Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
LR1 Beyond the Living Room by Robert J. Kuntz Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="benjoshua" data-source="post: 8195232" data-attributes="member: 6703097"><p><img src="https://i.imgur.com/YDYyeZGl.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I received in the mail today an AD&D module I bought entitled, <strong>Beyond the Living Room</strong> written by Rob Kuntz! Not only that, it includes illustrations by Jeff Dee, Darlene, and Jim Holloway! The cost of the adventure was $36.00, including shipping. It's for 4-9 characters of 5th to 8th level and uses the OSRIC system. It's 30 pages long. It was an interesting adventure and beautifully presented product.</p><p></p><p>This adventure was written many years ago, but Rob recently added to it. <em>The Living Room</em> was first publicly noted in <strong>Dungeons & Dragons Supplement I: Greyhawk</strong> back in 1975! This adventure is part of “<em>Greyfalkun Castle</em>,” something I am not familiar with, but old-school games will recognize. </p><p></p><p>First, I ordered this only ten days ago, and it arrived in good shape. It was bagged and in a rigid, cardboard envelope shown here:</p><p><img src="https://i.imgur.com/wHfhTLMl.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Second, the maps on the interior of the cardboard cover are blue, which is always a good sign of old-school goodness!</p><p><img src="https://i.imgur.com/EGUuOcbl.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Third, the illustrations were helpful and well done. Here's one by Jim Holloway:</p><p><img src="https://i.imgur.com/bLWKC5Fl.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>This was an interesting adventure, with not a lot of rooms, but lots of information about what was in each room and how everything interacted with everything and everyone else. The overall effect was like a pixel hunt game, where you had to have this to do that, and then touch this to activate that, etc.... The adventure is like a giant puzzle you have to piece together. The adventure does start out with a huge melee, so if you like combat, you'll probably get all you can handle right at the beginning. There's additional combat along the way, but most of it appears to be front and end-loaded. One of the truly universal mechanisms to begin this adventure is that the party just needs to walk through a door. The DM simply puts this door wherever the party can find it, and once they walk through, it's on!</p><p></p><p>I believe all the monsters in this adventure are unique to it. There are several new magic items within. It includes a list of pre-gens for quick start-ups and to avoid using, and losing, favored characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>This adventure is not for the faint of heart or the impatient of heart. If you just like to kill things and steal their treasure, this adventure is not for you. If you like to think, explore, solve and save the world, then this could be your cup of tea. There's a good chance of a TPK for multiple reasons. I could see where it might take a group ten hours of gaming time minimum to finish this adventure, and it will take some groups twice that long. It would also be a challenge for most DM's to run. I enjoyed just reading it. I only found one typo. It just oozed old-school goodness and fantasy.</p><p></p><p>Here's the link to the web-site where you can order this, see upcoming products, and learn more about <em>Legends of Roleplaying</em>:</p><p><a href="https://www.legendsofroleplaying.com" target="_blank">Legends of Roleplaying Adventure Modules</a> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="benjoshua, post: 8195232, member: 6703097"] [img]https://i.imgur.com/YDYyeZGl.jpg[/img] I received in the mail today an AD&D module I bought entitled, [b]Beyond the Living Room[/b] written by Rob Kuntz! Not only that, it includes illustrations by Jeff Dee, Darlene, and Jim Holloway! The cost of the adventure was $36.00, including shipping. It's for 4-9 characters of 5th to 8th level and uses the OSRIC system. It's 30 pages long. It was an interesting adventure and beautifully presented product. This adventure was written many years ago, but Rob recently added to it. [i]The Living Room[/i] was first publicly noted in [b]Dungeons & Dragons Supplement I: Greyhawk[/b] back in 1975! This adventure is part of “[i]Greyfalkun Castle[/i],” something I am not familiar with, but old-school games will recognize. First, I ordered this only ten days ago, and it arrived in good shape. It was bagged and in a rigid, cardboard envelope shown here: [img]https://i.imgur.com/wHfhTLMl.jpg[/img] Second, the maps on the interior of the cardboard cover are blue, which is always a good sign of old-school goodness! [img]https://i.imgur.com/EGUuOcbl.jpg[/img] Third, the illustrations were helpful and well done. Here's one by Jim Holloway: [img]https://i.imgur.com/bLWKC5Fl.jpg[/img] This was an interesting adventure, with not a lot of rooms, but lots of information about what was in each room and how everything interacted with everything and everyone else. The overall effect was like a pixel hunt game, where you had to have this to do that, and then touch this to activate that, etc.... The adventure is like a giant puzzle you have to piece together. The adventure does start out with a huge melee, so if you like combat, you'll probably get all you can handle right at the beginning. There's additional combat along the way, but most of it appears to be front and end-loaded. One of the truly universal mechanisms to begin this adventure is that the party just needs to walk through a door. The DM simply puts this door wherever the party can find it, and once they walk through, it's on! I believe all the monsters in this adventure are unique to it. There are several new magic items within. It includes a list of pre-gens for quick start-ups and to avoid using, and losing, favored characters. :eek: This adventure is not for the faint of heart or the impatient of heart. If you just like to kill things and steal their treasure, this adventure is not for you. If you like to think, explore, solve and save the world, then this could be your cup of tea. There's a good chance of a TPK for multiple reasons. I could see where it might take a group ten hours of gaming time minimum to finish this adventure, and it will take some groups twice that long. It would also be a challenge for most DM's to run. I enjoyed just reading it. I only found one typo. It just oozed old-school goodness and fantasy. Here's the link to the web-site where you can order this, see upcoming products, and learn more about [i]Legends of Roleplaying[/i]: [URL="https://www.legendsofroleplaying.com"]Legends of Roleplaying Adventure Modules[/URL] :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
LR1 Beyond the Living Room by Robert J. Kuntz Review
Top