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Lykkenthrope's War of the Burning Sky
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<blockquote data-quote="lykkenthrope" data-source="post: 9806564" data-attributes="member: 7045440"><p><strong><u>Homebrewed Barbarian Class: <em>Path of the Trillith</em></u></strong></p><p>For most Barbarians, their Rage is drawn from their lust for battle or a desire for revenge, but for others, their Rage is a gift. Warriors who walk the Path of the Trillith receive their Rage from an embodied Trillith. These warriors use this favor to find success where all others fail.</p><p></p><p><strong><u>Level 1</u></strong>: Rage and Unarmored Defense as written</p><p></p><p><strong><u>Level 2:</u></strong> Reckless Attack, Danger Sense as written</p><p></p><p><strong><u>Level 3: Favored Presence </u></strong></p><p>There is something about your physicality that causes others view you more favorably. When you meet a creature for the first time, its starting attitude is one level higher than normal. For example, a hostile creature would view you indifferently, or a creature that would view you indifferently may consider you friendly. This feature doesn't effect those you travel with.</p><p></p><p><strong><u>Transcended Frenzy</u></strong></p><p></p><p>Starting 3rd level, or whenever you become aware of your Trillith presence your speed increases by 10ft and your frenzied rage becomes transcended and you manifest glowing runes:</p><p></p><ul> <li data-xf-list-type="ul">If unarmored the runes you manifest will grant you bonus to your armor class equal to your rage damage bonus and give resistance to bludgeoning, slashing, piercing, and psychic damage.</li> <li data-xf-list-type="ul">While in a transcended frenzy, the barbarian may make one extra attack on each of their turns after entering the frenzy.</li> <li data-xf-list-type="ul">Once per turn, if you have advantage on the attack roll, you can add a bonus of 2d6 psychic damage to your damage roll. (3d6 at 10th, and 4d6 at 15th)</li> </ul><p><strong><u>Level 4:</u></strong> ASI</p><p></p><p><strong><u>Level 5:</u></strong> Extra Attack</p><p></p><p><strong><u>Level 5: Plus Ultra</u></strong></p><p></p><p>Starting 5th level, while in a transcended frenzy:</p><p></p><ul> <li data-xf-list-type="ul">gain a +4 bonus to strength</li> <li data-xf-list-type="ul">At 11th level the Strength bonus increases to +6, at 20th level the Strength bonus increases to +8.</li> <li data-xf-list-type="ul">jumping distance doubles</li> <li data-xf-list-type="ul">If moving at the start of your turn, you ignore difficult terrain</li> <li data-xf-list-type="ul">Able to use shove or throw as a bonus action.</li> </ul><p><strong><u>Level 6: Beyond Limits:</u></strong> Transcended Frenzy Barbarians, while Raging, can make a “beyond limits” attack once per turn for up to two turns. This attack will be an additional single melee attack that will suffer from a -2 to the attack roll. Once triggered, even if both turns arn’t used, the barbarian will suffer one point of exhaustion at the end of the rage.</p><p></p><p>At level 10, Barbarian can active Beyond Limits twice in one rage (total of 2 exhaustion points) At Level 14, three times (3 exhaustion points)</p><p></p><p><strong><u>Level 6: Trillith Resilience</u></strong></p><p></p><p>Your bonded Trillith protects you from magical effects. When you are forced to make an Intelligence, Wisdom, or Charisma saving throw against magic while Raging, you gain advantage and a bonus to your roll equal to your Constitution modifier (minimum of +1).</p><p></p><p><strong><u>Level 7:</u></strong> Feral Instinct and Instinctive Pounce as written</p><p></p><p><strong><u>Level 8:</u></strong> ASI</p><p></p><p><strong><u>Note.</u></strong> My party is currently level 6. Seeing how my player likes to play Grom, I will probably be modifying Level 9, 13, & 17 to something new. I'll edit this post once we flesh them out. Currently looking at adding a "Taunt" feature that could be used in battle or outside as an extra buff to intimidation. </p><p></p><p><strong><u>Level 9:</u></strong> Brutal Critical as written </p><p></p><h4><strong><u>Level 10 Primal Restoration</u></strong></h4><p>Once you use this feature to reduce your exhaustion level you must finish a long rest before you can do so again.</p><p></p><p><strong><u>Level 11:</u></strong> Relentless Rage as written</p><p></p><p><strong><u>Level 12: </u></strong>ASI</p><p></p><p><strong><u>Level 13:</u></strong> Brutal Critical (2 dice)</p><p></p><p><strong><u>Level 14: Strength Overwhelming</u></strong></p><p>You have become more than mortal,and can perform feats of supernatural strength that rival heroes of legend. As an action you can expend one use of Rage to attempt a feat of godlike strength. For this action, the amount of weight you can move is equal to 50 times your Strength score.</p><p></p><p>Moreover, when you use this feature, you can expend Hit Dice to increase your strength even further. You can expend a total number of your Hit Dice, up to your Strength modifier, multiplying the amount of weight you can move as part of this action by 10 for each Hit Die you expend.</p><p></p><p>For each size category you are above Medium, the amount of weight you can move as part of this feature doubles again.</p><p></p><p>For example, a Medium sized Barbarian with 20 Strength could expend one Hit Die when they this feature, multiplying their 20 Strength by 60 (50 + 10), to lift up to 1,200 pounds. If they were Large, they would double this to 2,400 pounds.</p><p></p><p><strong><u>Level 15:</u></strong> persistent rage as written</p><p></p><p><strong><u>Level 16:</u></strong> ASI</p><p></p><p><strong><u>Level 17: </u></strong>Brutal Critical (3 dice)</p><p></p><p><strong><u>Level 18:</u></strong> Long rest reduces exhaustion points by 2</p><p></p><p><strong><u>Level 19</u></strong> ASI</p><p></p><p><strong><u>Level 20:</u></strong> Primal Champion as written</p></blockquote><p></p>
