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Lykkenthrope's War of the Burning Sky
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<blockquote data-quote="lykkenthrope" data-source="post: 9365818" data-attributes="member: 7045440"><p><strong>Session 4:</strong> <em>Cruelpigs party do not read upon pain of toad!</em></p><p>(Retconned that Reshi was still unconscious from the poison needle lock. As his PC was unable to join tonight)</p><p></p><p>The Imp reiterated that he had followed those who took the case to this building and that they must be upstairs. After carefully listening and hearing no movement, Ze sent her shadow up stairs to scout ahead. The shadow noticed two sleeping High Elves and one wooden chest. Going in through the lock, the shadow peeked inside the chest and saw a case with arcane symbols on the outside.</p><p></p><p>The group then went up stairs, with Grom—still holding two badgers—not worrying about being quiet. He woke up one Elf who was immediately threatened by the Shadow and they’re startle awoke their partner.</p><p></p><p>Ze, Grom, and Vic attempted diplomacy, though the Elves were very much set in their ways. They were waiting for Shealis and told to protect the case. They must keep the case safe for the greater good, but mostly for the greater good of Shahalesti. Sorian chose to go downstairs as to not make the situation worse with his presence.</p><p></p><p>The Elves might have begun being swayed when they noticed the Imp. The Elves told the group that the Imp was Guthwulf’s summon, and they must have been working for Ragesia as well. No amount of diplomacy was seeming to sway them.</p><p></p><p>Vic attempted to blind the Elves, but failed, only making them more made and resolute in their distaste for the group.</p><p></p><p>Grom put the badgers down, both of whom immediately attacked Vic. After a round of combat, Grom picked the badgers back up.</p><p></p><p>During combat, Sorian was able to get the case out of the chest and passed it to Ze to try and get it down the stairs. This caused the Imp to panic and go after Ze. Sorian rushed to Ze’s aid and nearly killed the Imp and reminded him they had a deal, he would get the case and they would get the contents.</p><p></p><p>The imp refocused his aggression onto the Elves.</p><p></p><p>Torrent, Vic, the Imp, Ze’s Shadow, and Sorian made quick work of the of the two Elves.</p><p></p><p>The party went downstairs and had Ze use her thieves tools to open the luck (after a bit of encouragement from the party).</p><p></p><p>They removed a very strange book form the case. Grom put a note inside the case in hopes the Elves were right and this was going right back to Guthwulf that stated: “even gods can bleed”. The imp took the case and hurried off to his master.</p><p></p><p>And that is where the session ended.</p><p></p><p>Two week break, resuming 3rd week of June.</p><p></p><p>[SPOILER="DM Note, Game Spoilers"]</p><p>Overall, a shorter session. I had wrongly assumed the party was going to go guns blazing to attack the elves to get the case. I didn’t have much diplomacy planned (I had prepped the safe house and the councilmens house after this for the bulk of tonight’s session that we didn’t even get to), but I did give them plenty of tries (with disadvantage). I wish I had been more prepared to pivot when they wanted to work with them though. But thats PC's for you. ha.</p><p></p><p>I’m worried my group hasn’t asked enough questions (or read the Players Guide…)and doesn’t have a full grasp of what’s going on. That’s a growing pain I see as a newer DM in a more complicated story. I’m hoping with the next session (the Safe House with Buron Watcher and The Councilmen being their only option for out of the city since they spurned Diogenes) they’ll take the opportunities I give them to ask for lore.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="lykkenthrope, post: 9365818, member: 7045440"] [B]Session 4:[/B] [I]Cruelpigs party do not read upon pain of toad![/I] (Retconned that Reshi was still unconscious from the poison needle lock. As his PC was unable to join tonight) The Imp reiterated that he had followed those who took the case to this building and that they must be upstairs. After carefully listening and hearing no movement, Ze sent her shadow up stairs to scout ahead. The shadow noticed two sleeping High Elves and one wooden chest. Going in through the lock, the shadow peeked inside the chest and saw a case with arcane symbols on the outside. The group then went up stairs, with Grom—still holding two badgers—not worrying about being quiet. He woke up one Elf who was immediately threatened by the Shadow and they’re startle awoke their partner. Ze, Grom, and Vic attempted diplomacy, though the Elves were very much set in their ways. They were waiting for Shealis and told to protect the case. They must keep the case safe for the greater good, but mostly for the greater good of Shahalesti. Sorian chose to go downstairs as to not make the situation worse with his presence. The Elves might have begun being swayed when they noticed the Imp. The Elves told the group that the Imp was Guthwulf’s summon, and they must have been working for Ragesia as well. No amount of diplomacy was seeming to sway them. Vic attempted to blind the Elves, but failed, only making them more made and resolute in their distaste for the group. Grom put the badgers down, both of whom immediately attacked Vic. After a round of combat, Grom picked the badgers back up. During combat, Sorian was able to get the case out of the chest and passed it to Ze to try and get it down the stairs. This caused the Imp to panic and go after Ze. Sorian rushed to Ze’s aid and nearly killed the Imp and reminded him they had a deal, he would get the case and they would get the contents. The imp refocused his aggression onto the Elves. Torrent, Vic, the Imp, Ze’s Shadow, and Sorian made quick work of the of the two Elves. The party went downstairs and had Ze use her thieves tools to open the luck (after a bit of encouragement from the party). They removed a very strange book form the case. Grom put a note inside the case in hopes the Elves were right and this was going right back to Guthwulf that stated: “even gods can bleed”. The imp took the case and hurried off to his master. And that is where the session ended. Two week break, resuming 3rd week of June. [SPOILER="DM Note, Game Spoilers"] Overall, a shorter session. I had wrongly assumed the party was going to go guns blazing to attack the elves to get the case. I didn’t have much diplomacy planned (I had prepped the safe house and the councilmens house after this for the bulk of tonight’s session that we didn’t even get to), but I did give them plenty of tries (with disadvantage). I wish I had been more prepared to pivot when they wanted to work with them though. But thats PC's for you. ha. I’m worried my group hasn’t asked enough questions (or read the Players Guide…)and doesn’t have a full grasp of what’s going on. That’s a growing pain I see as a newer DM in a more complicated story. I’m hoping with the next session (the Safe House with Buron Watcher and The Councilmen being their only option for out of the city since they spurned Diogenes) they’ll take the opportunities I give them to ask for lore. [/SPOILER] [/QUOTE]
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