Lyceian Arcana teasers

So far there have been three teasers of Lyceian Arcana, the sequel to Elements of Magic - Revised. The first teaser was at the end of the book.

The second teaser I'll repost here. It is a look at the EOM version of the paladin - the Godhand.

The third teaser is a look at the ritual spellcasting rules.
 

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Marius Delphus

Adventurer
Very cool. I especially like the ~300 mages' ritual.

Possible Typo Alert: Rituals - Should the 18 MP entry in the "Ritual Value" table be 600 instead of 500?

Developer Question: Rituals - Are there other ways of disrupting hugely long rituals? Say, kidnapping one of the participants or otherwise making him/her unavailable so he/she is not there to donate MP at the "proper" time? (Basically, how important is it to have an utterly reliable set of ritual participants?) Dispelling the vessel instead of destroying it?

Ultimately, it sounds like Lyceian Arcana is starting to shape up as a required "Volume II" for EOMR! :)
 
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Archus

Explorer
Can't wait for Lyceian Arcana

I love Elements of Magic Revised (enough to buy the earlier edition as well). I am planning on starting a new d20 game using EoM and the Lyceian Arcana as soon as it comes out.

I'm even tempted to open up a wiki page for people to post spells. The more premade spells (similar to the standard d20 spells) I can gather, the easier it will be to convert my group. Well it will be faster.

--Archus
 

One thing I wanted to do that never got off the ground was a subforum where people could post spells of their creation, so we could create an online spellbook, of sorts. Once issue 2 of the magazine is done and LA is out, I think I'll revisit that idea.
 

Verequus

First Post
One thing, I've discovered, is, that there should be cantrips for every spell list - actually, one spell description for every 0 and 1 MP spell. Why? If you have beginners with EoMR and you start at level 1, then it is already time-intensive to explain the system - then having additionally to (re)make cantrips and look, if they can even function (E.G.: Is there a dragon with only a CR of 1/2 or 1?), is in such a situation too much. Because it is so much work and I didn't find time for that task, I'll postponed that idea. BTW, I've dubbed those spells "Apprentice's friends".

Looking on your wiki-page, Archus, I see, that you found the review from Arthur xxx (or the other review, which copied the relevant part). I wonder, if you plan to bring the entire rules online - I've considered this situation myself and I'm unsure, if this would hurt EN Publishing and subsequently Ryan too much. I've asked Ryan about this, but he hasn't replied yet.

Related on this: Please don't use "Elements of Magic", but "Elements of Magic Revised", because they are different books. But because that title is IP and not under the OGL (which is missing on your wiki, too), you should consider the change of the title. I've came up with "Elementary Magic" and "High Arcana", which are to be considered as being under the OGL - so feel free to use them.

A last note: I don't know, if you will be happy with first edition of EoM - it is as much different from its successor as AD&D from 3rd edition. Consider yourself warned.
 

Archus

Explorer
RuleMaster said:
One thing, I've discovered, is, that there should be cantrips for every spell list - actually, one spell description for every 0 and 1 MP spell. Why? If you have beginners with EoMR and you start at level 1, then it is already time-intensive to explain the system - then having additionally to (re)make cantrips and look, if they can even function (E.G.: Is there a dragon with only a CR of 1/2 or 1?), is in such a situation too much. Because it is so much work and I didn't find time for that task, I'll postponed that idea. BTW, I've dubbed those spells "Apprentice's friends".
The bigger the spell-list the better. I'd really like to use the system, but have some people that always play wizards and would have trouble at first with an open system.

RuleMaster said:
Looking on your wiki-page, Archus, I see, that you found the review from Arthur xxx (or the other review, which copied the relevant part). I wonder, if you plan to bring the entire rules online - I've considered this situation myself and I'm unsure, if this would hurt EN Publishing and subsequently Ryan too much. I've asked Ryan about this, but he hasn't replied yet.
I actually want to pair the rule summary down to the barest minimum to give an idea what it all means and generate interest in the product. I don't want to hurt EN Publishing or Ryan in any way.

RuleMaster said:
Related on this: Please don't use "Elements of Magic", but "Elements of Magic Revised", because they are different books. But because that title is IP and not under the OGL (which is missing on your wiki, too), you should consider the change of the title. I've came up with "Elementary Magic" and "High Arcana", which are to be considered as being under the OGL - so feel free to use them.
I'll change the names of the pages.

RuleMaster said:
A last note: I don't know, if you will be happy with first edition of EoM - it is as much different from its successor as AD&D from 3rd edition. Consider yourself warned.
Just despiration for some ideas on conversion and trying to support the product.
 

