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Lykkenthrope's War of the Burning Sky
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<blockquote data-quote="lykkenthrope" data-source="post: 9355509" data-attributes="member: 7045440"><p>Session 3:</p><p></p><p><em><strong>Cruelpigs party do not read upon pain of toad!</strong></em></p><p></p><p>[SPOILER="Out of Game Discussion with PCs"](DM Note: I realized where I had failed as a DM in ensuring they took the appropriate hooks from Rivereye after the found him before they entered Gabal’s school. Most of the party had forgotten they still needed to get the case and thought we were at Gabal’s to find Gabal to get help in escaping the city. So there was a bit of reiterating information that had been missed, a stern warning of be careful about engaging people you don’t know their level. And off we went)[/SPOILER]</p><p></p><p>The session started off fast, with Shaelis having just opened the door and seemingly cast Fireball at Grom and Sorian. As the giant ball of flames approached then, heat licking their faces, Sorian dove out of the way down the hall and Grom stoically accepted his fate. Except things were not as they appeared. [SPOILER="DM Note"]I went off script and had Shaelis cast Major Image.[/SPOILER]</p><p></p><p>The lantern archon psychically reached out to Grom and told him to not fear the flames before physically departing the building. Sorian joined up with Vic, Torrent, and Reshi to investigate the flames before realizing they were an illusion. As the party entered Shaelis’s room, they saw Shaelis fly out of her window heading deeper into Gate Pass, towards the Elven District. Ze seeing this from the ground (she had been exploring the burnt down tower) does an impressive jump into the open window to join everyone else.</p><p></p><p>A search of the room has them find 3 notes. 1 that is from a contact in Shahalesti explaining the mission to capture vital military intelligence that had been smuggled out of Ragesia and what contact in Shahalesti (Clathan) would be best to decipher the intelligence . The 2nd note was a map of the Elven Ghetto with the Carpenter shop highlighted. The 3nd note is from a “Carpenter”, regarding a door order, that was determined to be coded message about the case being retrieved from Rivereye and taken to the Elven Ghetto for pickup.</p><p></p><p>The end of the coded note was the door clue, had three PC’s roll for information on the different realms—which played out beautifully later when they each had a piece of the puzzle to share.</p><p></p><p>As they were walking to the Elven Ghetto they saw a Ragesian Wyvern crash at the entrance of the Elven District. Worried about potential wood elves, Sorian rushed ahead. They saw the signs that a warrior had crashed, was wounded, but still slaying innocent Gate Pass civilians.</p><p></p><p>Ze used her shadow to get the jump on the wounded warrior, but he grabbed a young woman as a human shield. Between Vic, Reshi, Sorian, and Grom the warrior let the girl go and was finally put down by Ze.</p><p></p><p>They hurried to the Elven Ghetto, where Ze was weirded out by a bird following them, but didn’t notice anything out of the ordinary. [SPOILER="DM Note"]I had Sorian know generally where the entrance was, but as a Wood Elf he hadn’t ventured into the High Elf section before[/SPOILER] After entering the High Elf Ghetto, Vic casted a spell to turn Sorian invisible so they would be able to pass through the district easier. Vic then shopped for a few items before being hurried along by the group.</p><p></p><p>As the party came upon the Carpenter Shop, Reshi noticed a rat out of place, but didn’t think much of it. It was just a rat. Eventually finding the hidden door, the party discovered a puzzle lock. Without inspecting the lock, Reshi stepped forward, prayed to Lady Luck, and randomly put the statues in an order and tried to open the door. Unfortunately luck was not on his side today and Reshi was poisoned and knocked unconscious.</p><p></p><p>[SPOILER="DM Note"]I made a gut decision to change the actual outcome (opening the door and ringing the alarm) as I didn’t want one PC to kinda ruin the first puzzle for everyone wanting to have fun. So after he failed the as written Con11 save, I just let him be unconscious and the door remained locked.[/SPOILER]</p><p></p><p>Using information from the Carpenters note, the party made swift work of the lock. Well, except Grom who has having a nice talk with the voice in his head.</p><p>[SPOILER="DM Note, Potential Story Spoiler"] Been having most of these conversations in an a private text chat on discord, so when pressed by the other PCs, Grom has told the party hes “talking to a the god in his head” and everyone is rolling with it. I couldn’t have planned this better.[/SPOILER]</p><p></p><p>Before they entered the shop, an Imp revealed himself saying the Elves inside had stolen something from his Master. The imp asked for a partnership in taking their items back from the Elves. Ze was able to get the Imp to state he was after a case, but Vic struck a deal where the Imp could have the case if they could have what was inside. Sealed with a handshake.</p><p></p><p>They entered the room with invisible Sorian carrying the unconscious Reshi. The badgers weren’t immediately hostile until they saw the Imp. The Imp launched a surprise attack on the badgers and took out a badger with one slash and bite. Next up was Sorian, who felt a bit of shame for not being able to one-hit the badger like the tiny cute Imp had (haha).</p><p></p><p>Next was Grom, and following an internal conversation, he walked up and picked up two of the Badgers who loving snuggled in his arms. [SPOILER="DM Note, Game Spoilers"]I think Im leaning towards Propriety being his Trillith, “conforming to accepted standard of beahvior or morals” and “condition of being right, fitting”, ) and had the speaker in his head tell him if he believed with a true heart the badgers would not harm him.[/SPOILER] The Imp thought this insane and attacked the last—still snarling--badger and Vic seeing the wounded badger on the ground was getting louder with their growls did put the last badger down. Combat ended with Grom holding the two now passive badgers. Sorian gave a healing potion to Grom to heal the badger he had attacked, but both badgers were still low growling and nipping at anyone who tried to approach.</p><p></p><p>Vic remembered that she had a healer’s kit in her pack and used one of its charges to wake Reshi up.</p><p></p><p>This is where our session ended.</p><p></p><p>Were skipping next week, and will resume for Session 4 first week of June.</p></blockquote><p></p>