[QUOTE="lykkenthrope, post: 9806564, member: 7045440"] [B][U]Homebrewed Barbarian Class: [I]Path of the Trillith[/I][/U][/B] For most Barbarians, their Rage is drawn from their lust for battle or a desire for revenge, but for others, their Rage is a gift. Warriors who walk the Path of the Trillith receive their Rage from an embodied Trillith. These warriors use this favor to find success where all others fail. [B][U]Level 1[/U][/B]: Rage and Unarmored Defense as written [B][U]Level 2:[/U][/B] Reckless Attack, Danger Sense as written [B][U]Level 3: Favored Presence [/U][/B] There is something about your physicality that causes others view you more favorably. When you meet a creature for the first time, its starting attitude is one level higher than normal. For example, a hostile creature would view you indifferently, or a creature that would view you indifferently may consider you friendly. This feature doesn't effect those you travel with. [B][U]Transcended Frenzy[/U][/B] Starting 3rd level, or whenever you become aware of your Trillith presence your speed increases by 10ft and your frenzied rage becomes transcended and you manifest glowing runes: [LIST] [*]If unarmored the runes you manifest will grant you bonus to your armor class equal to your rage damage bonus and give resistance to bludgeoning, slashing, piercing, and psychic damage. [*]While in a transcended frenzy, the barbarian may make one extra attack on each of their turns after entering the frenzy. [*]Once per turn, if you have advantage on the attack roll, you can add a bonus of 2d6 psychic damage to your damage roll. (3d6 at 10th, and 4d6 at 15th) [/LIST] [B][U]Level 4:[/U][/B] ASI [B][U]Level 5:[/U][/B] Extra Attack [B][U]Level 5: Plus Ultra[/U][/B] Starting 5th level, while in a transcended frenzy: [LIST] [*]gain a +4 bonus to strength [*]At 11th level the Strength bonus increases to +6, at 20th level the Strength bonus increases to +8. [*]jumping distance doubles [*]If moving at the start of your turn, you ignore difficult terrain [*]Able to use shove or throw as a bonus action. [/LIST] [B][U]Level 6: Beyond Limits:[/U][/B] Transcended Frenzy Barbarians, while Raging, can make a “beyond limits” attack once per turn for up to two turns. This attack will be an additional single melee attack that will suffer from a -2 to the attack roll. Once triggered, even if both turns arn’t used, the barbarian will suffer one point of exhaustion at the end of the rage. At level 10, Barbarian can active Beyond Limits twice in one rage (total of 2 exhaustion points) At Level 14, three times (3 exhaustion points) [B][U]Level 6: Trillith Resilience[/U][/B] Your bonded Trillith protects you from magical effects. When you are forced to make an Intelligence, Wisdom, or Charisma saving throw against magic while Raging, you gain advantage and a bonus to your roll equal to your Constitution modifier (minimum of +1). [B][U]Level 7:[/U][/B] Feral Instinct and Instinctive Pounce as written [B][U]Level 8:[/U][/B] ASI [B][U]Note.[/U][/B] My party is currently level 6. Seeing how my player likes to play Grom, I will probably be modifying Level 9, 13, & 17 to something new. I'll edit this post once we flesh them out. Currently looking at adding a "Taunt" feature that could be used in battle or outside as an extra buff to intimidation. [B][U]Level 9:[/U][/B] Brutal Critical as written [HEADING=3][B][U]Level 10 Primal Restoration[/U][/B][/HEADING] Once you use this feature to reduce your exhaustion level you must finish a long rest before you can do so again. [B][U]Level 11:[/U][/B] Relentless Rage as written [B][U]Level 12: [/U][/B]ASI [B][U]Level 13:[/U][/B] Brutal Critical (2 dice) [B][U]Level 14: Strength Overwhelming[/U][/B] You have become more than mortal,and can perform feats of supernatural strength that rival heroes of legend. As an action you can expend one use of Rage to attempt a feat of godlike strength. For this action, the amount of weight you can move is equal to 50 times your Strength score. Moreover, when you use this feature, you can expend Hit Dice to increase your strength even further. You can expend a total number of your Hit Dice, up to your Strength modifier, multiplying the amount of weight you can move as part of this action by 10 for each Hit Die you expend. For each size category you are above Medium, the amount of weight you can move as part of this feature doubles again. For example, a Medium sized Barbarian with 20 Strength could expend one Hit Die when they this feature, multiplying their 20 Strength by 60 (50 + 10), to lift up to 1,200 pounds. If they were Large, they would double this to 2,400 pounds. [B][U]Level 15:[/U][/B] persistent rage as written [B][U]Level 16:[/U][/B] ASI [B][U]Level 17: [/U][/B]Brutal Critical (3 dice) [B][U]Level 18:[/U][/B] Long rest reduces exhaustion points by 2 [B][U]Level 19[/U][/B] ASI [B][U]Level 20:[/U][/B] Primal Champion as written [/QUOTE]
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