I plan my group of 6 lvl 4 PC's + 1 lvl 3 sidekick to face this monster on the top a windy ice cold mountain, and I tried to get a level appropiate white dragon but couldn't find it, so I derived this one doing some math between the lvl3 and lvl17 samples in the monster vault, here it is
Young White Dragon
Large natural magical beast (dragon)
Level 7 Solo Brute XP 1500
HP 342; Bloodied 171
Initiative +3
AC 21, Fortitude 21, Reflex 17, Will 19
Perception+8
Speed 6 (ice walk), fly 6
Darkvision
Resist 10 cold
Saving Throws +5; Action Points 2Traits
Action Recovery
Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends.
Instinctive Rampage
On an initiative of 10 + the dragon’s initiative check, the dragon can move up to its speed as a free action. The dragon can move through enemies’ spaces and gains resist 5 to all damage during the move. Each time the dragon enters an enemy’s space for the first time during the move, it can use claw against that enemy. If the attack hits, the target also falls prone. If the dragon cannot use a free action to take this move due to a dominating or stunning effect, then that effect ends instead of the dragon making this move.
Savage Blood
While bloodied, the dragon can score a critical hit on a roll of 17-20.
Standard Actions
Bite (cold)
At-Will
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 3d12 + 9 cold damage.
Miss: 1d12 cold damage.
Claw
At-Will
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 3d6 + 7 damage.
Dragon’s Fury
At-Will
Effect: The dragon uses claw twice.
Breath Weapon (cold)
Recharge
Attack: Close blast 5 (creatures in the blast); +10 vs. Reflex
Hit: 5d8 + 5 cold damage, and the target is slowed (save ends).
Miss: Half damage.
Triggered Actions
Tail Slap
At-Will
Trigger: An enemy hits the dragon while flanking it.
Attack: Melee 2 (the triggering enemy); +10 vs. Fortitude
Hit: 2d8 + 4 damage, and the dragon pushes the target up to 5 squares.
Bloodied Breath
Encounter
Trigger: The dragon is first bloodied.
Effect (Free Action): Breath weapon recharges, and the dragon uses it.
Skills Athletics +10
Str 19 (+5) Dex 11 (+1) Wis 15 (+3)
Con 18 (+5) Int 9 (0) Cha 8 (0)
Alignment evil Languages Common, Draconic
Is this a suitable lvl7 solo encounter? D:
Young White Dragon
Large natural magical beast (dragon)
Level 7 Solo Brute XP 1500
HP 342; Bloodied 171
Initiative +3
AC 21, Fortitude 21, Reflex 17, Will 19
Perception+8
Speed 6 (ice walk), fly 6
Darkvision
Resist 10 cold
Saving Throws +5; Action Points 2Traits
Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends.
Instinctive Rampage
On an initiative of 10 + the dragon’s initiative check, the dragon can move up to its speed as a free action. The dragon can move through enemies’ spaces and gains resist 5 to all damage during the move. Each time the dragon enters an enemy’s space for the first time during the move, it can use claw against that enemy. If the attack hits, the target also falls prone. If the dragon cannot use a free action to take this move due to a dominating or stunning effect, then that effect ends instead of the dragon making this move.
Savage Blood
While bloodied, the dragon can score a critical hit on a roll of 17-20.
Standard Actions
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 3d12 + 9 cold damage.
Miss: 1d12 cold damage.
Attack: Melee 2 (one creature); +12 vs. AC
Hit: 3d6 + 7 damage.
Effect: The dragon uses claw twice.
Attack: Close blast 5 (creatures in the blast); +10 vs. Reflex
Hit: 5d8 + 5 cold damage, and the target is slowed (save ends).
Miss: Half damage.
Triggered Actions
Trigger: An enemy hits the dragon while flanking it.
Attack: Melee 2 (the triggering enemy); +10 vs. Fortitude
Hit: 2d8 + 4 damage, and the dragon pushes the target up to 5 squares.
Trigger: The dragon is first bloodied.
Effect (Free Action): Breath weapon recharges, and the dragon uses it.
Skills Athletics +10
Str 19 (+5) Dex 11 (+1) Wis 15 (+3)
Con 18 (+5) Int 9 (0) Cha 8 (0)
Alignment evil Languages Common, Draconic
Is this a suitable lvl7 solo encounter? D:
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