace of posting and quality. Giants can be pretty dangerous and having them bottle-necked is what made the fight doable, yet still tense. Even the last few rounds could have seen some different results, but I rolled less than 10 on the dice several times to miss in attacks and saves that tipped the favor away from the giants quite severely. I agree, Fortune would have been better served on Fury. We are used to using that tactic with Borric, but honestly both Fury and Bren should get it instead of Borric now. I would have cast Bull's Strength on Borric instead. He can make good use of it and it stacks with Heroism. Also there was a point in the battle that Syl stopped cackling for no reason. He was already in position to hex the giant leader without moving and he could have maintained the cackle. Once a witch starts cackling, the idea is to keep on cackling and using spells or hexes and only move with free 5ft steps. That is the key, Gerald. Look at the layout of the battlefield and keep 5ft stepping to be in position so conserve the Move Action to maintain the buff/debuffs. Spiritual Ally is your new best friend for flanking with Fury!!! It cannot be attacked effectively and therefore can maintain the flanking for the rogue with minimal risk for another character behind the enemies. Fury needs Lunge, GE. I know you were looking at some retooling, so I think that is a feat to consider. On design: I hope the giants were a surprise. I figured you all were expecting some human type NPC thugs. Wolves sort of were a cheap way to add more opponents without increasing the XP too much. Hill giants are often accompanied by Dire Wolves and I thought it would be better to have 4 of them instead of 1 more giant. Turns out they did not last long, but they kept us away from the giants while they stood up and armed themselves. I thought the cows made a viable replacement for throwing boulders and went well with the theme. Adding mobile difficult terrain also cut down on a bunch of 5ft steps for Borric, which can suck. Glad I took Lunge during level up. :p I did make a mistake that I corrected midway through. Large dead bodies are only difficult terrain for medium creatures. I need to remember than medium dead bodies create difficult terrain for small creatures and I forget that. So large creatures do not suffer the same issue with large dead bodies. I like fights where I do not have to pull many punches as GM, but I also could not go full out trying to kill the party with Borric potentially being right in the front and taking all the punishment. I was still actually worried about accidentally killing him. I also leveled him up because I was afraid that he would take a heavy beating. Two giants with power attack could still have gotten lucky in one round and leveled him quite easily. That was one reason I switch to use Combat Expertise for the first time ever with Borric. It paid off big time and caused 3 misses. Had those hit, Bren would have been hard pressed to reposition to save him. SK sorta mentioned he needed big battlefields with tons of bad guys to make a fight last longer than 2 rounds at the upper levels. That is why he insists he needs to take a huge party for some reason. I took this as a challenge and made one high level (CR13) encounter designed to last about 7-10.[/sblock] [/QUOTE]
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