lykkenthrope
Explorer
CRUELPIGS PARTY DO NOT READ UPON PAIN OF TOAD (unless the campaign is complete)
Meet the Characters! A healthy party of 5:
GROM a half-orc Berzerker Barbarian, mother was taken by inquisitors when he was very young (can’t actually remember it happening) so his Or father whisked them away to Gate Pass. His father was very over protective of Grom. Right before the start of the campaign when Rageisa was about to invade the city, his father went to the Gate to Ragesia and caused a disturbance not allowing any of the army in. It was reported that his father was struck down and body taken by the Ragesians. Grom then joined the resistance and was a neophyte with the resistance as the campaign started.
VIC human abjuration wizard, She is a legacy member to the Order of the Aquiline Cross, with her father being a paladin of the new order. Her entire family (or so she thinks) was killed when Inquisitors came to her town to squash the rumors of a potential rebellion and to gather all mages. Vic had not yet started her magical education, so she was not a target. She saw her mother and father struck down and her sister (an evocation wizard) dragged away. Vic attempted to stop them and used a spell from her sister's spellbook that backfired onto her and blew her arm off. As she lay there almost dying, she sees an inquistor approach her and she faded to black. She awoke in a refugee camp being taken care of by a healer and her eccentric artificer husband. The husband fashioned a new arm for Vic that is able to hold one prepared. The arm glows with magic when it actively holds a spell. Vic still has her sister's charred book, but after she was well enough she began her own education to becoming a wizard. Focusing on abjuration so she could better protect those around her and not gather the attention of the Inquisitors. She is in Gate Pass to see about learning at Gabal's school.
SORIAN, wood elf path of the ancestors barbarian, When he rages he focuses on a small piece of wood from the burning forest. Has been in gate pass for 60+ years; He helped with the original rebellion 40 years ago and is a well known member of the resistance. However, with the current Mayor of Gate Pass thinking about letting the Ragesian in, Sorian has focused to protect his small community of Wood Elven Refugees.
RESHI, brass dragonborn sorcerer, He has traveled from his small, isolated community from the mountains for aid. Their village never really had visitors or a threat from Ragesia due to the inhospital nature of the mountains that surrounded their home. However, more often they have found scouts making maps to their home and more and more soliders (while half dead) making it to their borders. Their numbers are small and they know eventually a large enough group could make it and that would be bad. Reshi, as a future leader of his village, left for help on foot as the teleporation spells have been not working. He decided to travel to Gate Pass to gain knowledge on how they have managed to remain free for this long. Along the road he gathered cruiel intelligence on the Ragesian's armys moevements heading to Gate Pass. Most in Gate Pass initially feared his dispotistion, having never seen a dragonborn before (most thinking he was a scaley Teifling), and this lead him to meeting Peppin and meeting members of the Resistance.
ZE, half orc shadowdancer rouge.
Meet the Characters! A healthy party of 5:
GROM a half-orc Berzerker Barbarian, mother was taken by inquisitors when he was very young (can’t actually remember it happening) so his Or father whisked them away to Gate Pass. His father was very over protective of Grom. Right before the start of the campaign when Rageisa was about to invade the city, his father went to the Gate to Ragesia and caused a disturbance not allowing any of the army in. It was reported that his father was struck down and body taken by the Ragesians. Grom then joined the resistance and was a neophyte with the resistance as the campaign started.
He is an unknowing host to a trilith. Thinking of going with Wonder, Curiosity, or Unpredictability. I just got the rest of the campaign so I’m not sure which other trilliths we run into, so haven’t honed in their name. But Grom is very open and fair to those he meets, while a quintessential “dumb” berserker barbarian, he is gentle and not quick to judge or anger.
VIC human abjuration wizard, She is a legacy member to the Order of the Aquiline Cross, with her father being a paladin of the new order. Her entire family (or so she thinks) was killed when Inquisitors came to her town to squash the rumors of a potential rebellion and to gather all mages. Vic had not yet started her magical education, so she was not a target. She saw her mother and father struck down and her sister (an evocation wizard) dragged away. Vic attempted to stop them and used a spell from her sister's spellbook that backfired onto her and blew her arm off. As she lay there almost dying, she sees an inquistor approach her and she faded to black. She awoke in a refugee camp being taken care of by a healer and her eccentric artificer husband. The husband fashioned a new arm for Vic that is able to hold one prepared. The arm glows with magic when it actively holds a spell. Vic still has her sister's charred book, but after she was well enough she began her own education to becoming a wizard. Focusing on abjuration so she could better protect those around her and not gather the attention of the Inquisitors. She is in Gate Pass to see about learning at Gabal's school.
SORIAN, wood elf path of the ancestors barbarian, When he rages he focuses on a small piece of wood from the burning forest. Has been in gate pass for 60+ years; He helped with the original rebellion 40 years ago and is a well known member of the resistance. However, with the current Mayor of Gate Pass thinking about letting the Ragesian in, Sorian has focused to protect his small community of Wood Elven Refugees.
I am expecting to flesh out Sorian a bit more in the Module 2. Let him really shine. While not alot to write, this PC has really gotten into character and super excited to see them interact with the campaign. Any advice on how to navigate a wood elf through Innetotdar forest is welcomed.
RESHI, brass dragonborn sorcerer, He has traveled from his small, isolated community from the mountains for aid. Their village never really had visitors or a threat from Ragesia due to the inhospital nature of the mountains that surrounded their home. However, more often they have found scouts making maps to their home and more and more soliders (while half dead) making it to their borders. Their numbers are small and they know eventually a large enough group could make it and that would be bad. Reshi, as a future leader of his village, left for help on foot as the teleporation spells have been not working. He decided to travel to Gate Pass to gain knowledge on how they have managed to remain free for this long. Along the road he gathered cruiel intelligence on the Ragesian's armys moevements heading to Gate Pass. Most in Gate Pass initially feared his dispotistion, having never seen a dragonborn before (most thinking he was a scaley Teifling), and this lead him to meeting Peppin and meeting members of the Resistance.
he wanted to make his character from Baulders gate and didn’t write a background. He asked me to assign him one...so i gave him the one i wrote above, but it really needs help to be fleshed out and intergrated into the story
ZE, half orc shadowdancer rouge.
former inquisitor, one of the inquisitors who attacked Vic’s family, This was the turning point for them and they left the inquisitors. Ze is aware of this and recogized Vic, but Vic has not recohnized them or the mask she wears on her belt. Lost most of their faith and access to the class. They were taken in by Rhuarc and taught the way of the shawdowdancer. Had a mild falling out with Rhuarc as he started becoming more like Leska with “his way or no way” rhetoric, she went out on her own to find her own way. She does have access to level 1-3 inquisitor spells, BUT has to wear her old mask to cast them. And only one use per ability per long rest and the spells and channel divinity give exhaustion points. So they’re mostly a rogue now.