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<blockquote data-quote="Archus" data-source="post: 1919937" data-attributes="member: 25334"><p>I found "Point Buy Numbers" for d20 modern derived from BTN that has level adjustment costs:</p><p><a href="http://www.rpg.net/reviews/archive/10/10850.phtml" target="_blank">http://www.rpg.net/reviews/archive/10/10850.phtml</a></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=3690&" target="_blank">http://www.rpgnow.com/product_info.php?products_id=3690&</a></p><p></p><p>I haven't crunched the numbers there and would rather be able to buy racial abilities in pieces. So I'll be crunching away using the Upper_Krust stuff you sent me.</p><p> </p><p></p><p> </p><p>Plenty would still play clerics since they have healing. I also observed that in Arcana Unearthed, where they have no clerics, that all the magic using classes are attractive for different reasons even though they all get access to healing (Greenbonds are just better at it).</p><p> </p><p></p><p> </p><p>Very good point and there are times I miss that about d20. I worry a little about some players powergaming they hell out of that, but they would always have a weakness. I also worry about some players forgetting to buy some things.</p><p></p><p>To get Kagome, you would need to break up the cost of BAB into at least ranged and melee.</p><p> </p><p></p><p></p><p>"Point Buy Numbers" actually had some of my same complaints and have a flat increase in cost for Saves and Feats. I'll be using that. </p><p></p><p>I'm putting together a spreadsheet to watch the costs on various builds of the classes. As long as things are approximate to core d20 within a reasonable range I'll be happy. If things get a little wonky past 15th level, I won't sweat it - as Upper_Krust's analysis shows the higher level CRs are too low anyway (certainly the Bodak my group encountered was way more powerful than the CR indicated).</p><p></p><p>I may just write a C# program to do character builds - excel can drive me a little batty.</p></blockquote><p></p>
[QUOTE="Archus, post: 1919937, member: 25334"] I found "Point Buy Numbers" for d20 modern derived from BTN that has level adjustment costs: [url]http://www.rpg.net/reviews/archive/10/10850.phtml[/url] [url]http://www.rpgnow.com/product_info.php?products_id=3690&[/url] I haven't crunched the numbers there and would rather be able to buy racial abilities in pieces. So I'll be crunching away using the Upper_Krust stuff you sent me. Plenty would still play clerics since they have healing. I also observed that in Arcana Unearthed, where they have no clerics, that all the magic using classes are attractive for different reasons even though they all get access to healing (Greenbonds are just better at it). Very good point and there are times I miss that about d20. I worry a little about some players powergaming they hell out of that, but they would always have a weakness. I also worry about some players forgetting to buy some things. To get Kagome, you would need to break up the cost of BAB into at least ranged and melee. "Point Buy Numbers" actually had some of my same complaints and have a flat increase in cost for Saves and Feats. I'll be using that. I'm putting together a spreadsheet to watch the costs on various builds of the classes. As long as things are approximate to core d20 within a reasonable range I'll be happy. If things get a little wonky past 15th level, I won't sweat it - as Upper_Krust's analysis shows the higher level CRs are too low anyway (certainly the Bodak my group encountered was way more powerful than the CR indicated). I may just write a C# program to do character builds - excel can drive me a little batty. [/QUOTE]
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