Archus

Explorer
RuleMaster said:
Related on this: Please don't use "Elements of Magic", but "Elements of Magic Revised", because they are different books. But because that title is IP and not under the OGL (which is missing on your wiki, too), you should consider the change of the title. I've came up with "Elementary Magic" and "High Arcana", which are to be considered as being under the OGL - so feel free to use them.
High Arcana it is. I left the redirect of http://eom.arcanearcade.com but will add another for http://arcana.arcanearcade.com
 

Verequus

First Post
Another point of critique: You leave the spaces out of many links. That's annyoing and I don't see any good reason for it.

Archus said:
I actually want to pair the rule summary down to the barest minimum to give an idea what it all means and generate interest in the product. I don't want to hurt EN Publishing or Ryan in any way.
It wasn't clear, which route you are going to take. But I suggest, putting a full-fledged review on the server for those interested in more information after the primer would be a bigger incentive to buy the system.

Just despiration for some ideas on conversion and trying to support the product.
Despiration? Do you mean desperation or inspiration? If the latter, I don't think, you'll find many ideas, which are neither from the core rules nor included in EoMR - but I haven't compared both products in that detail. And for the support - why don't you buy another product from Ryan Nock like Spike Chains and mention, that you bought it because EoMR? IMO, you'll get more for your money in that case.

BTW, what is the purpose of the wiki-server? There are some other topics on it, too.

Ryan:
One word to the updates of EoMR material in Lycaian Arcana: Please make it a seperate PDF and then a big update of EoMR-PDF itself. I don't like to have things cluttered along several books and to remember, that this spell list isn't correct anymore. The big update should address some issues, Arthur Reyes mentioned. I mark the important points with boldcase, even so a lot of my answers disagree with Arthur's opinion, so you have to look a bit closer, if you are the addressed one or Arthur or both of you (although it is a bit unfair to make this post, because Arthur can't defend himself).

Arthur Reyes said:
I really like the ideas in this product. I would have given it a better rating, but found the editing and writing to not be very good. I wrote this intro after I wrote my critique, and I feel like I've been a little harsh. In a way, I am, because I make the same mistakes I perceive the author making, and in a sense, I'm being my own worse critic. Enough apology, whatever you get from my comments, I do recommend the product. It is worth my money. Get this product if you want something other than the traditional D&D spell system.

Simply put, this is a d20 port of the very popular magic system from Ars Magica, but it took a really long time for me to understand the system.
I know, that it isn't true, because it evolved out of a mixture of psionics and domains, but others may have the wrong impression.

Arthur Reyes said:
Was it the lack of bookmarks in an electronic product?
Was it the poor editing?

Yes, and Yes. I won't say much about bookmarks except to say I feel they are very important. It's an electronic format, expect your customers to use it on their computer.

Editing
I judged editing by how quickly I grasped the same game concept that was presented in two game systems. I was already passingly familiar with Ars Magica; I read it once; but suddenly felt there was a huge learning curve to understand EoM.

I think the problems the author faced is that the ideas in the text are very divergent from core d20, and the author wished the ideas to be as accessible as the those found in the Player's Handbook.
There is a huge learning curve and it should be addressed - both of having an appendix with full "Apprentice's Friends" for the quick start and using the explanation detailed below for explaining the actual idea behind the rules.

Arthur Reyes said:
What follows are thick, convoluted sentences, and ideas that are mired by verbose expression. There are organization errors which also make the text difficult to grasp.

Ars Magica got to the point when it came to describing spells, EoM doesn't. EoM takes too long explaining concepts that are unchanged from core d20 products, and never succinctly explains its own mechanic.
That is partly false - I believe, that a book, which replaces an entire subsystem, should include everything, which is in the corresponding core rule book. Partly because of convenience, partly because of having a true replacement. For example, I don't want to use the PH, because in Arcana Unearthed has been something forgotten to be included.

Arthur Reyes said:
I'm going to restate the entire system in a few sentences, because I like it so much.

Spells are like sentences: Verb + Noun.
EoM has 11 magical verbs, such as Evoke, Charm, Compel.
EoM has 3 magical nouns, Alignment, Creature, Element. The nouns are subdivided into specific alignment types (Good), creatures (Trolls), and elements (Ice).

Mages learn spell lists. A spell list is 1 verb + 1 noun, like Evoke Fire, or Charm Dragon. Mages cast spells by manipulating their spell lists to produce a magical effect.

A simple spell is one spell list + enhancements.
A complex spell is a two or more spell lists + enhancements.

To cast a spell, select your spell list, then enhancements, then spend magic points to determines how potent the spell is.
This only a starting point - for a new review in German I've based my explanation on these lines and the outcome is better.

Arthur Reyes said:
A summary like this, at the beginning of Chapter 2, would have gone a long way to concisely delivering information to the reader. It would have also reduced redundancy throughout the begining of the chapter. Furthermore, it would have followed a logical progression of delivering ideas. Simple summary, Simple Explanation, Detailed Information. As already stated, too much text was wasted on terminology that was unchanged from core d20. The author was quick to gloss over concepts like Magic Points, because the concept wound be, "familiar to anyone who has played computer RPGs.", but I find it interesting that the author of a traditional pen & paper RPG supplement would assume familiarity of MP from CRPGs, but not core gaming concepts from a game system he is writing about.
I've looked over the section, but I don't see, what is missing regarding the MP explanation. The other point has been addressed already.

