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<blockquote data-quote="Archus" data-source="post: 1918356" data-attributes="member: 25334"><p>With premade packages (like at the end of BTN), you could have both a flexable system and premade "classes"</p><p> </p><p></p><p></p><p> Well my thought was they would only tinker once per level, instead of every session. Of course I could just hand out XP every few sessions if I wanted to keep the tinkering down.</p><p> </p><p></p><p></p><p> LA should be out soon, but even without it the pieces (Max MP, Spell Lists, Cantrips, and MP) should remain essentially the same.</p><p> </p><p></p><p></p><p> The cleric has always been my pet peeve. They are outrageously overpowered.</p><p> </p><p></p><p></p><p>Yeah you can make some outrageous characters with stock d20. I am a little concerned about people buying just HP, Saves, and BAB and nothing more if they want to be a combat machine. I may institute limits based on the effective level (much like mutants and masterminds). You can only have a number of HD equal to your effective level, only EL + 3 in a skill, etc.</p><p></p><p>As mentioned above, having a package of abilities like at the end of BTN would help new players. You want to be a wizard... just buy these things.</p><p></p><p>Right now I'm entering the number of points the various casters spend per level in BTN so I can roughly approx what an EoMR would need to spend. I'll probably have the primary cost driver be the Max MP. Something similar to the cost of BAB might be appropriate. Then buying spell lists and MP might have a fixed and linear cost.</p><p></p><p>The parts of BTN I don't like on a casual read:</p><p>* How the costs of feats increases when compared to buying special abilities. Abilities have a linear cost (300 * Level) but feats have a quadratic cost (50 * # * #-1). I'd rather feats have a linear or even fixed cost. Feat trees are what make make some feats more expensive than others.</p><p></p><p>* I'd rather the order of purchasing abilities not matter. For HD and weapon proficiencies, you are better off buying them early but most other things don't matter. I'd probably just have weapon proficiencies have a fixed cost. Hell I'd like weapon proficiencies to just be a Feat as they are in d20 and to have a fixed cost.</p><p></p><p>* Attribute increases may need to be a little different if you begin pulling in monster levels.</p><p></p><p>Hmm, this is getting pretty off topic. Maybe I'll start a thread for BTN and EoMR and take some of my griping to the BTN forums. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p></p><p>--Archus</p></blockquote><p></p>
[QUOTE="Archus, post: 1918356, member: 25334"] With premade packages (like at the end of BTN), you could have both a flexable system and premade "classes" Well my thought was they would only tinker once per level, instead of every session. Of course I could just hand out XP every few sessions if I wanted to keep the tinkering down. LA should be out soon, but even without it the pieces (Max MP, Spell Lists, Cantrips, and MP) should remain essentially the same. The cleric has always been my pet peeve. They are outrageously overpowered. Yeah you can make some outrageous characters with stock d20. I am a little concerned about people buying just HP, Saves, and BAB and nothing more if they want to be a combat machine. I may institute limits based on the effective level (much like mutants and masterminds). You can only have a number of HD equal to your effective level, only EL + 3 in a skill, etc. As mentioned above, having a package of abilities like at the end of BTN would help new players. You want to be a wizard... just buy these things. Right now I'm entering the number of points the various casters spend per level in BTN so I can roughly approx what an EoMR would need to spend. I'll probably have the primary cost driver be the Max MP. Something similar to the cost of BAB might be appropriate. Then buying spell lists and MP might have a fixed and linear cost. The parts of BTN I don't like on a casual read: * How the costs of feats increases when compared to buying special abilities. Abilities have a linear cost (300 * Level) but feats have a quadratic cost (50 * # * #-1). I'd rather feats have a linear or even fixed cost. Feat trees are what make make some feats more expensive than others. * I'd rather the order of purchasing abilities not matter. For HD and weapon proficiencies, you are better off buying them early but most other things don't matter. I'd probably just have weapon proficiencies have a fixed cost. Hell I'd like weapon proficiencies to just be a Feat as they are in d20 and to have a fixed cost. * Attribute increases may need to be a little different if you begin pulling in monster levels. Hmm, this is getting pretty off topic. Maybe I'll start a thread for BTN and EoMR and take some of my griping to the BTN forums. :cool: --Archus [/QUOTE]
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