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Lykkenthrope's War of the Burning Sky
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<blockquote data-quote="Tormyr" data-source="post: 9806864" data-attributes="member: 6776887"><p>Well, if everyone else at your table is happy, more power to you.</p><p></p><p>It might be easier to focus on a subclass that only adds features at levels 3, 6, 10, and 14. Those features should feel balanced against features from other barbarian subclasses.</p><p></p><p>Looking at the berserker, each feature is a single benefit.</p><p>Berserker</p><p><strong><em>Level 3.</em></strong> Frenzy allows you to use your bonus action to make one additional attack each turn for 1 minute at the cost of 1 level of exhaustion.</p><p></p><p><strong><em>Level 6.</em></strong> Mindless Rage keeps you from being charmed or frightened while raging.</p><p></p><p><strong><em>Level 10.</em></strong> Intimidating Presence lets you use your action to frighten a creature. Doesn't require rage, but using an action means it isn't really useful in combat.</p><p></p><p><strong><em>Level 14.</em></strong> Retaliation lets you use your reaction to make 1 melee attack against a creature that is within 5 feet of you and damaged you.</p><p></p><p>While Totem gives more options at each of levels 3, 6, 10, and 14, each option is similarly singular.</p><p></p><p>A trillith subclass that was scaled back to match other 2014 barbarian subclasses might look something like this.</p><p></p><p><strong><em>Level 3.</em></strong> While raging, you add your proficiency bonus to your unarmored defense.</p><p></p><p><strong><em>Level 6.</em></strong> When you begin your rage, you can use your Action to innately cast the Enlarge component of Enlarge/Reduce without needing material components. While you are enlarged, you can use your Bonus Action to continue your rage even if you haven’t attacked a hostile creature since your last turn or taken damage since then.</p><p></p><p><strong><em>Level 10.</em></strong> You have advantage on Intimidation checks. You can use your Bonus Action to taunt a creature within 30 feet of you. The creature must succeed on a Wisdom saving throw or have Disadvantage on attack rolls against creatures other than you. The DC is 8 + your Charisma modifier + your Proficiency Bonus. If you are raging, you can use your Strength modifier instead of your Charisma modifier for the DC calculation and your Intimidation checks.</p><p></p><p><strong><em>Level 14.</em></strong> While raging, you have advantage on Intelligence, Wisdom, and Charisma saving throws.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 9806864, member: 6776887"] Well, if everyone else at your table is happy, more power to you. It might be easier to focus on a subclass that only adds features at levels 3, 6, 10, and 14. Those features should feel balanced against features from other barbarian subclasses. Looking at the berserker, each feature is a single benefit. Berserker [B][I]Level 3.[/I][/B] Frenzy allows you to use your bonus action to make one additional attack each turn for 1 minute at the cost of 1 level of exhaustion. [B][I]Level 6.[/I][/B] Mindless Rage keeps you from being charmed or frightened while raging. [B][I]Level 10.[/I][/B] Intimidating Presence lets you use your action to frighten a creature. Doesn't require rage, but using an action means it isn't really useful in combat. [B][I]Level 14.[/I][/B] Retaliation lets you use your reaction to make 1 melee attack against a creature that is within 5 feet of you and damaged you. While Totem gives more options at each of levels 3, 6, 10, and 14, each option is similarly singular. A trillith subclass that was scaled back to match other 2014 barbarian subclasses might look something like this. [B][I]Level 3.[/I][/B] While raging, you add your proficiency bonus to your unarmored defense. [B][I]Level 6.[/I][/B] When you begin your rage, you can use your Action to innately cast the Enlarge component of Enlarge/Reduce without needing material components. While you are enlarged, you can use your Bonus Action to continue your rage even if you haven’t attacked a hostile creature since your last turn or taken damage since then. [B][I]Level 10.[/I][/B] You have advantage on Intimidation checks. You can use your Bonus Action to taunt a creature within 30 feet of you. The creature must succeed on a Wisdom saving throw or have Disadvantage on attack rolls against creatures other than you. The DC is 8 + your Charisma modifier + your Proficiency Bonus. If you are raging, you can use your Strength modifier instead of your Charisma modifier for the DC calculation and your Intimidation checks. [B][I]Level 14.[/I][/B] While raging, you have advantage on Intelligence, Wisdom, and Charisma saving throws. [/QUOTE]
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