Arthur Reyes said:
<Now that I think about it, "spell list" is a redundant terminology for spell, and it doesn't need to be in the text at all to explain the system. If you replaced "spell list", with spell, you could easily shave off 1/4 the explanatory text. The author is subconsciously aware of this, because chapter 3 is titled Spells, when in actuality it is devoted to Spell Lists.>

Once the basics of spellcasting was written, you could have explained signature spells:

There is an third type of spell called a signature spell. Signature spells can be cast more quickly than simple or complex spells. A signature spell is a specific formula. The formula's spell lists, enhancements, and magic points are fixed, and cannot be changed.
Comes to the above mentioned explanations of the basic system.

Arthur Reyes said:
Take this sentence for example.
"Each spell list has multiple ways in which it can be cast, and you only choose the way you want to use it when you actually cast the spell; you don’t have to prepare spells in advance."

The above sentence is a summary of what a spell is, not a spell list. It comes three pages after the introduction to Chapter 2, when you should be presenting the actual mechanics of spell casting, yet it incorrectly appears in the introduction of the subtopic, Spell list.
Really? A spell list isn't a spell like the 3.0 Symbol, which allows to choose, what kind of symbol is used. It is a set of possibilities, which is "templated" through the effect type. A full step more abstract than a normal spell.

Arthur Reyes said:
Why is table 2.1 on page 18, when you are trying to explain the basics of spellcasting.
Why not? Except of three paragraphs everything covered on this table is explained before the table is shown.

Arthur Reyes said:
Page 21 has an orphaned paragraph in the second column under the illustration.

Rules for regaining Magic Points are repeated, verbatim, in two places in the same chapter.
That's true. On page 17 and page 21. Both places are understandable, but one has to go - and I prefer in this case page 17, because it is on page 21 more suitable.
 
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Archus

Explorer
Why a Wiki

RuleMaster said:
Another point of critique: You leave the spaces out of many links. That's annyoing and I don't see any good reason for it.
A habit of using WikiWords. It is easy to make new pages in a wiki by putting mixed case words together. You can use "free links" and have spaces, but sometimes I forget.
RuleMaster said:
It wasn't clear, which route you are going to take. But I suggest, putting a full-fledged review on the server for those interested in more information after the primer would be a bigger incentive to buy the system.
I'll put together a review and link to all the ones I can find. My goal for the site is to collect fan created spells, magic items, feats, traditions, etc and provide enough of a summary for anyone (especially my players) to use. I'm hoping the "cheat sheet" someone mentioned is made - all of the costs so if you know what you are doing you can create spells by looking at a couple of pages.
RuleMaster said:
Despiration? Do you mean desperation or inspiration? If the latter, I don't think, you'll find many ideas, which are neither from the core rules nor included in EoMR - but I haven't compared both products in that detail. And for the support - why don't you buy another product from Ryan Nock like Spike Chains and mention, that you bought it because EoMR? IMO, you'll get more for your money in that case.
Mostly inspiration while I wait for the Lyceian Arcana - it looks like there is some information I might be able to tease out of the older edition. I might buy Spike Chains - always loved that weapon.
RuleMaster said:
BTW, what is the purpose of the wiki-server? There are some other topics on it, too.
Mostly the wiki server is there to provide information on the various games I play or like. Right now I'm only running Talislanta and playing Exalted - I'm really tempted to run a d20 game using EoMR and maybe Dragonstar (but since I'm still working full time as a software developer and getting an MBA, I'm fairly busy).

EoMR was exactly what I've been looking for. A coherent and complete system for creating spells and magic items that is basically compatable with the standard d20 spells so I can use all the material with little or no effort. About the only thing I might need to do is scale some of the magic effects to get the world I want - for example if I ran a Dragonstar game I might up the damage of evocation because the weapons in Dragonstar take away some of the purpose of Wizards even using the basic rules..

I decided to go with a wiki because I'd like to develop a community of contributors. Wiki pages are so much better than html because anyone can edit any page (with the permissions I've setup, you only have to provide a user name when you hit the save button after editing). The coding is also a little simpler than html. My hope is that people from this forum and others will start posting their own EoMR stuff.

The whole domain I purchased for the following reasons:
* Mess around with some web programming.

* Reserve a cool domain name (arcanearcade.com). I might go into the gaming industry and that is a nice name.

* Give something back to the gaming community.

So I invite everyone to post and edit to their hearts content on the High Arcana wiki. I'm pulling over stuff from the forums, but if people beat me to it, so much the better :)

http://eom.arcanearcade.com or
http://arcana.arcanearcade.com
 
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