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<blockquote data-quote="Archus" data-source="post: 1916663" data-attributes="member: 25334"><p>Well I just got BTN and was tinkering with the idea of using it. I'm betting you would remove the BTN spellcasting costs and replace them with EoMR costs. The breakdown could be as simple as assigning a cost for each .5 spellcaster level or figuring out costs for each of the following that could be bought separately:</p><p>* Maximum Spell MP</p><p>* Spell Lists Known</p><p>* Magic Points</p><p>* Cantrips Per Day</p><p>* Signature Spells - this could further be broken down into signature spells that require you to know the spell list and those that don't.</p><p></p><p>For some of these costs I'd start at the cost of making charged items. To make a Renewable Mana Battery like a </p><p>* 1st Level caster:: 1 Max * 5 MP * 20 XP = 100 XP</p><p>* 10th level caster: 10 Max * 95 MP * 20 XP = 19000 XP</p><p>* 20th level caster: 20 Max * 370 MP * 20 XP = 148000 XP</p><p></p><p>The above costs represent the following fractions of the points availabe at the level:</p><p>* 1st 100/1500 = 6.7%</p><p>* 10th 19000/46,500 = 40.7%</p><p>* 20th 148000/191,500 = 77.3%</p><p></p><p>Seems a bit steep. Right now I don't have the stomach for much more math - just finished a 2.5 hr Finance exam. If anyone has ideas I'd love to hear them.</p><p></p><p>The other class creation system I might use can be found at:</p><p><a href="http://www.enworld.org/forums/showthread.php?p=1915725#post1915725" target="_blank">http://www.enworld.org/forums/showthread.php?p=1915725#post1915725</a></p><p><a href="http://www.arcanearcade.com/wiki/index.php/D20ClassConstruction/D20ClassConstruction" target="_blank">http://www.arcanearcade.com/wiki/index.php/D20ClassConstruction/D20ClassConstruction</a></p><p></p><p>In this system you have X points per level to spend on advancements. A minimum advancement is given for 0 points in HD, BAB, Saves, Skill Points, and Defense (the option from unearthed arcana) you then pay to improve those progressions or add other things such as magic level or special abilities. </p><p></p><p>Much simpler to deal with and you always get some minimum advancement in each of the areas plus some disgresionary points to spend for special abilities. This method seems easier to keep track of to me. Honestly I'm just looking for a way to balance the classes and make new ones - the thought of having some of my players pick and choose abilities and by spending xp in a point buy system frightens me (for several reasons).</p><p></p><p>--Archus</p></blockquote><p></p>
[QUOTE="Archus, post: 1916663, member: 25334"] Well I just got BTN and was tinkering with the idea of using it. I'm betting you would remove the BTN spellcasting costs and replace them with EoMR costs. The breakdown could be as simple as assigning a cost for each .5 spellcaster level or figuring out costs for each of the following that could be bought separately: * Maximum Spell MP * Spell Lists Known * Magic Points * Cantrips Per Day * Signature Spells - this could further be broken down into signature spells that require you to know the spell list and those that don't. For some of these costs I'd start at the cost of making charged items. To make a Renewable Mana Battery like a * 1st Level caster:: 1 Max * 5 MP * 20 XP = 100 XP * 10th level caster: 10 Max * 95 MP * 20 XP = 19000 XP * 20th level caster: 20 Max * 370 MP * 20 XP = 148000 XP The above costs represent the following fractions of the points availabe at the level: * 1st 100/1500 = 6.7% * 10th 19000/46,500 = 40.7% * 20th 148000/191,500 = 77.3% Seems a bit steep. Right now I don't have the stomach for much more math - just finished a 2.5 hr Finance exam. If anyone has ideas I'd love to hear them. The other class creation system I might use can be found at: [url]http://www.enworld.org/forums/showthread.php?p=1915725#post1915725[/url] [url]http://www.arcanearcade.com/wiki/index.php/D20ClassConstruction/D20ClassConstruction[/url] In this system you have X points per level to spend on advancements. A minimum advancement is given for 0 points in HD, BAB, Saves, Skill Points, and Defense (the option from unearthed arcana) you then pay to improve those progressions or add other things such as magic level or special abilities. Much simpler to deal with and you always get some minimum advancement in each of the areas plus some disgresionary points to spend for special abilities. This method seems easier to keep track of to me. Honestly I'm just looking for a way to balance the classes and make new ones - the thought of having some of my players pick and choose abilities and by spending xp in a point buy system frightens me (for several reasons). --Archus [/QUOTE]
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