WotBS Lykkenthrope's War of the Burning Sky

lykkenthrope

Explorer
If you want to provide an interim totem, should the Innenotdar one burn, maybe there's some (weak) woodland energy in the swamps near Seaquen he could bond to.

It sorta reminds me of old Castlevania games, where you could equip different Whips, but each one was a little different. One might be longer, or shoot fireballs, or you could spin it around you to knock away enemies who were coming in from behind, or whatever.

I think it'd be fun to let characters collect plug-and-play options like that.
oh I really, really like that idea. I know his character will want to atone and take responsibility for his part in the decision in the forest if they go the destruction route, so that would be an excellent avenue for him to still use his class featuuures till we get to adventure 7. thankfully sorians player was my first DM and then a player with me during our last Strahd campaign and he was excited when my Warlock sacrificed his character to summon a demon to help stop Strahd in the final battle. I had gotten permission out of game, but in game his character was very upset. he loves bad stuff happening for his characters when it make for compelling/epic story telling.
 

log in or register to remove this ad

lykkenthrope

Explorer
I do have DM question/need advice for module 3!!

Getting ahead of myself, but I will be bringing in a new player character. My PC who current plays Torrent will be getting her own. (I'll explain in the session 15 write up, but Reshi will be taking a much more backseat role natrratively following a good DM-player talk and I needed a new character to have the Syana connection that I've mapped out and teased).

My new PC will be half-fey
she thinks shes half-elf (tarnesti), but shes actually half-seela. Etinifi's duaghter. Small trist right after he left the forest, as she from a boarder town to the foret in Dassen. I plan on giving her 4e's Tiljann Quest once she realizes shes half-seela and he would be the ONLY possibly daddy. I'll have to edit it to he met her mom after the heart, if the foret burn and some of his immortality is given to her as to why she didn't die/weaken. Took a page from Carnival Row and Philo, and gave her backscars from where her mom sheared her wings as a baby.
and we are doing a super fun home-brewed Gemini (from The Masterclass Codex EN World EN5ider, pg 121), blended with an Echo Knight Fighter. I'll post her full class abilities if theres interest. Its basically Echo knight, but instead of extra attacks you get naturto's shadow clone juitsu and duplicates do the extra attacks. Its the definiton of flavor is not only free, flavor makes everything insanely cooler.

Her character (Cyrena) is very meek, and has been an artisan most her life (sheltered by her mother), always dreamed of adventure, but very scared and unsure of herself. Gemini's are duel-spirited and often occurs from encourters with Celestials, so I'm leaning towards shes encountered an injuried/broken celestrial that had fought with Syana and mistook her fey heritage as someone who could handle speaking with them. This fractured Cyrena's mind and she became a Gemini, where one spirit is that of her day dreaming adventurer and the other her normal meek self. I want the celestial to give her a hook to want to find trilla or even have the same intentions as the one from adventure 9, ie fix what went wrong (to be vauge) or something to that effect.

I've given myself some time to work on things and spread out plot hooks by saying she remembers seeing the Celestial, but when her mind fractured when she goes to think of what they tasked her with doing its just searing pain and blank.

I'm having a hard time thinking of a plot hook that she could mention that would immeditaly engender her to my group early on in their Dassen adventure. I would just have her be trapped with Katrina, but the class feature Multiply of her Gemini, makes it kinda illogical that she would be trapped like that and I would prefer they meet her sooner. (I'm probably over thinking things, her being an outcast Dassinian who has strange abnormal magic would definetly want to help stop Ragesia from invading and is probably all it needs to be)

I still have time to work on things since my group is just at the shrine (will be deciding to try and leave the hard way, go up river, or down river at tonights session), but I dont want to put this off till last minute. Would love any feedback/ideas/things to ponder.
 