[QUOTE="lykkenthrope, post: 9355509, member: 7045440"] Session 3: [I][B]Cruelpigs party do not read upon pain of toad![/B][/I] [SPOILER="Out of Game Discussion with PCs"](DM Note: I realized where I had failed as a DM in ensuring they took the appropriate hooks from Rivereye after the found him before they entered Gabal’s school. Most of the party had forgotten they still needed to get the case and thought we were at Gabal’s to find Gabal to get help in escaping the city. So there was a bit of reiterating information that had been missed, a stern warning of be careful about engaging people you don’t know their level. And off we went)[/SPOILER] The session started off fast, with Shaelis having just opened the door and seemingly cast Fireball at Grom and Sorian. As the giant ball of flames approached then, heat licking their faces, Sorian dove out of the way down the hall and Grom stoically accepted his fate. Except things were not as they appeared. [SPOILER="DM Note"]I went off script and had Shaelis cast Major Image.[/SPOILER] The lantern archon psychically reached out to Grom and told him to not fear the flames before physically departing the building. Sorian joined up with Vic, Torrent, and Reshi to investigate the flames before realizing they were an illusion. As the party entered Shaelis’s room, they saw Shaelis fly out of her window heading deeper into Gate Pass, towards the Elven District. Ze seeing this from the ground (she had been exploring the burnt down tower) does an impressive jump into the open window to join everyone else. A search of the room has them find 3 notes. 1 that is from a contact in Shahalesti explaining the mission to capture vital military intelligence that had been smuggled out of Ragesia and what contact in Shahalesti (Clathan) would be best to decipher the intelligence . The 2nd note was a map of the Elven Ghetto with the Carpenter shop highlighted. The 3nd note is from a “Carpenter”, regarding a door order, that was determined to be coded message about the case being retrieved from Rivereye and taken to the Elven Ghetto for pickup. The end of the coded note was the door clue, had three PC’s roll for information on the different realms—which played out beautifully later when they each had a piece of the puzzle to share. As they were walking to the Elven Ghetto they saw a Ragesian Wyvern crash at the entrance of the Elven District. Worried about potential wood elves, Sorian rushed ahead. They saw the signs that a warrior had crashed, was wounded, but still slaying innocent Gate Pass civilians. Ze used her shadow to get the jump on the wounded warrior, but he grabbed a young woman as a human shield. Between Vic, Reshi, Sorian, and Grom the warrior let the girl go and was finally put down by Ze. They hurried to the Elven Ghetto, where Ze was weirded out by a bird following them, but didn’t notice anything out of the ordinary. [SPOILER="DM Note"]I had Sorian know generally where the entrance was, but as a Wood Elf he hadn’t ventured into the High Elf section before[/SPOILER] After entering the High Elf Ghetto, Vic casted a spell to turn Sorian invisible so they would be able to pass through the district easier. Vic then shopped for a few items before being hurried along by the group. As the party came upon the Carpenter Shop, Reshi noticed a rat out of place, but didn’t think much of it. It was just a rat. Eventually finding the hidden door, the party discovered a puzzle lock. Without inspecting the lock, Reshi stepped forward, prayed to Lady Luck, and randomly put the statues in an order and tried to open the door. Unfortunately luck was not on his side today and Reshi was poisoned and knocked unconscious. [SPOILER="DM Note"]I made a gut decision to change the actual outcome (opening the door and ringing the alarm) as I didn’t want one PC to kinda ruin the first puzzle for everyone wanting to have fun. So after he failed the as written Con11 save, I just let him be unconscious and the door remained locked.[/SPOILER] Using information from the Carpenters note, the party made swift work of the lock. Well, except Grom who has having a nice talk with the voice in his head. [SPOILER="DM Note, Potential Story Spoiler"] Been having most of these conversations in an a private text chat on discord, so when pressed by the other PCs, Grom has told the party hes “talking to a the god in his head” and everyone is rolling with it. I couldn’t have planned this better.[/SPOILER] Before they entered the shop, an Imp revealed himself saying the Elves inside had stolen something from his Master. The imp asked for a partnership in taking their items back from the Elves. Ze was able to get the Imp to state he was after a case, but Vic struck a deal where the Imp could have the case if they could have what was inside. Sealed with a handshake. They entered the room with invisible Sorian carrying the unconscious Reshi. The badgers weren’t immediately hostile until they saw the Imp. The Imp launched a surprise attack on the badgers and took out a badger with one slash and bite. Next up was Sorian, who felt a bit of shame for not being able to one-hit the badger like the tiny cute Imp had (haha). Next was Grom, and following an internal conversation, he walked up and picked up two of the Badgers who loving snuggled in his arms. [SPOILER="DM Note, Game Spoilers"]I think Im leaning towards Propriety being his Trillith, “conforming to accepted standard of beahvior or morals” and “condition of being right, fitting”, ) and had the speaker in his head tell him if he believed with a true heart the badgers would not harm him.[/SPOILER] The Imp thought this insane and attacked the last—still snarling--badger and Vic seeing the wounded badger on the ground was getting louder with their growls did put the last badger down. Combat ended with Grom holding the two now passive badgers. Sorian gave a healing potion to Grom to heal the badger he had attacked, but both badgers were still low growling and nipping at anyone who tried to approach. Vic remembered that she had a healer’s kit in her pack and used one of its charges to wake Reshi up. This is where our session ended. Were skipping next week, and will resume for Session 4 first week of June. [/QUOTE]
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