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Lunar Sorcery: A Preview from Shadow of the Dragon Queen
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<blockquote data-quote="Quickleaf" data-source="post: 8819426" data-attributes="member: 20323"><p>The 6th level <a href="https://www.dndbeyond.com/posts/1366-lunar-sorcery-sorcerer-preview-from-dragonlance#Lunar-Sorcerers-Compared-to-Other-Sorcerers" target="_blank">Lunar Boons</a> seems like the coolest part of the subclass. Being able to reduce the cost (in sorcery points) of Metamagic, even if only a no. times per day = prof bonus, is pretty sweet.</p><p></p><p>I know others want sorcerers to have more spells, but I'm not in that camp. I'd like to see sorcerers more specialized/focused around doing several things with a narrower bandwidth of magic (in order to differentiate them from other casters). So the extra 15 spells or whatever that this new subclass gets? I'm not a fan. I think it's just adding more choice points for players desiring a simpler spellcaster experience to get tripped up on.</p><p></p><p>However, I do appreciate the tweak to the <em>sacred fire </em>cantrip – I've often mentioned in sorcerer conversations that have come up over the years that they should be the class that builds upon just a few cantrips, but goes all in on those with ways to power-up or modify them.</p><p></p><p>I do wish the preview included the flavor text of the subclass. I don't like DNDBeyond's penchant for divorcing flavor from mechanics in their "sneak peek" articles – I think it does both a disservice to the designer's vision & makes it more difficult for the reader to get into the "feel."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8819426, member: 20323"] The 6th level [URL='https://www.dndbeyond.com/posts/1366-lunar-sorcery-sorcerer-preview-from-dragonlance#Lunar-Sorcerers-Compared-to-Other-Sorcerers']Lunar Boons[/URL] seems like the coolest part of the subclass. Being able to reduce the cost (in sorcery points) of Metamagic, even if only a no. times per day = prof bonus, is pretty sweet. I know others want sorcerers to have more spells, but I'm not in that camp. I'd like to see sorcerers more specialized/focused around doing several things with a narrower bandwidth of magic (in order to differentiate them from other casters). So the extra 15 spells or whatever that this new subclass gets? I'm not a fan. I think it's just adding more choice points for players desiring a simpler spellcaster experience to get tripped up on. However, I do appreciate the tweak to the [I]sacred fire [/I]cantrip – I've often mentioned in sorcerer conversations that have come up over the years that they should be the class that builds upon just a few cantrips, but goes all in on those with ways to power-up or modify them. I do wish the preview included the flavor text of the subclass. I don't like DNDBeyond's penchant for divorcing flavor from mechanics in their "sneak peek" articles – I think it does both a disservice to the designer's vision & makes it more difficult for the reader to get into the "feel." [/QUOTE]
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