Tormyr

Hero
  • I don't remember the 4e Tiljann's quest very well, but I'm not sure it was complete. You may need to fill in the gaps a bit. The additional quests seemed to be there mostly for making up the missing XP. They were prevalent in the early adventures, but I think the converter ran out of steam in the later adventures because the extra stuff stopped appearing (doing the conversions is a lot of work).
  • Giving Cyrena local knowledge of Dassen should help with adventure 4. If she was a traveling artisan, she can know bits about various lands, have local contacts at the festival and different cities, possibly know a noble who can give a better chance of swaying the lord of the region containing her hometown, etc.
  • Balance in adventure 5 could help with synergy of her two halves up to a point. They could then suggest that Trilla's mental powers could help more. I don't think Balance remembers how to get back to Trilla, and the siege of Gate Pass keeps the party away until adventure 9 anyway.
  • I missed why Cyrena was in the fire forest. Most people in Dassen would know about it and steer clear. Maybe she feels a pull to the shrine to talk to the celestial there? That could lead to learning about the evils of Shaladel, which could tie in to adventure 7 where she could learn about Syana, Trilla, the torch, and Shaladel's attempt to make an item of power to rival the torch. If you can throw in something about Trilla's mental powers, maybe Trilla could provide a way for Cyrena to get her two halves to work in better synergy.
 

lykkenthrope

Explorer
  • I don't remember the 4e Tiljann's quest very well, but I'm not sure it was complete. You may need to fill in the gaps a bit. The additional quests seemed to be there mostly for making up the missing XP. They were prevalent in the early adventures, but I think the converter ran out of steam in the later adventures because the extra stuff stopped appearing (doing the conversions is a lot of work).
  • Giving Cyrena local knowledge of Dassen should help with adventure 4. If she was a traveling artisan, she can know bits about various lands, have local contacts at the festival and different cities, possibly know a noble who can give a better chance of swaying the lord of the region containing her hometown, etc.
  • Balance in adventure 5 could help with synergy of her two halves up to a point. They could then suggest that Trilla's mental powers could help more. I don't think Balance remembers how to get back to Trilla, and the siege of Gate Pass keeps the party away until adventure 9 anyway.
  • I missed why Cyrena was in the fire forest. Most people in Dassen would know about it and steer clear. Maybe she feels a pull to the shrine to talk to the celestial there? That could lead to learning about the evils of Shaladel, which could tie in to adventure 7 where she could learn about Syana, Trilla, the torch, and Shaladel's attempt to make an item of power to rival the torch. If you can throw in something about Trilla's mental powers, maybe Trilla could provide a way for Cyrena to get her two halves to work in better synergy.
Oh, they won’t be meeting the new character until they leave the Forest. They’ll meet her somewhere in Dassen, which is why I’m trying to think of a good way for them to meet that would foster an in-story organic reason for my current characters to want to bring her into the fold .
I haven’t purchased the 4e copy, but from readying Lylandra’s write up, Tiljann's quest is a short side quest to help Tiljann follow traces left by Etinifi to an underwater temple and discover an old Temple of the Aquiline Heart in Seaquen, to show that Etinifi was searching for the heart. Lylandra gave ideas for how to expand it into further adventures, which is why I earmarked it for potentially being an arc for a PC instead of Tiljann. Though depending on how they tackle the forest, I could drop nuggets for Sorian to follow this quest and they meet the new PC while on it? bit longer to bring her into the story but might work better organically. though i hate having something dependent on my Players wanting to do hahahaha
 

lykkenthrope

Explorer
Also, to explain "pain of toad", if I ever hear reference of something/a spoiler a player would only know from these write ups or admission they read them, the player will be turned into a toad with 2 HP and no plot armor. They will need to find someone with access to Greater Restoration to be changed back.

(I felt the need to explain this explicitly after an interesting comment made by one of my players).
 

Nod_Hero

Explorer
Also, to explain "pain of toad", if I ever hear reference of something/a spoiler a player would only know from these write ups or admission they read them, the player will be turned into a toad with 2 HP and no plot armor. They will need to find someone with access to Greater Restoration to be changed back.

(I felt the need to explain this explicitly after an interesting comment made by one of my players).
I'm happy to have this information, but I was pleasantly annoyed when I didn't have this information, lol.
 

Remove ads

Top